Refine
Year of publication
Document Type
- Conference Proceeding (24)
- Article (5)
- Part of a Book (2)
- Contribution to a Periodical (1)
Language
- English (32) (remove)
Keywords
- Gamification (3)
- Digital Twin (2)
- IO-Link (2)
- 10BASE-T1L (1)
- 802.15.4 (1)
- Adaptive Systems (1)
- Arduino (1)
- Assembly (1)
- Asset Administration Shell (1)
- Augmented Reality (1)
- Bluetooth (1)
- Digital Twins (1)
- Distributed Control Systems, (1)
- Error Recovery (1)
- Ethernet (1)
- Field device (1)
- Human factors (1)
- Industrial Automation Technology, (1)
- Industrial Communication (1)
- Industry 4.0 (1)
Wireless systems for machinery safety : Requirements and solutions for wireless real time systems
(2015)
Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules.
While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.
Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods
(2021)
Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.