The search result changed since you submitted your search request. Documents might be displayed in a different sort order.
  • search hit 35 of 9844
Back to Result List

Usage of digital twins for gamification applications in manufacturing

  • Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.

Export metadata

Additional Services

Share in Twitter Search Google Scholar
Metadaten
Author:Jessica UlmerORCiD, Sebastian BraunORCiD, Chi-Tsun Cheng, Steve Dowey, Jörg WollertORCiD
DOI:https://doi.org/10.1016/j.procir.2022.05.044
ISSN:2212-8271
Parent Title (English):Procedia CIRP
Publisher:Elsevier
Place of publication:Amsterdam
Document Type:Conference Proceeding
Language:English
Year of Completion:2022
Date of the Publication (Server):2022/06/02
Tag:Digital Twin; Gamification; Support System
Volume:107
First Page:675
Last Page:680
Note:
55th CIRP Conference on Manufacturing Systems
Link:https://doi.org/10.1016/j.procir.2022.05.044
Zugriffsart:weltweit
Institutes:FH Aachen / Fachbereich Maschinenbau und Mechatronik
FH Aachen / MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik
collections:Verlag / Elsevier
Open Access / Gold
Licence (German):License LogoCreative Commons - Namensnennung-Nicht kommerziell-Keine Bearbeitung