TY - CHAP A1 - Zähl, Philipp M. A1 - Theis, Sabine A1 - Wolf, Martin A1 - Köhler, Klemens ED - Chen, Jessie Y. C. ED - Fragomeni, Gino T1 - Teamwork in software development and what personality has to do with it - an overview T2 - Virtual, Augmented and Mixed Reality N2 - Due to the increasing complexity of software projects, software development is becoming more and more dependent on teams. The quality of this teamwork can vary depending on the team composition, as teams are always a combination of different skills and personality types. This paper aims to answer the question of how to describe a software development team and what influence the personality of the team members has on the team dynamics. For this purpose, a systematic literature review (n=48) and a literature search with the AI research assistant Elicit (n=20) were conducted. Result: A person’s personality significantly shapes his or her thinking and actions, which in turn influences his or her behavior in software development teams. It has been shown that team performance and satisfaction can be strongly influenced by personality. The quality of communication and the likelihood of conflict can also be attributed to personality. KW - Teamwork KW - Software KW - Personality KW - Performance KW - Elicit Y1 - 2023 SN - 978-3-031-35633-9 (Print) SN - 978-3-031-35634-6 (Online) U6 - http://dx.doi.org/10.1007/978-3-031-35634-6_10 N1 - Virtual, Augmented and Mixed Reality: 15th International Conference. VAMR 2023. Held as Part of the 25th HCI International Conference. HCII 2023. Copenhagen, Denmark. July 23–28, 2023. SP - 130 EP - 153 PB - Springer CY - Cham ER - TY - CHAP A1 - Eggert, Mathias A1 - Zähl, Philipp M. A1 - Wolf, Martin R. A1 - Haase, Martin ED - Cooper, Kendra M.L. ED - Bucchiarone, Antonio T1 - Applying leaderboards for quality improvement in software development projects T2 - Software Engineering for Games in Serious Contexts N2 - Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells. KW - Leaderboard KW - Gamification KW - Software testing KW - Software development Y1 - 2023 SN - 978-3-031-33337-8 (Print) SN - 978-3-031-33338-5 (Online) U6 - http://dx.doi.org/10.1007/978-3-031-33338-5_11 SP - 243 EP - 263 PB - Springer CY - Cham ER -