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Applying leaderboards for quality improvement in software development projects

  • Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.

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Metadaten
Author:Mathias EggertORCiD, Philipp M. ZählORCiD, Martin R. WolfORCiD, Martin Haase
DOI:https://doi.org/10.1007/978-3-031-33338-5_11
ISBN:978-3-031-33337-8 (Print)
ISBN:978-3-031-33338-5 (Online)
Parent Title (English):Software Engineering for Games in Serious Contexts
Publisher:Springer
Place of publication:Cham
Editor:Kendra M.L. Cooper, Antonio Bucchiarone
Document Type:Part of a Book
Language:English
Year of Completion:2023
Date of first Publication:2023/09/22
Date of the Publication (Server):2023/09/25
Tag:Gamification; Leaderboard; Software development; Software testing
First Page:243
Last Page:263
Link:https://doi.org/10.1007/978-3-031-33338-5_11
Zugriffsart:campus
Institutes:FH Aachen / Fachbereich Elektrotechnik und Informationstechnik
FH Aachen / Fachbereich Wirtschaftswissenschaften
collections:Verlag / Springer