Geo-Sociograms: A method to analyze movement patterns and characterize tasks in location-based multiplayer games

  • Location-based multiplayer games happen in real space so movement is not the location change of an avatar in a virtual world, but real change of a player's physical location. Additionally, movement is a core interaction of these games. This makes the distances between players a key element of the game dynamics. Annotating recorded movements requires video annotation which is time-consuming and prone to mistakes. To tackle this problem we introduce geo-sociograms as a method to visualize distances between players over time at a glance. We apply this method to existing data, showing that it leads to many of the same insights as traditional video analysis while being less time-consuming. A study indicates that geo-sociograms have the potential to help characterize types of location-based games. Ultimately, we hope that geo-sociograms will help predict movement patterns when using particular game design elements.

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Metadaten
Author:Gero Herkenrath, Carl Huch, Florian HellerORCiD, Jan Borchers
DOI:https://doi.org/10.1145/2559206.2581298
Parent Title (English):CHI '14 Extended Abstracts on Human Factors in Computing Systems
Publisher:ACM
Place of publication:New York, NY
Document Type:Conference Proceeding
Language:English
Year of Completion:2014
Tag:augmented reality; data visualization; games; location-based; movement patterns; multiplayer
First Page:1501
Last Page:1506
Note:
CHI '14: CHI Conference on Human Factors in Computing Systems, Toronto, Ontario, Canada, 26 April 2014- 1 May 2014
Link:https://doi.org/10.1145/2559206.2581298
Zugriffsart:campus
Institutes:FH Aachen / Fachbereich Elektrotechnik und Informationstechnik
collections:Verlag / ACM