Refine
Year of publication
Institute
- Fachbereich Elektrotechnik und Informationstechnik (286)
- Fachbereich Energietechnik (226)
- Fachbereich Luft- und Raumfahrttechnik (200)
- Fachbereich Maschinenbau und Mechatronik (190)
- Solar-Institut Jülich (164)
- Fachbereich Medizintechnik und Technomathematik (152)
- IfB - Institut für Bioengineering (114)
- Fachbereich Bauingenieurwesen (103)
- ECSM European Center for Sustainable Mobility (62)
- Fachbereich Wirtschaftswissenschaften (55)
Has Fulltext
- no (1423) (remove)
Document Type
- Conference Proceeding (1423) (remove)
Keywords
- Enterprise Architecture (5)
- Gamification (5)
- Energy storage (4)
- Natural language processing (4)
- Power plants (4)
- hydrogen (4)
- solar sail (4)
- Associated liquids (3)
- Concentrated solar power (3)
- Hybrid energy system (3)
Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.
Untersuchungen zur Tragfähigkeit und Steifigkeit eines neuartigen Wandelements in Holzbauweisen
(2018)
Angesichts des anhaltenden Wachstums wissenschaftlicher Veröffentlichungen werden Instrumente benötigt, um Literaturanalysen durch Digitalisierung produktiver zu gestalten. Dieser Beitrag stellt einen Ansatz vor, der bibliographische Daten aus der Literaturdatenbank EBSCO Discovery Service mithilfe von Text-Analytics-Methoden erschließt. Die Lösung basiert auf dem Textanalysesystem IBM Watson Explorer und eignet sich für explorative Literaturanalysen, um beispielsweise den Status quo emergierender Technologiefelder in der Literatur zu reflektieren. Die generierten Ergebnisse sind in den Kontext der zunehmenden Werkzeugunterstützung des Literaturrechercheprozesses einzuordnen und können für intra- sowie interinstitutionelle Wissenstransferprozesse in Forschungs- und Beratungskontexten genutzt werden.