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Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods

  • Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.

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Metadaten
Author:Jessica UlmerORCiD, Sebastian BraunORCiD, Chi-Tsun Cheng, Steve Dowey, Jörg WollertORCiD
DOI:https://doi.org/10.1016/j.procir.2021.11.024
ISSN:2212-8271
Parent Title (English):Procedia CIRP
Publisher:Elsevier
Place of publication:Amsterdam
Document Type:Conference Proceeding
Language:English
Year of Completion:2021
Date of the Publication (Server):2021/12/06
Tag:Adaptive Systems; Augmented Reality; Error Recovery; Gamification
Volume:104
First Page:140
Last Page:145
Note:
Part of special issue: 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0
Link:https://doi.org/10.1016/j.procir.2021.11.024
Zugriffsart:weltweit
Institutes:FH Aachen / Fachbereich Maschinenbau und Mechatronik
FH Aachen / MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik
collections:Verlag / Elsevier
Open Access / Gold
Licence (German):License LogoCreative Commons - Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen