Fachbereich Maschinenbau und Mechatronik
Refine
Year of publication
Institute
- Fachbereich Maschinenbau und Mechatronik (280)
- MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik (19)
- ECSM European Center for Sustainable Mobility (4)
- Fachbereich Elektrotechnik und Informationstechnik (4)
- Fachbereich Luft- und Raumfahrttechnik (3)
- IaAM - Institut für angewandte Automation und Mechatronik (2)
- Fachbereich Chemie und Biotechnologie (1)
- Fachbereich Medizintechnik und Technomathematik (1)
- IfB - Institut für Bioengineering (1)
Language
- English (280) (remove)
Document Type
- Article (149)
- Conference Proceeding (107)
- Book (8)
- Part of a Book (8)
- Lecture (3)
- Bachelor Thesis (1)
- Contribution to a Periodical (1)
- Doctoral Thesis (1)
- Master's Thesis (1)
- Report (1)
Keywords
- Additive manufacturing (4)
- Gamification (4)
- additive manufacturing (3)
- Actuators (2)
- Additive Manufacturing (2)
- Aktor (2)
- Aktoren (2)
- Brake set-up (2)
- Digital Twin (2)
- Freight rail (2)
- IO-Link (2)
- L-PBF (2)
- LPBF (2)
- Microfabrication (2)
- Rapid Prototyping (2)
- Rapid prototyping (2)
- SLM (2)
- Sensor (2)
- Sensoren (2)
- Sensores (2)
- factory planning (2)
- fused filament fabrication (2)
- manufacturing flexibility (2)
- rapid tooling (2)
- 10BASE-T1L (1)
- 316L (1)
- 3D nonlinear finite element model (1)
- 3D printing (1)
- 3D-printing (1)
- 802.15.4 (1)
- Adaptive Systems (1)
- Arduino (1)
- Assembly (1)
- Assessment (1)
- Asset Administration Shell (1)
- Augmented Reality (1)
- Balanced hypergraph (1)
- Binder Jetting (1)
- Bluetooth (1)
- Brake test (1)
- Braking curves (1)
- Business Simulations (1)
- Collaborative robot (1)
- Digital Twins (1)
- Digital manufacturing (1)
- Directed Energy Deposition (1)
- Distributed Control Systems, (1)
- Driver assistance system (1)
- Duality (1)
- Effective modal mass (1)
- Error Recovery (1)
- Ethernet (1)
- Eutectic Silver Copper alloy (1)
- Field device (1)
- Glass powder (1)
- Hall’s Theorem (1)
- Hand-on-training (1)
- Human factors (1)
- Human-Robot interaction (1)
- Humidity (1)
- Hypergraph (1)
- Incident analysis (1)
- Industrial Automation Technology, (1)
- Industrial Communication (1)
- Industry 4.0 (1)
- Knowledge Transfer (1)
- Koenig’s Theorem (1)
- Laser processing (1)
- Laser-Powder Bed Fusion (1)
- Level system (1)
- MEMS ; education and training foundry (1)
- MST (1)
- Matching (1)
- Melting (1)
- Mikrosystemtechnik (1)
- Multi-agent Systems (1)
- Natural frequency (1)
- PROFINET (1)
- Path planning (1)
- Porositat (1)
- Powder Material (1)
- Rapid Technologie (1)
- Rapid manufacturing (1)
- Rapid-prototyping (1)
- Response Surface Method (1)
- SOA (1)
- Safety concept (1)
- Sensors (1)
- Serious Games (1)
- Shunting (1)
- Support System (1)
- Suspension bridge (1)
- Technologietransfer (1)
- Thermal conductivity (1)
- Thin shell finite elements (1)
- Train composition (1)
- Training (1)
- User study (1)
- VM (1)
- Vertex cover (1)
- Virtual Technology Lab (1)
- Virtual reality (1)
- Virtuelle Maschine (1)
- Virtuelles Labor (1)
- Virtuelles Laboratorium (1)
- Wireless Networks (1)
- Workspace monitoring (1)
- adaptive systems (1)
- additive manufactureing (1)
- assistance system (1)
- autonomous navigation (1)
- compression behavior (1)
- crystallization (1)
- cyber-physical production systems (1)
- digital factory (1)
- event-based simulation (1)
- gamification (1)
- glass (1)
- industrial agents (1)
- infill strategy (1)
- large-scale inspection (1)
- laser based powder fusion (1)
- manufacturing (1)
- manufacturing data model (1)
- mix flexibility (1)
- mobile manipulation (1)
- multi-agent systems (1)
- polyetheretherketone (1)
- polyetheretherketone (PEEK) (1)
- production planning and control (1)
- service-oriented architectures (1)
- surface-orthogonal path planning (1)
- technology diffusion (1)
- technology planning (1)
- technology transfer (1)
- virtual clean room (1)
- volume flexibility (1)
- wind turbine production (1)
Towards inclusion of the freight rail system in the industrial internet of things - Wagon 4.0
(2017)
Tribological performance of biodegradable lubricants under different surface roughness of tools
(2019)
Understanding Additive Manufacturing : Rapid Prototyping - Rapid Tooling - Rapid Manufacturing
(2011)
Bead-on-plate butt joints of 2.5 mm hot rolled DP600/DP600 and 1.2 mm cold rolled TRIP700/TRIP700 steel sheets were performed using 6 kW CO2 laser beam welding. The welding speed ranged from 1.5 to 3.0 and from 2.1 to 3.9 m/min in DP/DP and TRIP/TRIP steel weldments respectively. A top surface helium gas was used as a shielding gas at a flow rate of 20 l/min. Metallographic examinations and transverse tensile testing (DIN EN 895: 1995) were carried out to characterize the weldments. The formability of base metals and weldments were investigated by standard Erichsen test (DIN EN ISO 20482). It was found that the uniaxial plastic behavior of both DP600 and TRIP700 base metals was in agreement with Swift and modified Mecking–Kocks models respectively. In a perpendicular tensile test to the weld line, all specimens were fractured at the base metal however the strengths were somewhat higher than those of base metal. There was a significant reduction in formability caused by welding of both DP/DP and TRIP/TRIP steel weldments and the formability has been improved with the increase of the welding speed.
Unsteady flow measurements in the wake behind a wind-tunnel car model by using high-speed planar PIV
(2015)
This study investigates unsteady characteristics of the wake behind a 28%-scale car model in a wind tunnel using highspeed planar particle image velocimetry (PIV). The car model is based on a hatchback passenger car that is known to have relatively high fluctuations in its aerodynamic loads. This study primarily focuses on the lateral motion of the flow on the horizontal plane to determine the effect of the flow motion on the straight-line stability and the initial steering response of the actual car on a track. This paper first compares the flow fields in the wake behind the above mentioned model obtained using conventional and high-speed planar PIV, with sampling frequencies of 8 Hz and 1 kHz, respectively. Large asymmetrically coherent flow structures, which fluctuate at frequencies below 2 Hz, are observed in the results of highspeed PIV measurements, whereas conventional PIV is unable to capture these features of the flow owing to aliasing. This flow pattern with a laterally swaying motion is represented by opposite signs of cross-correlation coefficients of streamwise velocity fluctuations for the two sides of the car model. Effects of two aerodynamic devices that are known to reduce the
fluctuation levels of the aerodynamic loads are then extensively investigated. The correlation analyses reveal that these devices indeed reduce the fluctuation levels of the flow and the correlation values around the rear combination-lamp, but it is found that the effects of these devices are different around the c-pillar.
Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.