Refine
Year of publication
- 2021 (229) (remove)
Institute
- Fachbereich Gestaltung (55)
- Fachbereich Medizintechnik und Technomathematik (46)
- IfB - Institut für Bioengineering (32)
- Fachbereich Elektrotechnik und Informationstechnik (26)
- Fachbereich Luft- und Raumfahrttechnik (23)
- Fachbereich Wirtschaftswissenschaften (21)
- Fachbereich Energietechnik (19)
- Fachbereich Bauingenieurwesen (13)
- ECSM European Center for Sustainable Mobility (10)
- Fachbereich Maschinenbau und Mechatronik (10)
Has Fulltext
- no (229) (remove)
Document Type
- Article (90)
- Conference Proceeding (52)
- Bachelor Thesis (49)
- Part of a Book (17)
- Book (6)
- Master's Thesis (4)
- Report (4)
- Doctoral Thesis (2)
- Review (2)
- Conference: Meeting Abstract (1)
Keywords
- Animation (3)
- Holz (3)
- Mode (3)
- Nachhaltigkeit (3)
- Redesign (3)
- UX Design (3)
- App (2)
- Bookazine (2)
- Corporate Design (2)
- Corporate Identity (2)
Digital Shadows as the aggregation, linkage and abstraction of data relating to physical objects are a central vision for the future of production. However, the majority of current research takes a technocentric approach, in which the human actors in production play a minor role. Here, the authors present an alternative anthropocentric perspective that highlights the potential and main challenges of extending the concept of Digital Shadows to humans. Following future research methodology, three prospections that illustrate use cases for Human Digital Shadows across organizational and hierarchical levels are developed: human-robot collaboration for manual work, decision support and work organization, as well as human resource management. Potentials and challenges are identified using separate SWOT analyses for the three prospections and common themes are emphasized in a concluding discussion.
For now, the Planetary Defense Conference Exercise 2021's incoming fictitious(!), asteroid, 2021 PDC, seems headed for impact on October 20th, 2021, exactly 6 months after its discovery. Today (April 26th, 2021), the impact probability is 5%, in a steep rise from 1 in 2500 upon discovery six days ago. We all know how these things end. Or do we? Unless somebody kicked off another headline-grabbing media scare or wants to keep civil defense very idle very soon, chances are that it will hit (note: this is an exercise!). Taking stock, it is barely 6 months to impact, a steadily rising likelihood that it will actually happen, and a huge uncertainty of possible impact energies: First estimates range from 1.2 MtTNT to 13 GtTNT, and this is not even the worst-worst case: a 700 m diameter massive NiFe asteroid (covered by a thin veneer of Ryugu-black rubble to match size and brightness), would come in at 70 GtTNT. In down to Earth terms, this could be all between smashing fireworks over some remote area of the globe and a 7.5 km crater downtown somewhere. Considering the deliberate and sedate ways of development of interplanetary missions it seems we can only stand and stare until we know well enough where to tell people to pack up all that can be moved at all and save themselves. But then, it could just as well be a smaller bright rock. The best estimate is 120 m diameter from optical observation alone, by 13% standard albedo. NASA's upcoming DART mission to binary asteroid (65803) Didymos is designed to hit such a small target, its moonlet Dimorphos. The Deep Impact mission's impactor in 2005 successfully guided itself to the brightest spot on comet 9P/Tempel 1, a relatively small feature on the 6 km nucleus. And 'space' has changed: By the end of this decade, one satellite communication network plans to have launched over 11000 satellites at a pace of 60 per launch every other week. This level of series production is comparable in numbers to the most prolific commercial airliners. Launch vehicle production has not simply increased correspondingly – they can be reused, although in a trade for performance. Optical and radio astronomy as well as planetary radar have made great strides in the past decade, and so has the design and production capability for everyday 'high-tech' products. 60 years ago, spaceflight was invented from scratch within two years, and there are recent examples of fast-paced space projects as well as a drive towards 'responsive space'. It seems it is not quite yet time to abandon all hope. We present what could be done and what is too close to call once thinking is shoved out of the box by a clear and present danger, to show where a little more preparedness or routine would come in handy – or become decisive. And if we fail, let's stand and stare safely and well instrumented anywhere on Earth together in the greatest adventure of science.
The existence of several mobile operating systems, such as Android and iOS, is a challenge for developers because the individual platforms are not compatible with each other and require separate app developments. For this reason, cross-platform approaches have become popular but lack in cloning the native behavior of the different operating systems. Out of the plenty cross-platform approaches, the progressive web app (PWA) approach is perceived as promising but needs further investigation. Therefore, the paper at hand aims at investigating whether PWAs are a suitable alternative for native apps by developing a PWA clone of an existing app. Two surveys are conducted in which potential users test and evaluate the PWA prototype with regard to its usability. The survey results indicate that PWAs have great potential, but cannot be treated as a general alternative to native apps. For guiding developers when and how to use PWAs, four design guidelines for the development of PWA-based apps are derived based on the results.
With the increased interest for interstellar exploration after the discovery of exoplanets and the proposal by Breakthrough Starshot, this paper investigates the optimisation of photon-sail trajectories in Alpha Centauri. The prime objective is to find the optimal steering strategy for a photonic sail to get captured around one of the stars after a minimum-time transfer from Earth. By extending the idea of the Breakthrough Starshot project with a deceleration phase upon arrival, the mission’s scientific yield will be increased. As a secondary objective, transfer trajectories between the stars and orbit-raising manoeuvres to explore the habitable zones of the stars are investigated. All trajectories are optimised for minimum time of flight using the trajectory optimisation software InTrance. Depending on the sail technology, interstellar travel times of 77.6-18,790 years can be achieved, which presents an average improvement of 30% with respect to previous work. Still, significant technological development is required to reach and be captured in the Alpha-Centauri system in less than a century. Therefore, a fly-through mission arguably remains the only option for a first exploratory mission to Alpha Centauri, but the enticing results obtained in this work provide perspective for future long-residence missions to our closest neighbouring star system.
This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component’s material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications.
Kinder im Kontext von medizinischen Einrichtungen.
Kinder sind keine kleinen Erwachsenen und erfordern einen auf sie angepassten Zugang zu medizinischen Behandlungsabläufen. Das Konzept basiert auf dem Gestaltungsprinzip des „Child Centered Design“ mit Befragungen von Experten der Pädiatrie und Forschung sowie mit enger Zusammenarbeit mit Kindern.
Entstanden ist ein Produkt welches Skepsis und Angst junger Patienten im Alter von 6 bis 14 Jahren bei stationären Aufenthalten in Krankenhäusern mindert und ihren Heilungsprozess positiv unterstützt. Unter Einbezug von digitalen Möglichkeiten wie Augmented Reality erklärt „ViU“, ein Krankenhaus-Companion in Eulen-Optik, den kleinen Patienten Funktionen und das Wirken verschiedenster medizinischer Geräte und Behandlungen. So wird nicht nur der Rate an Traumata durch Krankenhausaufenthalte bei Kindern entgegengewirkt, sondern auch das Krankenhauspersonal im Umgang mit Kindern im Klinikalltag entlastet.
Mit dem Projekt wird sich dem Problem der weltweiten Lebensmittelverschwendung angenommen und versucht Abfälle in Privathaushalten primär industrialisierter Staaten zu reduzieren. Mit jährlich 1,3 Milliarden Tonnen landet circa ein Drittel aller weltweit produzierten Lebensmittel im Müll. Einen Großteil dieser Abfälle ist vermeidbar, besonders dort, wo man im Überfluss lebt.
Das konzipierte Möbelstück soll die Lagerungsmöglichkeiten des Nutzers optimieren und somit für die Wertschätzung von Lebensmitteln sensibilisieren. Für das Möbelstück werden ausschließlich natürliche Materialien verwendet, welche in ihrer Charakteristik optimal zum Funktionsumfang passen, der für die Lagerung benötigt wird. Das Material Terracotta ermöglicht es, mittels Verdunstungskühlung stromlos Gemüse kalt zu halten. Antibakterielles Holz tötet schädliche Bakterien ab. Die Konstruktion ermöglicht somit eine fachgerechte Lebensmittelagerung und ermöglicht sowohl sehr flexible Nutzung, wie auch leichte Reparatur.