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Generating synthetic LiDAR point cloud data for object detection using the Unreal Game Engine

  • Object detection based on artificial intelligence is ubiquitous in today’s computer vision research and application. The training of the neural networks for object detection requires large and high-quality datasets. Besides datasets based on image data, datasets derived from point clouds offer several advantages. However, training datasets are sparse and their generation requires a lot of effort, especially in industrial domains. A solution to this issue offers the generation of synthetic point cloud data. Based on the design science research method, the work at hand proposes an approach and its instantiation for generating synthetic point cloud data based on the Unreal Engine. The point cloud quality is evaluated by comparing the synthetic cloud to a real-world point cloud. Within a practical example the applicability of the Unreal Game engine for synthetic point cloud generation could be successfully demonstrated.

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Metadaten
Author:Mathias EggertORCiD, Maximilian Schade, Florian Bröhl, Alexander Moriz
DOI:https://doi.org/10.1007/978-3-031-61175-9_20
ISBN:978-3-031-61174-2 (Print)
ISBN:978-3-031-61175-9 (Online)
Parent Title (German):Design Science Research for a Resilient Future (DESRIST 2024)
Publisher:Springer
Place of publication:Cham
Editor:Munir Mandviwalla, Matthias Söllner, Tuure Tuunanen
Document Type:Conference Proceeding
Language:German
Year of Completion:2024
Date of the Publication (Server):2024/06/26
First Page:295
Last Page:309
Note:
19th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2024, Trollhättan, Sweden, June 3–5, 2024
Link:https://doi.org/10.1007/978-3-031-61175-9_20
Zugriffsart:bezahl
Institutes:FH Aachen / Fachbereich Wirtschaftswissenschaften
collections:Verlag / Springer