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GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training

  • To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown.

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Metadaten
Author:Johannes Alexander König, Martin WolfORCiD
ISSN:1942-2636
Parent Title (English):International Journal on Advances in Security
Publisher:IARIA Journals
Document Type:Article
Language:English
Year of Completion:2018
Date of the Publication (Server):2019/08/05
Volume:11
Issue:3 & 4
First Page:274
Last Page:287
Link:https://www.researchgate.net/publication/330360096
Zugriffsart:weltweit
Institutes:FH Aachen / Fachbereich Elektrotechnik und Informationstechnik
collections:Verlag / IARIA Journals