Refine
Year of publication
- 2018 (255) (remove)
Document Type
- Article (124)
- Conference Proceeding (77)
- Part of a Book (30)
- Book (12)
- Working Paper (3)
- Doctoral Thesis (2)
- Other (2)
- Patent (2)
- Part of Periodical (2)
- Report (1)
Keywords
- Datenschutz (2)
- Digitale Transformation (2)
- Energy efficiency (2)
- Engineering optimization (2)
- Literaturanalyse (2)
- MINLP (2)
- Pump System (2)
- Serious Game (2)
- Water (2)
- Agility (1)
- Antarctica (1)
- Awareness (1)
- Bahadur efficiency (1)
- Bioethanol (1)
- Biorefinery (1)
- Bladder (1)
- Booster Stations (1)
- Buffering Capacity (1)
- CDG (1)
- Chance Constraint (1)
Institute
- Fachbereich Medizintechnik und Technomathematik (67)
- Fachbereich Elektrotechnik und Informationstechnik (44)
- IfB - Institut für Bioengineering (41)
- INB - Institut für Nano- und Biotechnologien (25)
- Fachbereich Luft- und Raumfahrttechnik (24)
- Fachbereich Maschinenbau und Mechatronik (24)
- Fachbereich Energietechnik (22)
- Fachbereich Wirtschaftswissenschaften (21)
- Fachbereich Chemie und Biotechnologie (18)
- Fachbereich Bauingenieurwesen (16)
- Fachbereich Architektur (8)
- ECSM European Center for Sustainable Mobility (6)
- Solar-Institut Jülich (5)
- Fachbereich Gestaltung (4)
- Institut fuer Angewandte Polymerchemie (3)
- MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik (2)
- Nowum-Energy (2)
- ZHQ - Bereich Hochschuldidaktik und Evaluation (2)
- FH Aachen (1)
During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the
Setting, the Characters and the Plot. As a toolkit to support the
development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby,
this article presents a unique approach to the development of
target group-differentiated CDGs stories.