Geo-Sociograms: A method to analyze movement patterns and characterize tasks in location-based multiplayer games
- Location-based multiplayer games happen in real space so movement is not the location change of an avatar in a virtual world, but real change of a player's physical location. Additionally, movement is a core interaction of these games. This makes the distances between players a key element of the game dynamics. Annotating recorded movements requires video annotation which is time-consuming and prone to mistakes. To tackle this problem we introduce geo-sociograms as a method to visualize distances between players over time at a glance. We apply this method to existing data, showing that it leads to many of the same insights as traditional video analysis while being less time-consuming. A study indicates that geo-sociograms have the potential to help characterize types of location-based games. Ultimately, we hope that geo-sociograms will help predict movement patterns when using particular game design elements.
Author: | Gero Herkenrath, Carl Huch, Florian HellerORCiD, Jan Borchers |
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DOI: | https://doi.org/10.1145/2559206.2581298 |
Parent Title (English): | CHI '14 Extended Abstracts on Human Factors in Computing Systems |
Publisher: | ACM |
Place of publication: | New York, NY |
Document Type: | Conference Proceeding |
Language: | English |
Year of Completion: | 2014 |
Tag: | augmented reality; data visualization; games; location-based; movement patterns; multiplayer |
First Page: | 1501 |
Last Page: | 1506 |
Note: | CHI '14: CHI Conference on Human Factors in Computing Systems, Toronto, Ontario, Canada, 26 April 2014- 1 May 2014 |
Link: | https://doi.org/10.1145/2559206.2581298 |
Zugriffsart: | campus |
Institutes: | FH Aachen / Fachbereich Elektrotechnik und Informationstechnik |
collections: | Verlag / ACM |