TY - CHAP A1 - Valero, Daniel A1 - Bung, Daniel Bernhard T1 - Interfacial velocity estimation in highly aerated stepped spillway flows with a single tip fibre optical probe and Artificial Neural Networks T2 - 6th IAHR International Junior Researcher and Engineer Workshop on Hydraulic Structures, May 30th to June 1st 2016. Lübeck, Germany N2 - Air-water flows can be found in different engineering applications: from nuclear engineering to huge hydraulic structures. In this paper, a single tip fibre optical probe has been used to record high frequency (over 1 MHz) phase functions at different locations of a stepped spillway. These phase functions have been related to the interfacial velocities by means of Artificial Neural Networks (ANN) and the measurements of a classical double tip conductivity probe. Special attention has been put to the input selection and the ANN dimensions. Finally, ANN have shown to be able to link the signal rising times and plateau shapes to the air-water interfacial velocity. Y1 - 2016 U6 - https://doi.org/10.15142/T3Q590 ER - TY - CHAP A1 - Vaeßen, Christiane A1 - Alexopoulos, Spiros A1 - Kluczka, Sven A1 - Sattler, Johannes Christoph A1 - Roeb, M. A1 - Neises, M. A1 - Abdellatif, T. T1 - Analyse der Verfahren zur solaren Methanolproduktion aus CO2 T2 - Forschung und Entwicklung für solarthermische Kraftwerke : 14. Kölner Sonnenkolloquium Mittwoch, 13. Juli 2011, im Auditorium des Campus Jülich der FH Aachen : Kurzfassungen der Vorträge und Poster Y1 - 2011 SP - 2 S. PB - DLR CY - Köln ER - TY - CHAP A1 - Usai, Pierpaolo A1 - Corucci, Alessandro A1 - Gligorevic, Snjezana A1 - Monorchio, Agostino T1 - Estimation of airport surface propagation channel: ray tracing model and measurements T2 - Proceedings of the 5th European Conference on Antennas and Propagation (EUCAP) : 11 - 15 April 2011, Rome, Italy Y1 - 2011 SN - 978-1-4577-0250-1 SP - 1634 EP - 1638 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Wollert, Jörg A1 - Cheng, C. A1 - Dowey, S. T1 - Enterprise Gamification für produzierende mittelständische Unternehmen T2 - Automation 2020 : Shaping Automation for our Future N2 - Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erhöhte Flexibilität und Anpassungsfähigkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die Möglichkeit, Beschäftigte individuell in ihren Tätigkeiten zu unterstützen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert. Y1 - 2020 SN - 978-3-18-092375-8 U6 - https://doi.org/10.51202/9783181023754-157 N1 - 21. Leitkongress der Mess- und Automatisierungstechnik AUTOMATION 2020, Shaping Automation for our Future, 30. Juni und 01. Juli 2020, SP - 157 EP - 165 PB - VDI-Verlag CY - Düsseldorf ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 SP - 1 EP - 9 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Integration von VR und AR in Produktlebenszyklen - Eine Übersicht über die Nutzung virtueller Technologien im industriellen Umfeld T2 - Automation 2019 Y1 - 2019 N1 - Project Industrie 4.0 Model Factory at FH Aachen SP - 1 EP - 12 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - Generische IoT Adapter für semantische Maschinenschnittstellen T2 - Internet of Things – vom Sensor bis zur Cloud Y1 - 2018 SP - 1 EP - 5 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - Adaptive VR-Produktionsumgebungen für Evaluations- und Schulungstätigkeiten T1 - Adaptive VR production environments for evaluation and training purposes T2 - Automation 2021: Navigating towards resilient Production N2 - Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Beschäf-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell verändernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu können. Virtual Reality (VR) bietet neue Möglichkeiten für On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen lässt. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es ermöglicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde für einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt. N2 - Industry 4.0 poses many challenges for manufacturing companies and their employees. Inno-vative and effective training strategies are needed to keep pace with rapidly changing produc-tion environments and new manufacturing technologies. Virtual reality (VR) offers new oppor-tunities for on-the-job, on-demand, and off-premise training. This work presents a new VR training system that can be flexibly adapted to different training objects based on recipes and CAD models. The concept is based on directed acyclic graphs and a level system. It allows a user-individual learning speed by means of visual elements. The concept was implemented for a mechanical use case with industrial components and implemented in the industry 4.0 model factory of the FH Aachen University of Applied Sciences. Y1 - 2021 SN - 978-3-18-092392-5 U6 - https://doi.org/10.51202/9783181023921-55 SN - 0083-5560 N1 - 22. Leitkongress der Mess- und Automatisierungstechnik AUTOMATION 2021 - Navigating towards resilient Production, 29. und 30. Juni 2021 SP - 55 EP - 64 PB - VDI CY - Düsseldorf ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow T2 - Tagungsband: AALE 2020 Y1 - 2020 SN - 978-3-8007-5180-8 N1 - AALE 2020 - 17. Fachkonferenz, Automatisierung und Mensch-Technik-Interaktion, 04.03.2020 - 06.03.2020 in Leipzig, Deutschland ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting augmented reality systems to the users’ needs using gamification and error solving methods T2 - Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - https://doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - CIRP CMS 2021 - 54th CIRP Conference on Manufacturing Systems, September 22-24, 2021, online VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamified Virtual Reality Training Environment for the Manufacturing Industry T2 - Proceedings of the 2020 19th International Conference on Mechatronics – Mechatronika (ME) N2 - Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users’ pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs. Y1 - 2020 U6 - https://doi.org/10.1109/ME49197.2020.9286661 N1 - 2020 19th International Conference on Mechatronics – Mechatronika (ME), Prague, Czech Republic, December 2–4, 2020 SP - 1 EP - 6 PB - IEEE CY - New York, NY ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP Leading manufacturing systems transformation – Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022 N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - https://doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems, Jun 29, 2022 - Jul 01, 2022, Lugano, Switzerland VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Uibel, Thomas A1 - Moorkamp, Wilfried T1 - Geh- und Radwegbrücken in NRW - Bestandsanalyse und Perspektiven T2 - Holzbrückenbau in der Offensive : Erhaltung, Ertüchtigung, Neubauten : 5. Internationale Holzbrückentage (IHB 2018) FILharmonie Filderstadt, Filderstadt/Stuttgart (DE), 17./18. April 2018 Y1 - 2018 SN - 978-3-906226-19-4 SP - 19 EP - 32 PB - forum-holzbau CY - Biel ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans-Joachim T1 - Joints with Dowel Type Fasteners in CLT structures T2 - Focus solid timber solutions : European Conference on Cross Laminated Timber (CLT); May 21-22, 2013, Graz University of Technology, Austria Y1 - 2013 SN - 978-1-85790-181-8 ; 1-85790-181-9 SP - 119 EP - 134 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - Edge Joints with Dowel Type Fasteners in Cross Laminated Timber T2 - Proceedings. CIB-W18 Meeting 2007, Bled, Slovenia 2007 Y1 - 2007 SN - 0945-6996 N1 - Paper 40-7-2 SP - 1 EP - 11 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim ED - Kuhlmann, U. T1 - Spaltverhalten von Holz beim Eindrehen von selbstbohrenden Holzschrauben T2 - Doktorandenkolloquium Holzbau Forschung und Praxis : Stuttgart, 05./06. März 2008 Y1 - 2008 SP - 135 EP - 142 PB - Univ., Inst. für Konstruktion und Entwurf CY - Stuttgart ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim ED - Cecotti, A. T1 - Determining Suitable Spacings and Distances for Self-tapping Screws by Experimental and Numerical Studies T2 - Proceedings of the 11th World Conference on Timber Engineering, WCTE 2010 : World Conference on Timber Engineering; [June 20 - 24, 2010, Riva del Garda, Trento, Italy] . Vol. III, Riva del Garda, Italy 2010 Y1 - 2010 N1 - Extended abstract. Full paper: DVD, Session 55, ID 108, 9 Seiten SP - 669 EP - 670 ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - A new method to determine suitable spacings and distances for self-tapping screws T2 - Meeting ... / International Council for Research and Innovation in Building and Construction, Working Commission W18 - Timber Structures N2 - The determination of spacing, edge and end distance requirements for self-tapping screws requires numerous and comprehensive insertion tests. Yet the results of such tests cannot be transferred to other types of screws or even to screws of different diameter because of differences in shape or geometry. To reduce the effort of insertion tests a new method was developed which allows the estimation of required spacings, distances and timber thickness. Y1 - 2010 SN - 1864-1784 N1 - Paper 43-21-2 VL - 43 PB - Lehrstuhl für Ingenieurholzbau und Baukonstruktionen CY - Karlsruhe ER - TY - CHAP A1 - Uibel, Thomas A1 - Blaß, Hans Joachim T1 - Load Carrying Capacity of Joints with Dowel Type Fasteners in Solid Wood Panels T2 - Proceedings. CIB-W18 Meeting 2006, Florence, Italy 2006 Y1 - 2006 SN - 0945-6996 N1 - Paper 39-7-5 SP - 1 EP - 10 ER -