TY - CHAP A1 - Walter, Peter A1 - Elsen, Ingo A1 - Müller, Holger A1 - Kraiss, Karl-Friedrich T1 - 3D object recognition with a specialized mixtures of experts architecture T2 - IJCNN'99. International Joint Conference on Neural Networks. Proceedings N2 - Aim of the AXON2 project (Adaptive Expert System for Object Recogniton using Neuml Networks) is the development of an object recognition system (ORS) capable of recognizing isolated 3d objects from arbitrary views. Commonly, classification is based on a single feature extracted from the original image. Here we present an architecture adapted from the Mixtures of Eaqerts algorithm which uses multiple neuml networks to integmte different features. During tmining each neural network specializes in a subset of objects or object views appropriate to the properties of the corresponding feature space. In recognition mode the system dynamically chooses the most relevant features and combines them with maximum eficiency. The remaining less relevant features arz not computed and do therefore not decelerate the-recognition process. Thus, the algorithm is well suited for ml-time applications. Y1 - 1999 SN - 0-7803-5529-6 U6 - https://doi.org/10.1109/IJCNN.1999.836243 SN - 1098-7576 N1 - Washington, DC 10-16.07.1999 SP - 3563 EP - 3568 PB - IEEE CY - New York ER - TY - JOUR A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich T1 - System concept and realization of a scalable neurocomputing architecture JF - Systems Analysis Modelling Simulation N2 - This paper describes the realization of a novel neurocomputer which is based on the concepts of a coprocessor. In contrast to existing neurocomputers the main interest was the realization of a scalable, flexible system, which is capable of computing neural networks of arbitrary topology and scale, with full independence of special hardware from the software's point of view. On the other hand, computational power should be added, whenever needed and flexibly adapted to the requirements of the application. Hardware independence is achieved by a run time system which is capable of using all available computing power, including multiple host CPUs and an arbitrary number of neural coprocessors autonomously. The realization of arbitrary neural topologies is provided through the implementation of the elementary operations which can be found in most neural topologies. Y1 - 1999 SN - 0232-9298 SN - 1029-4902 VL - 35 IS - 4 SP - 399 EP - 419 PB - Gordon and Breach Science Publishers CY - Amsterdam ER - TY - JOUR A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich A1 - Krumbiegel, Dirk A1 - Walter, Peter A1 - Wickel, Jochen T1 - Visual information retrieval for 3D product identification: a midterm report JF - KI - Künstliche Intelligenz Y1 - 1999 SN - 1610-1987 SN - 0933-1875 VL - 13 IS - 1 SP - 64 EP - 67 PB - Springer CY - Berlin ER - TY - CHAP A1 - Elsen, Ingo T1 - A pixel based approach to view based object recognition with self-organizing neural networks T2 - IECON'98. Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society N2 - This paper addresses the pixel based classification of three dimensional objects from arbitrary views. To perform this task a coding strategy, inspired by the biological model of human vision, for pixel data is described. The coding strategy ensures that the input data is invariant against shift, scale and rotation of the object in the input domain. The image data is used as input to a class of self organizing neural networks, the Kohonen-maps or self-organizing feature maps (SOFM). To verify this approach two test sets have been generated: the first set, consisting of artificially generated images, is used to examine the classification properties of the SOFMs; the second test set examines the clustering capabilities of the SOFM when real world image data is applied to the network after it has been preprocessed to be invariant against shift, scale and rotation. It is shown that the clustering capability of the SOFM is strongly dependant on the invariance coding of the images. Y1 - 1998 SN - 0-7803-4503-7 U6 - https://doi.org/10.1109/IECON.1998.724032 N1 - Aachen, 31 August 1998 - 04 September 1998 SP - 2040 EP - 2044 PB - IEEE CY - New York ER - TY - CHAP A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich A1 - Krumbiegel, Dirk T1 - Pixel based 3D object recognition with bidirectional associative memories T2 - International Conference on Neural Networks 1997 N2 - This paper addresses the pixel based recognition of 3D objects with bidirectional associative memories. Computational power and memory requirements for this approach are identified and compared to the performance of current computer architectures by benchmarking different processors. It is shown, that the performance of special purpose hardware, like neurocomputers, is between one and two orders of magnitude higher than the performance of mainstream hardware. On the other hand, the calculation of small neural networks is performed more efficiently on mainstream processors. Based on these results a novel concept is developed, which is tailored for the efficient calculation of bidirectional associative memories. The computational efficiency is further enhanced by the application of algorithms and storage techniques which are matched to characteristics of the application at hand. Y1 - 1997 SN - 0-7803-4122-8 N1 - June 9 - 12, 1997, Westin Galleria Hotel Houston, Texas, USA. SP - 1679 EP - 1684 PB - IEEE CY - New York ER - TY - CHAP A1 - Elsen, Ingo A1 - Schmalzbauer, Michael ED - Reussner, Ralf ED - Grund, Matthias ED - Andreas, Oberweis ED - Tichy, Walter T1 - Messsystematik zur Steuerung der Produkt- und Prozessqualität in Systemintegrationsprojekten – ein Erfahrungsbericht T2 - Software Engineering 2011 - Fachtagung des GI-Fachbereichs Softwaretechnik, 21. - 25. Februar 2011 in Karlsruhe N2 - Der Erfolg eines Softwarenentwicklungsprojektes insbesondere eines Systemintegrationsprojektes wird mit der Erfüllung des „Teufelsdreiecks“, „In-Time“, „In-Budget“, „In-Quality“ gemessen. Hierzu ist die Kenntnis der Software- und Prozessqualität essenziell, um die Einhaltung der Qualitätskriterien festzustellen, aber auch, um eine Vorhersage hinsichtlich Termin- und Budgettreue zu treffen. Zu diesem Zweck wurde in der T-Systems Systems Integration ein System aus verschiedenen Key Performance Indikatoren entworfen und in der Organisation implementiert, das genau das leistet und die Kriterien für CMMI Level 3 erfüllt. Y1 - 2011 SN - 9783885792772 SN - 1617-5468 PB - Gesellschaft für Informatik eV CY - Bonn ER - TY - CHAP A1 - Elsen, Ingo A1 - Hawari, Asma A1 - Johnen, Uwe ED - Pietsch, Wolfram ED - Krams, Benedikt T1 - Produktkernel in der Systemintegration (Erfahrungsbericht aus der Praxis) T2 - Vom Projekt zum Produkt - Fachtagung des GI-Fachausschusses Management der Anwendungsentwicklung und -wartung im Fachbereich Wirtschaftsinformatik (WI-MAW), 1. - 3. Dezember 2010 in Aachen N2 - In der Vergangenheit basierten große Systemintegrationsprojekte in der Regel auf Individualentwicklungen für einzelne Kunden. Getrieben durch Kostendruck steigt aber der Bedarf nach standardisierten Lösungen, die gleichzeitig die individuellen Anforderungen des jeweiligen Umfelds berücksichtigen. T-Systems GEI GmbH wird beiden Anforderungen mit Produktkerneln gerecht. Neben den technischen Aspekten der Kernelentwicklung spielen besonders organisatorische Aspekte eine Rolle, um Kernel effizient und qualitativ hochwertig zu entwickeln, ohne deren Funktionalitäten ins Uferlose wachsen zu lassen. Umgesetzt hat T-Systems dieses Konzept für Flughafeninformationssysteme. Damit kann dem wachsenden Bedarf der Flughafenbetreiber nach einer effizienten und kostengünstigen Softwarelösung zur Unterstützung Ihrer Geschäftsprozesse entsprochen werden. Y1 - 2010 SN - 9783885792727 SN - 1617-5468 SP - 93 EP - 102 PB - Gesellschaft für Informatik eV CY - Bonn ER - TY - JOUR A1 - Elsen, Ingo A1 - Hartung, Frank A1 - Horn, Uwe A1 - Kampmann, Markus A1 - Peters, Liliane ED - Voas, Jeffrey T1 - Streaming technology in 3G mobile communication systems JF - Computer : innovative technology for computer professionals N2 - Third-generation mobile communication systems will combine standardized streaming with a range of unique services to provide high-quality Internet content that meets the specific needs of the rapidly growing mobile market. Y1 - 2001 SN - 0018-9162 SN - 1558-0814 VL - 34 IS - 9 Seiten SP - 46 EP - 52 PB - IEEE CY - New York ER - TY - THES A1 - Elsen, Ingo T1 - Ansichtenbasierte 3D-Objekterkennung mit erweiterten selbstorganisierenden Merkmalskarten KW - Dreidimensionale Bildverarbeitung KW - Objekterkennung KW - CCD-Bildwandler KW - Vorverarbeitung KW - Klassifikator Y1 - 2000 SN - 978-3-18-363110-0 SN - 3-18-363110-5 SN - 0341-1796 SN - 0178-9627 N1 - Fortschritt-Berichte VDI : Reihe 10, Informatik, Kommunikation 631 PB - VDI-Verlag CY - Düsseldorf ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - BOOK A1 - Wolf, Martin R. T1 - Entwicklung und Evaluation eines Groupware-Systems zur Unterstützung verfahrenstechnischer Entwicklungsprozesse Y1 - 2002 SN - 3-8322-0629-9 N1 - Schriftenreihe Rationalisierung und Humanisierung ; 47 ; Zugl.: Aachen, Techn. Hochsch., Diss., 2002 PB - Shaker CY - Aachen ER - TY - THES A1 - Latz, Annika T1 - Konzeptentwicklung einer spielerischen Lernanwendung für Studierende N2 - Ziel der Arbeit war es eine spielerische Lernanwendung für Studierende der FH-Aachen zu entwickeln, um das individuelle Lernen zu fördern. Dabei lag der Fokus auf der Konzeptentwicklung eines Serious Games für die Fachhochschule Aachen. Abgeleitet von Motivationstheorien, Game Design Frameworks und Eigenschaften von digitalen spielerischen Konzepten wurde ein Vorgehensmodell zur Konzeptentwicklung eines Serious Games erstellt. Wichtige Punkte für die Anwendung waren eine intensive Austauschmöglichkeiten für Studierende und das Integrieren dieser in die Lehrveranstaltungen der FH-Aachen. In der abschließenden Evaluation wurde positives Feedback der Studierenden eingeholt und damit das Ziel der Arbeit erreicht. Zusätzlich wurde für das erarbeitete Konzept die Wirtschaftlichkeit überprüft. Dafür wurde während der Bearbeitungszeit mit einem aufgestellten Team ein Business Plan für das Förderprogramm Start-Up transfer.NRW entwickelt. KW - Serious Game KW - Digitale Lehre KW - Digital Game Based Learning KW - Education KW - Gamification Y1 - 2021 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Wolf, Martin R. A1 - König, Johannes Alexander ED - Eibl, Maximilian ED - Gaedke, Martin T1 - Competence Developing Games – Ein Überblick T2 - INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft für Informatik N2 - Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu überführen. In diesem Artikel wird der Überbegriff „Competence Developing Games“ definiert und anhand von Beispielen erläutert. Dafür werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erläutert und eine Zuordnung durch-geführt. KW - Competence Developing Gam KW - Serious Game KW - Education KW - Gamification KW - Bewertungsframework Y1 - 2017 SN - 978-3-88579-669-5 U6 - https://doi.org/10.18420/in2017_32 SP - 385 EP - 391 ER - TY - JOUR A1 - Wolf, Martin R. T1 - Groupware related task design JF - ACM SIGGROUP Bulletin. 21 (2000), H. 2 Y1 - 2000 SP - 5 EP - 8 PB - - ER - TY - JOUR A1 - Ferrein, Alexander T1 - golog.lua: Towards a Non-Prolog Implementation of Golog for Embedded Systems Y1 - 2010 SP - 20 EP - 28 ER - TY - JOUR A1 - Ferrein, Alexander T1 - golog.lua: Towards a Non-Prolog Implementation of Golog for Embedded Systems JF - Cognitive Robotics / Lakemeyer, Gerhard (ed.) Y1 - 2010 N1 - Dagstuhl Seminar Proceedings ; 10081 SP - 1 EP - 15 ER - TY - JOUR A1 - Wolf, Martin R. T1 - Risiko- und Maßnahmenmanagement bei der Computervalidierung JF - Pharma-Technologie-Journal (2003) Y1 - 2003 SN - 0931-9700 SP - 50 EP - 62 PB - - ER - TY - CHAP A1 - Wolf, Martin R. A1 - Schlick, Christopher A1 - Herbst, D. A1 - Springer, J. ED - Uellner, Stefan T1 - Einflussfaktoren auf den Erfolg von Telekooperation in großen Unternehmen T2 - Computer Supported Cooperative Work (CSCW) in großen Unternehmungen : Tagungsband zum Workshop der GI-Fachgruppe 5.5.1 "CSCW in Organisationen" und dem Technologiezentrum Darmstadt der Deutschen Telekom AG vom 09. - 10. Mai 1996 Y1 - 1996 SP - 1 EP - 12 PB - Dt. Telekom CY - Darmstadt ER - TY - CHAP A1 - Bertsch, Timo A1 - Meinecke, Matthias A1 - Wolf, Martin R. A1 - Schmunk, Karina T1 - Smart-Living-Services nur gegen Daten? Process-Mining als Möglichkeit zur Steigerung der Akzeptanz! T2 - Angewandte Forschung in der Wirtschaftsinformatik 2019 : Tagungsband zur 32. AKWI-Jahrestagung / hrsg. von Martin R. Wolf, Thomas Barton, Frank Herrmann, Vera G. Meister, Christian Müller, Christian Seel N2 - Seit Jahren etablieren sich Technologien in unserem Alltag, die mit Hilfe von smarten Komponenten neue Services und Vernetzungsmöglichkeiten schaffen. Dieses Paper beschreibt die Ergebnisse einer Studie, die die Akzeptanz von IoT-gestützten, smarten Services im privaten Umfeld untersucht. Dabei wird eine zentrale Datenverarbeitung mit automatisierter Erstellung smarter Services der dezentralen Datenverarbeitung mit manueller Serviceerstellung in sieben Kategorien gegenübergestellt. Die Auswertung der Studie legt die Forschungsfrage nahe, ob das Nutzerverhalten im Kontext Smart Living nicht auch mit einem dezentralen Lösungsansatz, und somit unabhängig von großen Unternehmen, analysiert werden kann. Hierfür wird im zweiten Teil des Papers die Anwendbarkeit von Process-Mining im Bereich Smart Living untersucht und prototypisch getestet. Y1 - 2019 SN - 978-3-944330-62-4 SP - 216 EP - 226 PB - mana-Buch CY - Heide ER - TY - JOUR A1 - Köhler, Klemens A1 - Wolf, Martin R. T1 - Organisatorische Maßnahmen zu Erhöhung der IT Sicherheit – Empfehlungen aus der Perspektive der Konflikttheorie N2 - Die NATO definiert den Cyberspace als die "Umgebung, die durch physische und nicht-physische Bestandteile zum Speichern, Ändern, und Austauschen von Daten mit Hilfe von Computer-Netzwerken" [NATO CCDCOE]. Darüber hinaus ist es ein Medium menschlicher Interaktion. IT Angriffe sind feindselige, nichtkooperative Interaktionen, die mittels Konflikttheorie beschrieben werden können. Durch die Anwendung dieses Gedankengebäudes auf IT Sicherheit von Organisationen können eine Reihe von Verbesserungen in Unternehmen identifiziert werden. Y1 - 2020 IS - Preprint ER - TY - CHAP A1 - Wolf, Martin R. A1 - Wiedenmaier, S. A1 - Schlick, Christopher ED - Herrmann, Thomas T1 - Flexible Kooperation durch computergestützte Teamarbeit T2 - Groupware und organisatorische Innovation : Tagungsband der Deutschen Fachtagung zu Computer Supported Cooperative Work. - (Berichte des German Chapter of the ACM ; Bd. 51) Y1 - 1998 SN - 3-519-02692-9 SP - 349 EP - 350 PB - Teubner CY - Stuttgart ER - TY - CHAP A1 - Luczak, Holger A1 - Wolf, Martin R. A1 - Schlick, Christopher A1 - Springer, J. A1 - Foltz, Christian ED - Nagl, Walter T1 - Personenorientierte Arbeitsprozesse und Kommunikationsforrnen T2 - Integration von Entwicklungssystemen in Ingenieuranwendungen : substantielle Verbesserung der Entwicklungsprozesse Y1 - 1999 SN - 3-540-63920-9 SP - 403 EP - 422 PB - Springer CY - Berlin ER - TY - CHAP A1 - Ibanez-Sanchez, Gema A1 - Wolf, Martin R. T1 - Interactive Process Mining-Induced Change Management Methodology for Healthcare T2 - Interactive Process Mining in Healthcare N2 - The adoption of the Digital Health Transformation is a tremendous paradigm change in health organizations, which is not a trivial process in reality. For that reason, in this chapter, it is proposed a methodology with the objective to generate a changing culture in healthcare organisations. Such a change culture is essential for the successful implementation of any supporting methods like Interactive Process Mining. It needs to incorporate (mostly) new ways of team-based and evidence-based approaches for solving structural problems in a digital healthcare environment. KW - Methodology KW - Change culture KW - Lean thinking KW - Interactive process mining KW - Objective data Y1 - 2020 SN - 978-3-030-53993-1 (Online) SN - 978-3-030-53992-4 (Print) U6 - https://doi.org/10.1007/978-3-030-53993-1_16 SP - 267 EP - 293 PB - Springer CY - Cham ER - TY - CHAP A1 - Zähl, Philipp M. A1 - Biewendt, Marcel A1 - Wolf, Martin R. A1 - Eggert, Mathias T1 - Requirements for competence developing games in the environment of SE Competence Development T2 - AKWI-Tagungsband zur 35. AKWI-Jahrestagung N2 - Many of today’s factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution. This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance. KW - software engineering KW - requirements KW - competence developing games KW - systematic literature review Y1 - 2022 SN - 978-3-95545-409-8 U6 - https://doi.org/10.30844/AKWI_2022_05 N1 - Tagungsband zur 35. Jahrestagung des Arbeitskreises Wirtschaftsinformatik an Hochschulen für Angewandte Wissenschaften im deutschsprachigen Raum (AKWI), 11.09. bis 13.09.2022, Hochschule für Technik und Wirtschaft Berlin (HTW Berlin) und Hochschule für Wirtschaft und Recht Berlin (HWR Berlin) SP - 73 EP - 88 PB - GITO CY - Berlin ER - TY - JOUR A1 - Wolf, Martin R. A1 - Foltz, Christian A1 - Schlick, Christopher A1 - Luczak, Holger T1 - Empirische Untersuchung eines Groupware-basierten Unterstützungs-Systems für verfahrenstechnische Entwickler / Wolf, M. ; Foltz, C. ; Schlick, C. ; Luczak, H. JF - Zeitschrift für Arbeitswissenschaft. 54 (2000), H. 3-4 Y1 - 2000 SN - 0340-2444 SP - 258 EP - 266 PB - - ER - TY - JOUR A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. A1 - Schuba, Marko T1 - Gamified Hacking Offence Simulation-based Training (GHOST) JF - Crisis Prevention Y1 - 2016 VL - 2016 IS - 3 SP - 44 EP - 46 PB - Beta CY - Bonn ER - TY - CHAP A1 - Wolf, Martin R. A1 - Foltz, Christian A1 - Luczak, Holger ED - Nagl, Manfred T1 - Gestaltung und Evaluation eines Groupware-Konzepts T2 - Modelle, Werkzeuge und Infrastrukturen zur Unterstützung von Entwicklungsprozessen Y1 - 2003 SN - 3-527-27769-2 SP - 359 EP - 360 PB - Wiley-VCH CY - Weinheim ER - TY - CHAP A1 - Maike, Müller A1 - Lenz, Laura A1 - Wolf, Martin R. T1 - Steigerung der Effektivität durch Prozessmodellierungs-Tools - Änderbarkeit und Transparenz von Prozessen am Beispiel der Business Simulation Apollo 13 T2 - Informatik 2014 N2 - Die Nutzung von Prozessmodellierungsmethoden oder - werkzeugen kann erheblichen Einfluss auf die Effektivität von Prozessen haben. Das gilt insbesondere für Situationen, in denen Personen unter Stress stehen oder ungeübt sind. In diesen Fällen geben Prozessmodelle konkrete Empfehlungen, nach denen sich die handelnden Personen richten könnten. In Experimenten mit der Business-Simulation Apollo 13 haben wir den Effekt eines Einsatzes von Prozessmodellierungsmethoden und -werkzeugen untersucht. Bereits bekannte Theorien (z.B. über geeignete Verhältnisse von Kommunikationsinhalten) konnten bestätigt werden. Darüber hinaus haben wir eine besondere Bedeutung der Übertragbarkeit von Prozessmodellen in konkrete Handlungen identifiziert. Y1 - 2014 SN - 978-3-88579-626-8 SN - 1617-5468 SP - 357 EP - 369 PB - Gesellschaft für Informatik e.V. CY - Bonn ER - TY - CHAP A1 - Luczak, Holger A1 - Wolf, Martin R. A1 - Mühlfelder, M. ED - Schwabe, Gerhard T1 - Arbeitswissenschaft T2 - CSCW-Kompendium : Lehr- und Handbuch zum computerunterstützten kooperativen Arbeiten ; mit 9 Tabellen N2 - Unter Arbeit wird das Tätigsein des Menschen verstanden, bei dem dieser mit anderen Menschen und (technischen) Hilfsmitteln in Interaktion tritt, um unter wirtschaftlichen Zielsetzungen Güter und Dienstleistungen zu erstellen (Luczak, 1998a). Arbeit dient direkt oder indirekt der Erhaltung der eigenen Existenz und der Existenz der Gesellschaft. Arbeit ist deshalb eine besondere Form des Tätigseins neben anderen wie Spiel, Sport, Lemen usw. Y1 - 2001 SN - 978-3-540-67552-5 SN - 978-3-642-56848-0 U6 - https://doi.org/10.1007/978-3-642-56848-0_2 SP - 7 EP - 14 PB - Springer CY - Berlin ER - TY - CHAP A1 - Zähl, Philipp M. A1 - Theis, Sabine A1 - Wolf, Martin R. A1 - Köhler, Klemens ED - Chen, Jessie Y. C. ED - Fragomeni, Gino T1 - Teamwork in software development and what personality has to do with it - an overview T2 - Virtual, Augmented and Mixed Reality N2 - Due to the increasing complexity of software projects, software development is becoming more and more dependent on teams. The quality of this teamwork can vary depending on the team composition, as teams are always a combination of different skills and personality types. This paper aims to answer the question of how to describe a software development team and what influence the personality of the team members has on the team dynamics. For this purpose, a systematic literature review (n=48) and a literature search with the AI research assistant Elicit (n=20) were conducted. Result: A person’s personality significantly shapes his or her thinking and actions, which in turn influences his or her behavior in software development teams. It has been shown that team performance and satisfaction can be strongly influenced by personality. The quality of communication and the likelihood of conflict can also be attributed to personality. KW - Teamwork KW - Software KW - Personality KW - Performance KW - Elicit Y1 - 2023 SN - 978-3-031-35633-9 (Print) SN - 978-3-031-35634-6 (Online) U6 - https://doi.org/10.1007/978-3-031-35634-6_10 N1 - Virtual, Augmented and Mixed Reality: 15th International Conference. VAMR 2023. Held as Part of the 25th HCI International Conference. HCII 2023. Copenhagen, Denmark. July 23–28, 2023. SP - 130 EP - 153 PB - Springer CY - Cham ER - TY - CHAP A1 - Ferrein, Alexander A1 - Maier, Christopher A1 - Mühlbacher, Clemens A1 - Niemüller, Tim A1 - Steinbauer, Gerald A1 - Vassos, Stravros T1 - Controlling logistics robots with the action-based language YAGI T2 - Intelligent Robotics and Applications: 9th International Conference, ICIRA 2016, Tokyo, Japan, August 22-24, 2016, Proceedings, Part I Y1 - 2016 SN - 978-3-319-43505-3 (Print) SN - 978-3-319-43506-0 (Online) U6 - https://doi.org/10.1007/978-3-319-43506-0_46 N1 - Series: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) VL - 9834 SP - 525 EP - 537 PB - Springer ER - TY - CHAP A1 - Niemueller, Tim A1 - Ferrein, Alexander A1 - Reuter, Sebastian A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard T1 - The RoboCup Logistics League as a Holistic Multi-Robot Smart Factory Benchmark T2 - Proceedings of the IROS 2015 Open forum on evaluation of results, replication of experiments and benchmarking in robotics research N2 - With autonomous mobile robots receiving increased attention in industrial contexts, the need for benchmarks becomes more and more an urgent matter. The RoboCup Logistics League (RCLL) is one specific industry-inspired scenario focusing on production logistics within a Smart Factory. In this paper, we describe how the RCLL allows to assess the performance of a group of robots within the scenario as a whole, focusing specifically on the coordination and cooperation strategies and the methods and components to achieve them. We report on recent efforts to analyze performance of teams in 2014 to understand the implications of the current grading scheme, and derived criteria and metrics for performance assessment based on Key Performance Indicators (KPI) adapted from classic factory evaluation. We reflect on differences and compatibility towards RoCKIn, a recent major benchmarking European project. Y1 - 2015 ER - TY - CHAP A1 - Eichenbaum, Julian A1 - Nikolovski, Gjorgji A1 - Mülhens, Leon A1 - Reke, Michael A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - Towards a lifelong mapping approach using Lanelet 2 for autonomous open-pit mine operations T2 - 2023 IEEE 19th International Conference on Automation Science and Engineering (CASE) N2 - Autonomous agents require rich environment models for fulfilling their missions. High-definition maps are a well-established map format which allows for representing semantic information besides the usual geometric information of the environment. These are, for instance, road shapes, road markings, traffic signs or barriers. The geometric resolution of HD maps can be as precise as of centimetre level. In this paper, we report on our approach of using HD maps as a map representation for autonomous load-haul-dump vehicles in open-pit mining operations. As the mine undergoes constant change, we also need to constantly update the map. Therefore, we follow a lifelong mapping approach for updating the HD maps based on camera-based object detection and GPS data. We show our mapping algorithm based on the Lanelet 2 map format and show our integration with the navigation stack of the Robot Operating System. We present experimental results on our lifelong mapping approach from a real open-pit mine. Y1 - 2023 SN - 979-8-3503-2069-5 (Online) SN - 979-8-3503-2070-1 (Print) U6 - https://doi.org/10.1109/CASE56687.2023.10260526 N1 - 19th International Conference on Automation Science and Engineering (CASE), 26-30 August 2023, Auckland, New Zealand. PB - IEEE ER - TY - CHAP A1 - Niemueller, Tim A1 - Reuter, Sebastian A1 - Ewert, Daniel A1 - Ferrein, Alexander A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard T1 - Decisive Factors for the Success of the Carologistics RoboCup Team in the RoboCup Logistics League 2014 T2 - RoboCup 2014: Robot World Cup XVIII Y1 - 2015 SN - 978-3-319-18615-3 N1 - Lecture Notes in Computer Science ; 8992 SP - 155 EP - 167 PB - Springer ER - TY - CHAP A1 - Niemueller, Tim A1 - Reuter, Sebastian A1 - Ewert, Daniel A1 - Ferrein, Alexander A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard ED - Almeida, Luis T1 - The Carologistics Approach to Cope with the Increased Complexity and New Challenges of the RoboCup Logistics League 2015 T2 - RoboCup 2015: Robot World Cup XIX Y1 - 2016 SN - 978-3-319-29339-4 U6 - https://doi.org/10.1007/978-3-319-29339-4_4 N1 - Lecture Notes in Computer Science ; 9513 SP - 47 EP - 59 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Dey, Thomas A1 - Elsen, Ingo A1 - Ferrein, Alexander A1 - Frauenrath, Tobias A1 - Reke, Michael A1 - Schiffer, Stefan ED - Makedon, Fillia T1 - CO2 Meter: a do-it-yourself carbon dioxide measuring device for the classroom T2 - PETRA '21: Proceedings of the 14th Pervasive Technologies Related to Assistive Environments Conference N2 - In this paper we report on CO2 Meter, a do-it-yourself carbon dioxide measuring device for the classroom. Part of the current measures for dealing with the SARS-CoV-2 pandemic is proper ventilation in indoor settings. This is especially important in schools with students coming back to the classroom even with high incidents rates. Static ventilation patterns do not consider the individual situation for a particular class. Influencing factors like the type of activity, the physical structure or the room occupancy are not incorporated. Also, existing devices are rather expensive and often provide only limited information and only locally without any networking. This leaves the potential of analysing the situation across different settings untapped. Carbon dioxide level can be used as an indicator of air quality, in general, and of aerosol load in particular. Since, according to the latest findings, SARS-CoV-2 can be transmitted primarily in the form of aerosols, carbon dioxide may be used as a proxy for the risk of a virus infection. Hence, schools could improve the indoor air quality and potentially reduce the infection risk if they actually had measuring devices available in the classroom. Our device supports schools in ventilation and it allows for collecting data over the Internet to enable a detailed data analysis and model generation. First deployments in schools at different levels were received very positively. A pilot installation with a larger data collection and analysis is underway. KW - embedded hardware KW - sensor networks KW - information systems KW - education KW - do-it-yourself Y1 - 2021 SN - 9781450387927 U6 - https://doi.org/10.1145/3453892.3462697 N1 - PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference Corfu Greece 29 June 2021- 2 July 2021 SP - 292 EP - 299 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Chajan, Eduard A1 - Schulte-Tigges, Joschua A1 - Reke, Michael A1 - Ferrein, Alexander A1 - Matheis, Dominik A1 - Walter, Thomas T1 - GPU based model-predictive path control for self-driving vehicles T2 - IEEE Intelligent Vehicles Symposium (IV) N2 - One central challenge for self-driving cars is a proper path-planning. Once a trajectory has been found, the next challenge is to accurately and safely follow the precalculated path. The model-predictive controller (MPC) is a common approach for the lateral control of autonomous vehicles. The MPC uses a vehicle dynamics model to predict the future states of the vehicle for a given prediction horizon. However, in order to achieve real-time path control, the computational load is usually large, which leads to short prediction horizons. To deal with the computational load, the control algorithm can be parallelized on the graphics processing unit (GPU). In contrast to the widely used stochastic methods, in this paper we propose a deterministic approach based on grid search. Our approach focuses on systematically discovering the search area with different levels of granularity. To achieve this, we split the optimization algorithm into multiple iterations. The best sequence of each iteration is then used as an initial solution to the next iteration. The granularity increases, resulting in smooth and predictable steering angle sequences. We present a novel GPU-based algorithm and show its accuracy and realtime abilities with a number of real-world experiments. KW - Heuristic algorithms KW - Computational modeling KW - model-predictive control KW - GPU KW - autonomous driving Y1 - 2021 SN - 978-1-7281-5394-0 U6 - https://doi.org/10.1109/IV48863.2021.9575619 N1 - 2021 IEEE Intelligent Vehicles Symposium (IV), July 11-17, 2021. Nagoya, Japan SP - 1243 EP - 1248 PB - IEEE CY - New York, NY ER - TY - JOUR A1 - Schiffer, Stefan A1 - Ferrein, Alexander T1 - Decision-Theoretic Planning with Fuzzy Notions in GOLOG JF - International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems N2 - In this paper we present an extension of the action language Golog that allows for using fuzzy notions in non-deterministic argument choices and the reward function in decision-theoretic planning. Often, in decision-theoretic planning, it is cumbersome to specify the set of values to pick from in the non-deterministic-choice-of-argument statement. Also, even for domain experts, it is not always easy to specify a reward function. Instead of providing a finite domain for values in the non-deterministic-choice-of-argument statement in Golog, we now allow for stating the argument domain by simply providing a formula over linguistic terms and fuzzy uents. In Golog’s forward-search DT planning algorithm, these formulas are evaluated in order to find the agent’s optimal policy. We illustrate this in the Diner Domain where the agent needs to calculate the optimal serving order. Y1 - 2016 U6 - https://doi.org/10.1142/S0218488516400134 SN - 1793-6411 VL - 24 IS - Issue Suppl. 2 SP - 123 EP - 143 PB - World Scientific CY - Singapur ER - TY - JOUR A1 - Ferrein, Alexander A1 - Steinbauer, Gerald T1 - The Interplay of Aldebaran and RoboCup JF - KI - Künstliche Intelligenz Y1 - 2016 U6 - https://doi.org/10.1007/s13218-016-0440-1 SN - 1610-1987 VL - 30 IS - 3-4 SP - 325 EP - 326 PB - Springer CY - Berlin ER - TY - JOUR A1 - Köhler, Klemens A1 - Röpke, René A1 - Wolf, Martin R. T1 - Through a mirror darkly – On the obscurity of teaching goals in game-based learning in IT security JF - ISAGA 2019: Simulation Gaming Through Times and Disciplines N2 - Teachers and instructors use very specific language communicating teaching goals. The most widely used frameworks of common reference are the Bloom’s Taxonomy and the Revised Bloom’s Taxonomy. The latter provides distinction of 209 different teaching goals which are connected to methods. In Competence Developing Games (CDGs - serious games to convey knowledge) and in IT security education, a two- or three level typology exists, reducing possible learning outcomes to awareness, training, and education. This study explores whether this much simpler framework succeeds in achieving the same range of learning outcomes. Method wise a keyword analysis was conducted. The results were threefold: 1. The words used to describe teaching goals in CDGs on IT security education do not reflect the whole range of learning outcomes. 2. The word choice is nevertheless different from common language, indicating an intentional use of language. 3. IT security CDGs use different sets of terms to describe learning outcomes, depending on whether they are awareness, training, or education games. The interpretation of the findings is that the reduction to just three types of CDGs reduces the capacity to communicate and think about learning outcomes and consequently reduces the outcomes that are intentionally achieved. KW - IT security education KW - Competence Developing Games KW - Game-based learning KW - Keyword analysis KW - Bloom’s Taxonomy Y1 - 2021 U6 - https://doi.org/10.1007/978-3-030-72132-9_6 N1 - ISAGA 2019 - International Simulation and Gaming Association Conference. 26-30 August 2019. Warsaw, Poland. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11988) SP - 61 EP - 73 PB - Springer CY - Cham ER - TY - CHAP A1 - Viehmann, Tarik A1 - Limpert, Nicolas A1 - Hofmann, Till A1 - Henning, Mike A1 - Ferrein, Alexander A1 - Lakemeyer, Gerhard ED - Eguchi, Amy ED - Lau, Nuno ED - Paetzel-Prüsmann, Maike ED - Wanichanon, Thanapat T1 - Winning the RoboCup logistics league with visual servoing and centralized goal reasoning T2 - RoboCup 2022: Robot World Cup XXV N2 - The RoboCup Logistics League (RCLL) is a robotics competition in a production logistics scenario in the context of a Smart Factory. In the competition, a team of three robots needs to assemble products to fulfill various orders that are requested online during the game. This year, the Carologistics team was able to win the competition with a new approach to multi-agent coordination as well as significant changes to the robot’s perception unit and a pragmatic network setup using the cellular network instead of WiFi. In this paper, we describe the major components of our approach with a focus on the changes compared to the last physical competition in 2019. Y1 - 2023 SN - 978-3-031-28468-7 (Print) SN - 978-3-031-28469-4 (Online) U6 - https://doi.org/https://doi.org/10.1007/978-3-031-28469-4_25 N1 - Robot World Cup, RoboCup 2022. 17. July 2023. Bangkok, Thailand. Part of the Lecture Notes in Computer Science book series (LNAI,volume 13561) SP - 300 EP - 312 PB - Springer CY - Cham ER - TY - CHAP A1 - Niemueller, T. A1 - Lakemeyer, G. A1 - Reuter, S. A1 - Jeschke, S. A1 - Ferrein, Alexander T1 - Benchmarking of Cyber-Physical Systems in Industrial Robotics: The RoboCup Logistics League as a CPS Benchmark Blueprint T2 - Cyber-Physical Systems: Foundations, Principles and Applications N2 - In the future, we expect manufacturing companies to follow a new paradigm that mandates more automation and autonomy in production processes. Such smart factories will offer a variety of production technologies as services that can be combined ad hoc to produce a large number of different product types and variants cost-effectively even in small lot sizes. This is enabled by cyber-physical systems that feature flexible automated planning methods for production scheduling, execution control, and in-factory logistics. During development, testbeds are required to determine the applicability of integrated systems in such scenarios. Furthermore, benchmarks are needed to quantify and compare system performance in these industry-inspired scenarios at a comprehensible and manageable size which is, at the same time, complex enough to yield meaningful results. In this chapter, based on our experience in the RoboCup Logistics League (RCLL) as a specific example, we derive a generic blueprint for how a holistic benchmark can be developed, which combines a specific scenario with a set of key performance indicators as metrics to evaluate the overall integrated system and its components. KW - Smart factory KW - Industry 4.0 KW - Cyber-physical systems KW - Multi-robot systems KW - Autonomous mobile robots Y1 - 2017 U6 - https://doi.org/10.1016/B978-0-12-803801-7.00013-4 SP - 193 EP - 207 PB - Academic Press CY - London ER - TY - CHAP A1 - Rebel, Sören A1 - Hüning, Felix A1 - Scholl, Ingrid A1 - Ferrein, Alexander T1 - MQOne: Low-cost design for a rugged-terrain robot platform T2 - Intelligent robotics and applications : 8th International Conference, ICIRA 2015, Portsmouth, UK, August 24-27, 2015, Proceedings, Part II (Lecture notes in computer science : vol. 9245) N2 - Rugged terrain robot designs are important for field robotics missions. A number of commercial platforms are available, however, at an impressive price. In this paper, we describe the hardware and software component of a low-cost wheeled rugged-terrain robot. The robot is based on an electric children quad bike and is modified to be driven by wire. In terms of climbing properties, operation time and payload it can compete with some of the commercially available platforms, but at a far lower price. Y1 - 2015 SN - 978-3-319-22875-4 (print) ; 978-3-319-22876-1 (E-Book) U6 - https://doi.org/10.1007/978-3-319-22876-1_19 SP - 209 EP - 221 PB - Springer CY - Cham ER - TY - JOUR A1 - Wolf, Martin R. A1 - Luczak, Holger T1 - Computer Supported Communication and Cooperation – Making Information Aware / Luczak, H. ; Wolf, M. JF - Human-computer interaction : proceedings of HCI International '99 (the 8th International Conference on Human-Computer Interaction), Munich, Germany, August 22 - 26, 1999 Y1 - 1999 N1 - HCI - International Conference on Human-Computer Interaction ; 8 (Munich, Germany) : 1999.08.22-26 ; in 2 Bänden SP - 298 EP - 302 PB - Erlbaum CY - Mahwah, NJ ER - TY - CHAP A1 - Nikolovski, Gjorgji A1 - Limpert, Nicolas A1 - Nessau, Hendrik A1 - Reke, Michael A1 - Ferrein, Alexander T1 - Model-predictive control with parallelised optimisation for the navigation of autonomous mining vehicles T2 - 2023 IEEE Intelligent Vehicles Symposium (IV) N2 - The work in modern open-pit and underground mines requires the transportation of large amounts of resources between fixed points. The navigation to these fixed points is a repetitive task that can be automated. The challenge in automating the navigation of vehicles commonly used in mines is the systemic properties of such vehicles. Many mining vehicles, such as the one we have used in the research for this paper, use steering systems with an articulated joint bending the vehicle’s drive axis to change its course and a hydraulic drive system to actuate axial drive components or the movements of tippers if available. To address the difficulties of controlling such a vehicle, we present a model-predictive approach for controlling the vehicle. While the control optimisation based on a parallel error minimisation of the predicted state has already been established in the past, we provide insight into the design and implementation of an MPC for an articulated mining vehicle and show the results of real-world experiments in an open-pit mine environment. KW - Mpc KW - Control KW - Path-following KW - Navigation KW - Automation Y1 - 2023 SN - 979-8-3503-4691-6 (Online) SN - 979-8-3503-4692-3 (Print) U6 - https://doi.org/10.1109/IV55152.2023.10186806 N1 - IEEE Symposium on Intelligent Vehicle, 4.-7. June 2023, Anchorage, AK, USA. PB - IEEE ER - TY - JOUR A1 - Ferrein, Alexander A1 - Dylla, Frank A1 - Lakemeyer, Gerhard A1 - Murray, Jan T1 - Approaching a formal soccer theory from behaviour specifications in robotic soccer / Dylla, Frank ; Ferrein, Alexander ; Lakemeyer, Gerhard ; Murray, Jan ; Obst, Oliver ; Röfer, Thomas ; Schiffer, Stefan ; Stolzenburg, Frieder ; Visser, Ubbo ; Wagner, Tho JF - Computers in sport / editors: P Dabnichki Y1 - 2008 SN - 978-1-8456-4064-4 SP - 161 EP - 185 PB - WIT Press CY - Southampton ER - TY - JOUR A1 - Booysen, Tracy A1 - Rieger, Michael A1 - Ferrein, Alexander T1 - Towards inexpensive robots for science & technology teaching and education in Africa Y1 - 2011 SN - 978-1-61284-992-8 N1 - AFRICON, 2011 SP - 1 EP - 6 PB - IEEE CY - New York ER - TY - CHAP A1 - Ferrein, Alexander A1 - Maier, Christopher A1 - Mühlbacher, Clemens A1 - Niemueller, Tim A1 - Steinbauer, Gerald A1 - Vassos, Stravros T1 - Controlling Logistics Robots with the Action-based Language YAGI T2 - Proceedings of the 2015 IROS Workshop on Workshop on Task Planning for Intelligent Robots in Service and Manufacturing Y1 - 2015 ER - TY - JOUR A1 - Gspandl, Stephan A1 - Pill, Ingo A1 - Reip, Michael A1 - Steinbauer, Gerald A1 - Ferrein, Alexander T1 - Belief Management for High-Level Robot Programs JF - Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence [electronic resource] : Barcelona, Catalonia, Spain, 16 - 22 July 2011 / sponsored by International Joint Conferences on Artificial Intelligence (IJCAI) and the Association for the Advancement of Artificial Intelligence (AAAI). Ed. by Toby Walsh Y1 - 2011 N1 - International Joint Conference on Artificial Intelligence ; (22 : ; 2011.07.16-22 : ; Barcelona, Spain) ; IJCAI ; (22 : ; 2011.07.16-22 : ; Barcelona, Spain) SP - 900 EP - 905 ER -