Fachbereich Maschinenbau und Mechatronik
Refine
Year of publication
Institute
- Fachbereich Maschinenbau und Mechatronik (267)
- MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik (17)
- ECSM European Center for Sustainable Mobility (3)
- Fachbereich Elektrotechnik und Informationstechnik (3)
- Fachbereich Luft- und Raumfahrttechnik (3)
- IaAM - Institut für angewandte Automation und Mechatronik (2)
- Fachbereich Chemie und Biotechnologie (1)
- Fachbereich Medizintechnik und Technomathematik (1)
- IfB - Institut für Bioengineering (1)
Has Fulltext
- no (267) (remove)
Language
- English (267) (remove)
Document Type
- Article (147)
- Conference Proceeding (98)
- Book (8)
- Part of a Book (8)
- Doctoral Thesis (2)
- Bachelor Thesis (1)
- Contribution to a Periodical (1)
- Master's Thesis (1)
- Report (1)
Keywords
- Additive manufacturing (4)
- Gamification (4)
- additive manufacturing (3)
- Additive Manufacturing (2)
- Digital Twin (2)
- IO-Link (2)
- L-PBF (2)
- LPBF (2)
- SLM (2)
- fused filament fabrication (2)
Adapting augmented reality systems to the users’ needs using gamification and error solving methods
(2021)
Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.
While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.