TY - JOUR A1 - Ferrein, Alexander A1 - Steinbauer, Gerald T1 - On the Way to High-Level Programming for Resource-Limited Embedded Systems with Golog JF - Simulation, Modeling, and Programming for Autonomous Robots Y1 - 2010 N1 - Lecture Notes in Computer Science ; 6472 ; Second International Conference, SIMPAR 2010, Darmstadt, Germany, November 15-18, 2010. Proceedings SP - 229 EP - 240 ER - TY - JOUR A1 - Ferrein, Alexander T1 - Robot controllers for highly dynamic environments with real-time constraints JF - Künstliche Intelligenz : KI. 24 (2010), H. 2 Y1 - 2010 SN - 1610-1987 SP - 175 EP - 178 ER - TY - JOUR A1 - Heuermann, Holger A1 - Ibrahim, Irfan T1 - Novel theory and architecture of a vector signal generator implemented with two PLLs / Ibrahim, Irfan ; Heuermann, Holger JF - European Conference on Wireless Technology, 2008. EuWiT 2008. Y1 - 2008 SN - 978-2-87487-008-8 SP - 85 EP - 88 ER - TY - JOUR A1 - Heuermann, Holger T1 - Dual mode radio: A new tranceiver architecture for UWB and 60 GHz-applications JF - European Conference on Wireless Technology, 2008. EuWiT 2008. Y1 - 2008 SN - 978-2-87487-008-8 SP - 147 EP - 150 ER - TY - JOUR A1 - Beck, Daniel A1 - Buchleitner, Martin A1 - Ferrein, Alexander A1 - Niemüller, Tim A1 - Steinbauer, Gerald T1 - Mostly Harmless & AllemaniACs - mixed innovations Y1 - 2014 SP - 1 EP - 8 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Dylla, Frank A1 - Lakemeyer, Gerhard T1 - Acting and Deliberating using Golog in Robotic Soccer - A Hybrid Architecture / Dylla, Frank ; Ferrein, Alexander ; Lakemeyer, Gerhard JF - Proc. 3rd International Cognitive Robotics Workshop (CogRob 2002) Y1 - 2002 SP - 1 EP - 7 ER - TY - JOUR A1 - Ferrein, Alexander T1 - Logic-based robot control in highly dynamic domains / Ferrein, Alexander ; Lakemeyer, Gerhard JF - Robotics and Autonomous Systems. 56 (2008), H. 11 Y1 - 2008 SN - 0921-8890 SP - 980 EP - 991 ER - TY - JOUR A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training JF - International Journal on Advances in Security N2 - To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown. Y1 - 2018 SN - 1942-2636 VL - 11 IS - 3 & 4 SP - 274 EP - 287 PB - IARIA Journals ER - TY - JOUR A1 - Ferrein, Alexander A1 - Steinbauer, Gerald A1 - McPhillips, Graeme A1 - Potgieter, Anet T1 - RoboCup Standard Platform League - Team Zadeat : an intercontinental research effort Y1 - 2008 SP - 1 EP - 7 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Konur, Savas A1 - Lakemeyer, Gerhard T1 - Learning Decision Trees for Action Selection in Soccer Agents / Konur, Savas ; Ferrein, Alexander ; Lakemeyer, Gerhard Y1 - 2004 N1 - Proceedings of Workshop on Agents in dynamic and real-time environments SP - 1 EP - 7 ER -