TY - JOUR A1 - Umutlu, Lale A1 - Orzada, Stephan A1 - Kinner, Sonja A1 - Maderwald, Stefan A1 - Bronte, Irina A1 - Bitz, Andreas A1 - Kraff, Oliver A1 - Ladd, Susanne C. A1 - Antoch, Gerald A1 - Ladd, Mark E. A1 - Quick, Harald H. A1 - Lauenstein, Thomas C. T1 - Renal imaging at 7 Tesla: preliminary results JF - European Radiology N2 - Objective To investigate the feasibility of 7T MR imaging of the kidneys utilising a custom-built 8-channel transmit/receive radiofrequency body coil. Methods In vivo unenhanced MR was performed in 8 healthy volunteers on a 7T whole-body MR system. After B0 shimming the following sequences were obtained: 1) 2D and 3D spoiled gradient-echo sequences (FLASH, VIBE), 2) T1-weighted 2D in and opposed phase 3) True-FISP imaging and 4) a T2-weighted turbo spin echo (TSE) sequence. Visual evaluation of the overall image quality was performed by two radiologists. Results Renal MRI at 7T was feasible in all eight subjects. Best image quality was found using T1-weighted gradient echo MRI, providing high anatomical details and excellent conspicuity of the non-enhanced vasculature. With successful shimming, B1 signal voids could be effectively reduced and/or shifted out of the region of interest in most sequence types. However, T2-weighted TSE imaging remained challenging and strongly impaired because of signal heterogeneities in three volunteers. Conclusion The results demonstrate the feasibility and diagnostic potential of dedicated 7T renal imaging. Further optimisation of imaging sequences and dedicated RF coil concepts are expected to improve the acquisition quality and ultimately provide high clinical diagnostic value. Y1 - 2011 SN - 1432-1084 VL - 21 IS - 4 SP - 841 EP - 849 PB - Springer CY - Berlin ER - TY - JOUR A1 - Umutlu, Lale A1 - Kraff, Oliver A1 - Fischer, Anja A1 - Kinner, Sonja A1 - Maderwald, Stefan A1 - Nassenstein, Kai A1 - Nensa, Felix A1 - Grüneisen, Johannes A1 - Orzada, Stephan A1 - Bitz, Andreas A1 - Forsting, Michael A1 - Ladd, Mark E. A1 - Lauenstein, Thomas C. T1 - Seven-Tesla MRI of the female pelvis JF - European Radiology Y1 - 2013 U6 - http://dx.doi.org/10.1007/s00330-013-2868-0 SN - 1432-1084 VL - 23 IS - 9 SP - 2364 EP - 2373 PB - Springer CY - Berlin ER - TY - JOUR A1 - Umutlu, Lale A1 - Bitz, Andreas A1 - Maderwald, Stefan A1 - Orzada, Stephan A1 - Kinner, Sonja A1 - Kraff, Oliver A1 - Brote, Irina A1 - Ladd, Susanne C. A1 - Schroeder, Tobias A1 - Forsting, Michael T1 - Contrast-enhanced ultra-high-field liver MRI: a feasibility trial JF - European Journal of Radiology Y1 - 2013 U6 - http://dx.doi.org/10.1016/j.ejrad.2011.07.004 SN - 0720-048X VL - 82 IS - 5 SP - 760 EP - 767 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Umutlu, L. A1 - Maderwald, S. A1 - Kinner, S. A1 - Kraff, O. A1 - Bitz, Andreas A1 - Orzada, S. A1 - Johst, S. A1 - Wrede, K. A1 - Forsting, M. A1 - Ladd, M. E. A1 - Lauenstein, T. C. A1 - Quick, H. H. T1 - First-pass contrast-enhanced renal MRA at 7 Tesla: initial results JF - European Radiology Y1 - 2013 U6 - http://dx.doi.org/10.1007/s00330-012-2666-0 SN - 1432-1084 VL - 23 IS - 4 SP - 1059 EP - 1066 PB - Springer CY - Berlin ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022 / Herausgegeben von der Hochschule für Technik, Wirtschaft und Kultur Leipzig N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - Konferenz: 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 This cross-border research was conducted in frame of the Interreg Euregio Meuse-Rhine project Digital Twin Academy, funded by the European Regional Development Fund of the European Union. SP - 1 EP - 9 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - http://dx.doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods T2 - Procedia CIRP N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - http://dx.doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - Part of special issue: 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Carsten A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation JF - International Journal of Production Research N2 - Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers’ cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines. KW - Human factors KW - assistance system KW - gamification KW - adaptive systems KW - manufacturing Y1 - 2023 U6 - http://dx.doi.org/10.1080/00207543.2023.2166140 SN - 0020-7543 (Print) SN - 1366-588X (Online) PB - Taylor & Francis ER - TY - JOUR A1 - Ullrich, Sebastian A1 - Grottke, Oliver A1 - Rossaint, Rolf A1 - Staat, Manfred A1 - Deserno, Thomas M. A1 - Kuhlen, Torsten T1 - Virtual Needle Simulation with Haptics for Regional Anaesthesia Y1 - 2010 N1 - IEEE Virtual Reality 2010, Workshop on Medical Virtual Environments, Waltham, MA, USA, March 21, 2010 SP - 1 EP - 3 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans-Joachim T1 - Joints with Dowel Type Fasteners in CLT structures T2 - Focus solid timber solutions : European Conference on Cross Laminated Timber (CLT); May 21-22, 2013, Graz University of Technology, Austria Y1 - 2013 SN - 978-1-85790-181-8 ; 1-85790-181-9 SP - 119 EP - 134 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - Load Carrying Capacity of Joints with Dowel Type Fasteners in Solid Wood Panels T2 - Proceedings. CIB-W18 Meeting 2006, Florence, Italy 2006 Y1 - 2006 SN - 0945-6996 N1 - Paper 39-7-5 SP - 1 EP - 10 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - Edge Joints with Dowel Type Fasteners in Cross Laminated Timber T2 - Proceedings. CIB-W18 Meeting 2007, Bled, Slovenia 2007 Y1 - 2007 SN - 0945-6996 N1 - Paper 40-7-2 SP - 1 EP - 11 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim ED - Cecotti, A. T1 - Determining Suitable Spacings and Distances for Self-tapping Screws by Experimental and Numerical Studies T2 - Proceedings of the 11th World Conference on Timber Engineering, WCTE 2010 : World Conference on Timber Engineering; [June 20 - 24, 2010, Riva del Garda, Trento, Italy] . Vol. III, Riva del Garda, Italy 2010 Y1 - 2010 N1 - Extended abstract. Full paper: DVD, Session 55, ID 108, 9 Seiten SP - 669 EP - 670 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - A new method to determine suitable spacings and distances for self-tapping screws T2 - Meeting ... / International Council for Research and Innovation in Building and Construction, Working Commission W18 - Timber Structures N2 - The determination of spacing, edge and end distance requirements for self-tapping screws requires numerous and comprehensive insertion tests. Yet the results of such tests cannot be transferred to other types of screws or even to screws of different diameter because of differences in shape or geometry. To reduce the effort of insertion tests a new method was developed which allows the estimation of required spacings, distances and timber thickness. Y1 - 2010 SN - 1864-1784 N1 - Paper 43-21-2 VL - 43 PB - Lehrstuhl für Ingenieurholzbau und Baukonstruktionen CY - Karlsruhe ER - TY - JOUR A1 - Tüg, Helmut A1 - Baumann, Marcus T1 - Problems of UV-B radiation measurements in biological research : critical remarks on current techniques and suggestions for improvements JF - Geophysical research letters Y1 - 1994 SN - 1944-8007 (E-Journal); 0094-8276 (Print) VL - Vol. 21 IS - Iss. 8 SP - 689 EP - 692 ER - TY - JOUR A1 - Tüg, Helmut A1 - Baumann, Marcus T1 - Reply to the comments by R.L. McKenzie and P.V. Johnston on our paper “Problems of UV-B radiation measurements in biological research: Critical Remarks on current techniques and suggestions for improvements” JF - Geophysical research letters Y1 - 1995 SN - 1944-8007 (E-Journal); 0094-8276 (Print) VL - Vol. 22 IS - Iss. 9 SP - 1159 EP - 1160 ER - TY - CHAP A1 - Tymecki, Lukasz A1 - Glab, Stanislaw A1 - Koncki, Robert T1 - Miniaturized, planar ion-selective electrodes fabricated by means of thick-film technology N2 - Various planar technologies are employed for developing solid-state sensors having low cost, small size and high reproducibility; thin- and thick-film technologies are most suitable for such productions. Screen-printing is especially suitable due to its simplicity, low-cost, high reproducibility and efficiency in large-scale production. This technology enables the deposition of a thick layer and allows precise pattern control. Moreover, this is a highly economic technology, saving large amounts of the used inks. In the course of repetitions of the film-deposition procedure there is no waste of material due to additivity of this thick-film technology. Finally, the thick films can be easily and quickly deposited on inexpensive substrates. In this contribution, thick-film ion-selective electrodes based on ionophores as well as crystalline ion-selective materials dedicated for potentiometric measurements are demonstrated. Analytical parameters of these sensors are comparable with those reported for conventional potentiometric electrodes. All mentioned thick-film strip electrodes have been totally fabricated in only one, fully automated thickfilm technology, without any additional manual, chemical or electrochemical steps. In all cases simple, inexpensive, commercially available materials, i.e. flexible, plastic substrates and easily cured polymer-based pastes were used. KW - Biosensor KW - Potentiometry KW - thick-film technology KW - screen-printing KW - ion-selective electrodes Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:a96-opus-1506 ER -