Conference Proceeding
Refine
Year of publication
Institute
- Fachbereich Elektrotechnik und Informationstechnik (234) (remove)
Language
- English (234) (remove)
Document Type
- Conference Proceeding (234) (remove)
Keywords
- Enterprise Architecture (5)
- Engineering education (2)
- Engineering optimization (2)
- MINLP (2)
- Machine Learning (2)
- Robotic Process Automation (2)
- Serious Game (2)
- Ventilation System (2)
- Water distribution system (2)
- autonomous driving (2)
- 3D object detection (1)
- Accuracy (1)
- Agile development (1)
- Agility (1)
- Android (1)
- Angle Sensor (1)
- Anomaly detection (1)
- Artificial Intelligence (1)
- Automation (1)
- Awareness (1)
- Building Automation (1)
- Business Engineering (1)
- Business Process (1)
- CDG (1)
- CO2 (1)
- Carbon Dioxide (1)
- Case Study (1)
- Case study (1)
- Competence Developing Game (1)
- Competence Developing Games (1)
- Computational modeling (1)
- Connected Automated Vehicle (1)
- Conpot (1)
- Control (1)
- Control engineering (1)
- Cooling system (1)
- Cryptographic protocols (1)
- Customer Orientation (1)
- DC machines (1)
- Data analysis (1)
- Data visualization (1)
- Datasets (1)
- Deep learning (1)
- Digital Age (1)
- Digital Twin Evolution (1)
- Digital transformation (1)
- Digital triage (1)
- Digital twin (1)
- Discrete Optimisation (1)
- Drinking Water Supply (1)
- Education (1)
- Efficiency (1)
- Efficiency optimization (1)
- Electrocardiography (1)
- Electronic learning (1)
- Elicit (1)
- Energy (1)
- Energy Disaggregation (1)
- Energy efficiency (1)
- Engineering optimisation (1)
- Experimental validation (1)
- FPGA (1)
- Frequency Doubler (1)
- Future Skills (1)
- GPU (1)
- Gamification (1)
- Graph Theory (1)
- Harmonic Radar (1)
- Heuristic algorithms (1)
- Home Assistant (1)
- Home Automation Platform (1)
- ICS (1)
- Image Database (1)
- Image Forensics (1)
- Implementation Case (1)
- Incremental Encoder (1)
- Industrial optimisation (1)
- Interdisciplinarity (1)
- LQR (1)
- Latin Hypercube Sampling (1)
- LiDAR (1)
- Literature review (1)
- Low voltage (1)
- MATLAB , MLPI , Motion control , Open Core , industrial drives , rapid control prototypin , sercos automation bus (1)
- MPC (1)
- Malicious model (1)
- Manifolds (1)
- Map (eTOM) Process reference model Process design Telecommunications industry (1)
- Matlab (1)
- Minimum Risk Manoeuvre (1)
- Mixed-Integer Nonlinear Optimisation (1)
- Mixed-integer nonlinear programming (1)
- Mixed-integer programming (1)
- Mobile Phones (1)
- Monitoring (1)
- Mpc (1)
- Navigation (1)
- Network design (1)
- Neural networks (1)
- Next Generation Network (1)
- OR 2019 (1)
- Online services (1)
- Open Source (1)
- Operational Design Domain (1)
- Optimal Topology (1)
- Optimization (1)
- PPO (1)
- Path-following (1)
- Performance (1)
- Personality (1)
- Piecewise Linearization (1)
- Piecewise linearization (1)
- Player Types (1)
- Position Encoder (1)
- Power dissipation (1)
- Powertrain (1)
- Preface (1)
- Privacy-enhancing technologies (1)
- Process design (1)
- Process engineering (1)
- Process optimization (1)
- Process reference model (1)
- Prototype (1)
- Pump System (1)
- Quality control (1)
- Quantum Computing (1)
- Quantum Machine Learning (1)
- Reference Process Model (1)
- Reinforcement Learning (1)
- Rescue System (1)
- Research process (1)
- Resilience (1)
- Resilience Assessment (1)
- Resilience assessment (1)
- Resilience metric graph theory (1)
- Resilient infrastructure (1)
- Rotational Encoder (1)
- Rotatory Inverted Pendulum (1)
- Secure multi-party computation (1)
- Sensors comparison (1)
- Serious Games (1)
- Similarity Theory (1)
- Smart Building (1)
- Society (1)
- Software (1)
- Software Robots (1)
- Software packages (1)
- Solver Per- formance (1)
- Story (1)
- Stress testing (1)
- Subject-oriented Business Process Management (1)
- Sustainability (1)
- Synchronous machines (1)
- System Design Problem (1)
- TGA (1)
- Tag (1)
- Teamwork (1)
- Technical Operations Research (1)
- Telecommunication (1)
- Telecommunication Industry (1)
- Telecommunications Industry. (1)
- Text analytics (1)
- Text mining (1)
- Three-dimensional displays (1)
- Throughput (1)
- Time-series synchronization (1)
- Training (1)
- Transdisciplinarity (1)
- Transformation Project (1)
- Transformative Competencies (1)
- Transiton of Control (1)
- Transponder (1)
- Triage-app (1)
- V2X (1)
- Validation (1)
- Video Game (1)
- Water (1)
- Water Supply System (1)
- Water supply system (1)
- Wearable electronic device (1)
- Wiegand Effect (1)
- Zero-knowledge proofs (1)
- active learning (1)
- agile (1)
- anticipation strategy (1)
- business analytics (1)
- business simulation (1)
- competence developing games (1)
- cybersecurity (1)
- decision analytics (1)
- digital economy (1)
- do-it-yourself (1)
- eTOM (1)
- education (1)
- embedded hardware (1)
- enhanced Telecom Operations Map (eTOM) (1)
- fault detection (1)
- honeynet (1)
- honeypot (1)
- information systems (1)
- lab work (1)
- learning theories (1)
- mathematical optimization (1)
- metrological characterization (1)
- model-predictive control (1)
- motivation theories (1)
- passive inter-modulation (1)
- power integrity (1)
- professional skills (1)
- requirements (1)
- sensor networks (1)
- signal integrity (1)
- software engineering (1)
- systematic literature review (1)
- tablet game (1)
- water supply system (1)
Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This ‘motivational Competence Developing Game Framework’ demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper.
With autonomous mobile robots receiving increased
attention in industrial contexts, the need for benchmarks
becomes more and more an urgent matter. The RoboCup
Logistics League (RCLL) is one specific industry-inspired scenario
focusing on production logistics within a Smart Factory.
In this paper, we describe how the RCLL allows to assess the
performance of a group of robots within the scenario as a
whole, focusing specifically on the coordination and cooperation
strategies and the methods and components to achieve them.
We report on recent efforts to analyze performance of teams in
2014 to understand the implications of the current grading
scheme, and derived criteria and metrics for performance
assessment based on Key Performance Indicators (KPI) adapted
from classic factory evaluation. We reflect on differences and
compatibility towards RoCKIn, a recent major benchmarking
European project.
The Scarab Project
(2015)
Urban Search and Rescue (USAR) is an active research
field in the robotics community. Despite recent advances
for many open research questions, these kind of systems are
not widely used in real rescue missions. One reason is that such
systems are complex and not (yet) very reliable; another is that
one has to be an robotic expert to run such a system. Moreover,
available rescue robots are very expensive and the benefits of
using them are still limited.
In this paper, we present the Scarab robot, an alternative
design for a USAR robot. The robot is light weight, humanpackable
and its primary purpose is that of extending the
rescuer’s capability to sense the disaster site. The idea is that a
responder throws the robot to a certain spot. The robot survives
the impact with the ground and relays sensor data such as
camera images or thermal images to the responder’s hand-held
control unit from which the robot can be remotely controlled.
During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the
Setting, the Characters and the Plot. As a toolkit to support the
development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby,
this article presents a unique approach to the development of
target group-differentiated CDGs stories.