Fachbereich Maschinenbau und Mechatronik
Refine
Year of publication
Document Type
- Article (483) (remove)
Keywords
- Rapid prototyping (5)
- Rapid Prototyping (4)
- additive manufacturing (3)
- 3D-Printing (2)
- Brake set-up (2)
- Freight rail (2)
- Rapid Manufacturing (2)
- SLM (2)
- Stereolithographie (2)
- factory planning (2)
- fused filament fabrication (2)
- manufacturing flexibility (2)
- rapid manufacturing (2)
- rapid tooling (2)
- 3D nonlinear finite element model (1)
- 802.15.4 (1)
- Additive Manufacturing (1)
- Assembly (1)
- Balanced hypergraph (1)
- Bluetooth (1)
- Brake test (1)
- Braking curves (1)
- Designpraxis (1)
- Distributed Control Systems, (1)
- Driver assistance system (1)
- Duality (1)
- Effective modal mass (1)
- Einbetten in das Internet der Dinge (1)
- Eutectic Silver Copper alloy (1)
- Extrusionsverfahren (1)
- FLM (1)
- Fused deposition modelling (1)
- Gamification (1)
- Generative Fertigungstechnik (1)
- Gießharzwerkzeuge (1)
- Hall’s Theorem (1)
- Human factors (1)
- Hypergraph (1)
- Incident analysis (1)
- Industrial Automation Technology, (1)
- Innenströmung (1)
- Koenig’s Theorem (1)
- Laminat Verfahren (1)
- Laminated-Object-Manufacturing (1)
- Lasersintern (1)
- Laserstrahlsintern (1)
- Level system (1)
- MST (1)
- Matching (1)
- Mikrosystemtechnik (1)
- Minimal-Ansatz für Embedded-Systeme (1)
- Modellkanäle (1)
- Natural frequency (1)
- PROFINET (1)
- Porositat (1)
- Rapid Technologie (1)
- Response Surface Method (1)
- SOA (1)
- Selektives Laser Schmelzen (1)
- Shunting (1)
- Silber (1)
- Strömungsanalyse (1)
- Suspension bridge (1)
- Thin shell finite elements (1)
- Train composition (1)
- User study (1)
- VM (1)
- Vakuumgießen (1)
- Vertex cover (1)
- Virtual reality (1)
- Virtuelle Maschine (1)
- Werkzeuge (1)
- Werkzeugeinsätze (1)
- Wireless Networks (1)
- adaptive systems (1)
- assistance system (1)
- autonomous navigation (1)
- compression behavior (1)
- crystallization (1)
- cyber-physical production systems (1)
- digital factory (1)
- event-based simulation (1)
- gamification (1)
- generative Fertigungsverfahren (1)
- industrial agents (1)
- infill strategy (1)
- large-scale inspection (1)
- manufacturing (1)
- manufacturing data model (1)
- mix flexibility (1)
- mobile manipulation (1)
- multi-agent systems (1)
- polyetheretherketone (1)
- polyetheretherketone (PEEK) (1)
- production planning and control (1)
- service-oriented architectures (1)
- surface-orthogonal path planning (1)
- technology planning (1)
- virtual clean room (1)
- volume flexibility (1)
- wind turbine production (1)
Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.