The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story
- During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories.
Author: | Johannes Alexander König, Veronika Völker, Martin R. WolfORCiD |
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ISBN: | 978-1-61208-616-3 |
Parent Title (English): | ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions |
Document Type: | Conference Proceeding |
Language: | English |
Year of Completion: | 2018 |
Date of the Publication (Server): | 2022/06/02 |
Tag: | Competence Developing Game; Player Types; Serious Game; Story; Video Game |
First Page: | 98 |
Last Page: | 106 |
Note: | Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. |
Institutes: | FH Aachen / Fachbereich Elektrotechnik und Informationstechnik |