Refine
Year of publication
- 2023 (29) (remove)
Institute
- Fachbereich Elektrotechnik und Informationstechnik (29) (remove)
Document Type
- Conference Proceeding (17)
- Article (3)
- Book (3)
- Part of a Book (3)
- Patent (3)
Keywords
- 197m/gHg (1)
- Agile development (1)
- Android (1)
- Anomaly detection (1)
- Antennen (1)
- Automation (1)
- Building Automation (1)
- CO2 (1)
- Carbon Dioxide (1)
- Connected Automated Vehicle (1)
- Control (1)
- Datasets (1)
- Digital transformation (1)
- Digital triage (1)
- Digital twin (1)
- Education (1)
- Electrocardiography (1)
- Elektrotechnik (1)
- Elicit (1)
- Energy Disaggregation (1)
- Feldsimulation (1)
- Future Skills (1)
- Gamification (1)
- Gold nanoparticle (AuNP) (1)
- Hochfrequenztechnik (1)
- Home Assistant (1)
- Home Automation Platform (1)
- Interdisciplinarity (1)
- Leaderboard (1)
- Machine Learning (1)
- Meitner-Auger-electron (MAE) (1)
- Minimum Risk Manoeuvre (1)
- Mpc (1)
- Navigation (1)
- Neural networks (1)
- Open Educational Resources (OER) (1)
- Open Source (1)
- Operational Design Domain (1)
- Path-following (1)
- Performance (1)
- Personality (1)
- Plasmatechnik (1)
- Process optimization (1)
- Prototype (1)
- Quality control (1)
- Rotary encoder (1)
- Sensors comparison (1)
- Smart Building (1)
- Society (1)
- Software (1)
- Software development (1)
- Software testing (1)
- Stress testing (1)
- Sustainability (1)
- Targeted radionuclide therapy (TRT) (1)
- Teamwork (1)
- Time-series synchronization (1)
- Transdisciplinarity (1)
- Transformative Competencies (1)
- Transiton of Control (1)
- Triage-app (1)
- V2X (1)
- Wearable electronic device (1)
- WiLMo (1)
- Wiegand sensor (1)
- Wirtschaftsinformatik (1)
- active learning (1)
- lab work (1)
- professional skills (1)
Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.