TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 SP - 1 EP - 9 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting augmented reality systems to the users’ needs using gamification and error solving methods T2 - Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - https://doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - CIRP CMS 2021 - 54th CIRP Conference on Manufacturing Systems, September 22-24, 2021, online VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - https://doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - https://doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP Leading manufacturing systems transformation – Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022 N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - https://doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems, Jun 29, 2022 - Jul 01, 2022, Lugano, Switzerland VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation JF - International Journal of Production Research N2 - Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers’ cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines. KW - Human factors KW - assistance system KW - gamification KW - adaptive systems KW - manufacturing Y1 - 2023 U6 - https://doi.org/10.1080/00207543.2023.2166140 SN - 0020-7543 (Print) SN - 1366-588X (Online) PB - Taylor & Francis ER - TY - CHAP A1 - Thurn, Laura A1 - Gebhardt, Andreas T1 - Arousing Enthusiasm for STEM: Teaching 3D Printing Technology T2 - Conference Proceedings: New Perspectives in Science Education Y1 - 2017 SN - 978-88-6292-847-2 SP - 87 EP - 92 PB - liberiauniversitaria.it CY - Padua ER - TY - CHAP A1 - Thurn, Laura A1 - Gebhardt, Andreas T1 - Strategy of Education on Materials for Students T2 - Conference Proceedings: „New Perspectives in Science Education" Y1 - 2018 SN - 978-88-6292-976-9 SP - 156 EP - 161 CY - Florence, Italy ER - TY - CHAP A1 - Thurn, Laura A1 - Balc, Nicolae A1 - Gebhardt, Andreas A1 - Kessler, Julia T1 - Education packed in technology to promote innovations: Teaching Additive Manufacturing based on a rolling Lab T2 - Modern Technologies in Manufacturing (MTeM 2017 - AMaTUC) Y1 - 2017 U6 - https://doi.org/10.1051/matecconf/201713702013 SN - 2261-236X N1 - MATEC Web Conf. Volume 137, 2017 Matec Web of Conferences., 137(2017)02013 ER - TY - CHAP A1 - Stieglitz, Kristian A1 - Wollert, Jörg T1 - Approach of using ultra-wideband-radio in industrial real-time ethernet networks T2 - The 4th International Multi-Conference on Engineering and Technological Innovation : IMETI : July 19th - July 22nd, 2011, Orlando, Florida, USA Y1 - 2011 SP - 1 EP - 6 ER - TY - CHAP A1 - Starke, Günther A1 - Kunkel, Thomas A1 - Hahn, Daniel T1 - Flexible collaboration and control of heterogeneous mechatronic devices and systems by means of an event-driven, SOA-based automation concept T2 - 2013 IEEE International Conference on Industrial Technologies (ICIT-13) Y1 - 2013 SN - 978-1-4673-4567-5 ; 978-1-4673-4569-9 SP - 1982 EP - 1987 PB - IEEE CY - Piscataway, NJ ER - TY - JOUR A1 - Starke, Günther A1 - Kuhne, A.H. A1 - Frassek, B. T1 - Components for the automated GMAW process. Bestandteile des automatischen Metall-Schutzgas-Schweissverfahrens JF - Welding Journal. 63 (1984), H. 1 Y1 - 1984 SN - 0043-2296 SP - 31 EP - 34 ER - TY - JOUR A1 - Starke, Günther A1 - Drews, P. T1 - Development approaches for advanced control in automated arc welding Y1 - 1985 N1 - Konferenz-Einzelbericht: Automation and robotisation in welding and allied processes. International conference on automation and robotisation in welding and allied processes, Strasbourg, FR, 02.09.1985-03.09.1985 SP - 115 EP - 124 ER - TY - JOUR A1 - Starke, Günther A1 - Drews, P. T1 - Le soudage au siecle de l'informatique JF - Souder. 18 (1994), H. 6 Y1 - 1994 SN - 0246-1900 SP - 33 EP - 44 ER - TY - JOUR A1 - Starke, Günther T1 - Welding in the century of information technology. Session 1 JF - Welding in the World. 34 (1994), H. 9 Y1 - 1994 SN - 0043-2288 SP - 1 EP - 20 ER - TY - CHAP A1 - Shahidi, Parham A1 - Pfaff, Raphael A1 - Enning, Manfred T1 - The connected wagon - a concept for the integration of vehicle side sensors and actors with cyber physical representation for condition based maintenance T2 - First International Conference on Rail Transportation Y1 - 2017 N1 - 2017 ICRT; International Conference on Rail Transportation <1, 2017, Chengdu, China> SP - 1 EP - 8 ER - TY - JOUR A1 - Seiler, Friedrich A1 - Pichler, Alexander A1 - Pfaff, Raphael A1 - Srulijes, Julio T1 - Novel processing tools for automated doppler picture velocimetry (DPV) evaluation JF - Journal of visualization Y1 - 2009 SN - 1343-8875 VL - Vol. 12 IS - Iss. 4 SP - 323 EP - 337 ER - TY - CHAP A1 - Seiler, Friedrich A1 - Pichler, Alexander A1 - Pfaff, Raphael A1 - George, Alfred A1 - Srulijes, Julio T1 - Improved Doppler picture velocimetry and new automated processing T2 - 14th International Symposium on Applications of Laser Techniques to Fluid Mechanics : Lisbon, Portugal, 7 - 10 July 2008 Y1 - 2008 SP - 1 EP - 12 ER - TY - CHAP A1 - Sedlacek, G. A1 - Geßler, A. A1 - Schleser, Markus A1 - Mund, F. A1 - Völling, B. T1 - Verbindungen vorgefertigter Textilbetonbauteile T2 - Textile reinforced structures : proceedings of the 2nd Colloquium on Textile Reinforced Structures (CTRS2), Dresden, Germany, 29.9. - 1.10.2003 Y1 - 2003 SN - 3-86005-386-8 SP - 481 EP - 493 PB - Techn. Univ. CY - Dresden ER -