Article
Refine
Year of publication
- 2020 (132) (remove)
Institute
- Fachbereich Medizintechnik und Technomathematik (44)
- IfB - Institut für Bioengineering (26)
- Fachbereich Luft- und Raumfahrttechnik (19)
- Fachbereich Wirtschaftswissenschaften (17)
- Fachbereich Energietechnik (13)
- Fachbereich Chemie und Biotechnologie (10)
- Fachbereich Elektrotechnik und Informationstechnik (10)
- Fachbereich Bauingenieurwesen (9)
- Fachbereich Maschinenbau und Mechatronik (9)
- INB - Institut für Nano- und Biotechnologien (9)
Language
- English (101)
- German (30)
- Multiple languages (1)
Document Type
- Article (132) (remove)
Keywords
- rebound-effect (2)
- sustainability (2)
- Adaptive control (1)
- Anwendungsorientierter Forschungsansatz (1)
- Biofuel (1)
- Biorefinery (1)
- Brownian Pillow (1)
- Butanol (1)
- Clostridium acetobutylicum (1)
- Conservation laws (1)
Is part of the Bibliography
- no (132)
While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.