Conference Proceeding
Refine
Year of publication
- 2023 (1)
- 2022 (7)
- 2021 (6)
- 2020 (6)
- 2019 (13)
- 2018 (9)
- 2017 (11)
- 2016 (9)
- 2015 (14)
- 2014 (4)
- 2013 (3)
- 2012 (16)
- 2011 (9)
- 2010 (12)
- 2009 (16)
- 2008 (11)
- 2007 (10)
- 2006 (14)
- 2005 (4)
- 2004 (5)
- 2003 (7)
- 2002 (2)
- 2001 (1)
- 2000 (3)
- 1999 (1)
- 1997 (2)
- 1995 (1)
- 1994 (3)
- 1993 (2)
- 1992 (1)
- 1989 (2)
- 1986 (1)
- 1985 (2)
- 1984 (1)
Institute
- Fachbereich Maschinenbau und Mechatronik (209) (remove)
Document Type
- Conference Proceeding (209) (remove)
Keywords
- Gamification (3)
- Additive manufacturing (2)
- Digital Twin (2)
- IO-Link (2)
- L-PBF (2)
- 10BASE-T1L (1)
- 3D-printing (1)
- Adaptive Systems (1)
- Additive Manufacturing (1)
- Arduino (1)
The increasing digitalization brings new opportunities but also puts new challenges to modern industrial systems. Software agents are one of the key technologies towards self-optimizing factories and are currently used to address the needs of cyber-physical production systems (CPPS). However their interplay in industrial settings needs to be understood better.This paper focusses on securing a cloud infrastructure for multi-agent systems for industrial sites. An industrial site contains multiple production processes that need to communicate with each other and each physical resource is abstracted with a software agent. This volatile architecture needs to be managed and protected from manipulation. The proposed infrastructure presents a security concept for TCP/IP communication between agents, machines, and external networks. It is based on open-source software and tested on a three-node edge cloud controlling a model-plant.
Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erhöhte Flexibilität und Anpassungsfähigkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die Möglichkeit, Beschäftigte individuell in ihren Tätigkeiten zu unterstützen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert.
Laser-based Additive Manufacturing (AM) processes for the use of metals out of the powder bed have been investigated profusely and are prevalent in industry. Although there is a broad field of application, Laser Powder Bed Fusion (LPBF), also known as Selective Laser Melting (SLM) of glass is not fully developed yet. The material properties of glass are significantly different from the investigated metallic material for LPBF so far. As such, the process cannot be transferred, and the parameter limits and the process sequence must be redefined for glass. Starting with the characterization of glass powders, a parameter field is initially confined to investigate the process parameter of different glass powder using LPBFprocess. A feasibility study is carried out to process borosilicate glass powder. The effects of process parameters on the dimensional accuracy of fabricated parts out of borosilicate and hints for the post-processing are analysed and presented in this paper.