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- fachbereichsweit (FB4) (12)
What does the word 'home' means and at what age do we give it meaning? Many of us grew up in one, in a home that our parents, grandparents, aunts, uncles and relatives shaped. Who, as we grew up, taught us about the world from their perspective as we interpreted and saw it for the first time and with it, its colors, its smells, its tastes, its sounds, its dances, and its languages.
When we migrate, we take all that with us, like a piece of luggage that was stored in some corner inside a lung, or inside the memory in a heart’s artery. And then you arrive in this new world, which we were told was the Old World, with other colors, other flavors, other words, in which yours no longer make sense. And you try to connect with all your senses, but, above all, we try to belong, because we belonged all our lives to something, to someone, to some place where we learned to be.
When we migrate, without saying, we go through the grieve that comes with the beautiful discomfort of leaving everything we once knew. We mourn, because we can’t go to lunch at our grandmas on Sundays, or have mom bring us soup when we are sick, or the Christmas meals and celebrations that we like so much, or that special dish that was made for us on our birthdays or on a family BBQ on a Sunday or a holiday.
I wonder if emotions come inside us through the taste and respiratory track, if it is that we breathe life, and with that what we love finds its ways inside and finds its corner somewhere in the body.
If what we have loved and what we have lived hides somewhere in our body, I doubtlessly think it came in through one of our senses, and in this attempt at my first illustrated book I’ll share which, I think, are the senses through which at first instance part of what we perceive as cultural identity enters.
Von Zeichentisch und Letraset zu inhaltsbasierter Füllung und OpenType – wie sich die Werkzeuge des Grafikdesigns entwickelt und die Gestaltungsprozesse beeinflusst haben. Die Bachelorarbeit „Toolbar: Werkzeuge des Grafikdesigns“ setzt sich mit der eigenen Disziplin, dem Grafikdesign, auseinander und geht dabei seinen Wurzeln, den Werkzeugen, nach. Im Rahmen dessen werden in Gesprächen mit verschiedenen Gestalter*innen Tools und Technologien des Grafikdesigns untersucht und verglichen – angefangen vom analogen Paste-Up bis hin zu modernen Designmethoden. Dabei wird diskutiert, wie sich die Werkzeuge im Laufe der Zeit entwickelt haben und welche Auswirkungen dies auf das Grafikdesign und die Positionierung von Designer*innen hatte. Außerdem wird die Bedeutung von Werkzeugen im kreativen Prozess und ihre Auswirkungen auf die Gestaltung hinterfragt und aufgezeigt.
This paper describes the potential for developing a digital twin of society- a dynamic model that can be used to observe, analyze, and predict the evolution of various societal aspects. Such a digital twin can help governmental agencies and policy makers in interpreting trends, understanding challenges, and making decisions regarding investments or policies necessary to support societal development and ensure future prosperity. The paper reviews related work regarding the digital twin paradigm and its applications. The paper presents a motivating case study- an analysis of opportunities and challenges faced by the German federal employment agency, Bundesagentur f¨ur Arbeit (BA), proposes solutions using digital twins, and describes initial proofs of concept for such solutions.
Autonomous agents require rich environment models for fulfilling their missions. High-definition maps are a well-established map format which allows for representing semantic information besides the usual geometric information of the environment. These are, for instance, road shapes, road markings, traffic signs or barriers. The geometric resolution of HD maps can be as precise as of centimetre level. In this paper, we report on our approach of using HD maps as a map representation for autonomous load-haul-dump vehicles in open-pit mining operations. As the mine undergoes constant change, we also need to constantly update the map. Therefore, we follow a lifelong mapping approach for updating the HD maps based on camera-based object detection and GPS data. We show our mapping algorithm based on the Lanelet 2 map format and show our integration with the navigation stack of the Robot Operating System. We present experimental results on our lifelong mapping approach from a real open-pit mine.
In Europe, efforts are underway to develop key technologies that can be used to explore the Moon and to exploit the resources available. This includes technologies for in-situ resource utilization (ISRU), facilitating the possibility of a future Moon Village. The Moon is the next step for humans and robots to exploit the use of available resources for longer term missions, but also for further exploration of the solar system. A challenge for effective exploration missions is to achieve a compact and lightweight robot to reduce launch costs and open up the possibility of secondary payload options. Current micro rover concepts are primarily designed to last for one day of solar illumination and show a low level of autonomy. Extending the lifetime of the system by enabling survival of the lunar night and implementing a high level of autonomy will significantly increase potential mission applications and the operational range. As a reference mission, the deployment of a micro rover in the equatorial region of the Moon is being considered. An overview of mission parameters and a detailed example mission sequence is given in this paper. The mission parameters are based on an in-depth study of current space agency roadmaps, scientific goals, and upcoming flight opportunities. Furthermore, concepts of the ongoing international micro rover developments are analyzed along with technology solutions identified for survival of lunar nights and a high system autonomy. The results provide a basis of a concise requirements set-up to allow dedicated system developments and qualification measures in the future.
The complex questions of today for a world of tomorrow are characterized by their global impact. Solutions must therefore not only be sustainable in the sense of the three pillars of sustainability (economic, environmental, and social) but must also function globally. This goes hand in hand with the need for intercultural acceptance of developed services and products. To achieve this, engineers, as the problem solvers of the future, must be able to work in intercultural teams on appropriate solutions, and be sensitive to intercultural perspectives. To equip the engineers of the future with the so-called future skills, teaching concepts are needed in which students can acquire these methods and competencies in application-oriented formats. The presented course "Applying Design Thinking - Sustainability, Innovation and Interculturality" was developed to teach future skills from the competency areas Digital Key Competencies, Classical Competencies and Transformative Competencies. The CDIO Standard 3.0, in particular the standards 5, 6, 7 and 8, was used as a guideline. The course aims to prepare engineering students from different disciplines and cultures for their future work in an international environment by combining a digital teaching format with an interdisciplinary, transdisciplinary and intercultural setting for solving sustainability challenges. The innovative moment lies in the digital application of design thinking and the inclusion of intercultural as well as trans- and interdisciplinary perspectives in innovation development processes. In this paper, the concept of the course will be presented in detail and the particularities of a digital implementation of design thinking will be addressed. Subsequently, the potentials and challenges will be reflected and practical advice for integrating design thinking in engineering education will be given.
In this work, the bioabsorbable materials, namely fibroin, polylactide acid (PLA), magnesium and magnesium oxide are investigated for their application as transient, resistive temperature detectors (RTD). For this purpose, a thin-film magnesium-based meander-like electrode is deposited onto a flexible, bioabsorbable substrate (fibroin or PLA) and encapsulated (passivated) by additional magnesium oxide layers on top and below the magnesium-based electrode. The morphology of different layered RTDs is analyzed by scanning electron microscopy. The sensor performance and lifetime of the RTD is characterized both under ambient atmospheric conditions between 30°C and 43°C, and wet tissue-like conditions with a constant temperature regime of 37°C. The latter triggers the degradation process of the magnesium-based layers. The 3-layers RTDs on a PLA substrate could achieve a lifetime of 8.5 h. These sensors also show the best sensor performance under ambient atmospheric conditions with a mean sensitivity of 0.48 Ω/°C ± 0.01 Ω/°C.
Familienbezogene Sozialleistungen sind wichtige Bestandteile eines Sozialstaats: Nicht nur helfen sie Kindern und Familien bei der Bewältigung ihres Alltags, vielmehr sichern sie ein ̈würdevolles Zusammenleben, gleichen in Teilen soziale Unterschiede aus und korrigieren ungleiche Startchancen. Chancengleichheit ist kein triviales Thema: Eine Gesellschaft, die auf sozialen Grundpfeilern aufbaut, muss ständig die Umsetzung dieses eigenen Anspruchs bewerten. Finanzielle Mittel, die deswegen angeboten werden, sind nur dann wirksam, wenn sie Betroffene erreichen.
Die Nicht-Inanspruchnahme von Sozialleistungen ist ein komplexes Problem. Als Ursache wird gemeinhin die Attraktivität der Leistungen genannt. Vielfach sind aber die Kommunikation und die Informationsbeschaffung entscheidende Faktoren, warum Hilfe ungenutzt bleibt. In dem Projekt ist demgemäß zu erörtern, wie über zeitgemäße digitale Instrumente das Angebot und die Leistungen der Familienkasse zugänglich, barrierearm und intuitiv gestaltet werden können.
Diese Bachelorarbeit befasst sich mit der digitalen Nachbildung eines Testgeländes sowie eines Schienenfahrzeugs in der Simulationsumgebung Gazebo. Der Schwerpunkt liegt auf der präzisen Abbildung der Umfeldsensorik anhand eines realen Schienenfahrzeuges. Ziel ist die Erzeugung äquivalenter Messdaten der Simulationsumgebung und des realen Schienenfahrzeuges unter gleichen Einsatzbedingungen. Dazu werden unterschiedliche Verfahren eingesetzt, um die Parameter der einzelnen Sensorik so zu konfigurieren, dass die Messergebnisse mit den Messdaten der realen Sensorik konvergieren.
Die Ergebnisse der Messdaten zeigen, dass obwohl die Simulationsumgebung einige physikalische Materialeigenschaften nicht berücksichtigt, eine präzise Abbildung der Sensorik und geometrischen Strukturen des Testgeländes möglich ist. Darüber hinaus ermöglicht die Kombination von Gazebo und ROS2 Integrationstests und die Entwicklung von Softwareanwendungen sowohl in der Simulation als auch auf dem realen Schienenfahrzeug. Eine realitätsnahe und reproduzierbare Auswertung der Sensormessdaten der Simulationsumgebung für Schienenfahrzeuge ist somit realisierbar.
VEKSLE
(2023)
Die beste Form der Nachhaltigkeit ist jahrzehntelange Freude. VEKSLE beschreibt eine Möbelkollektion, die sich in Zeiten des Überangebots und des ständigen Wohnraumwechsels anpasst. Die minimalistische Ästhetik mit hohem Sitzkomfort orientiert sich dabei an den Bedürfnissen von Verbraucher:innen und lässt sich im Laufe seiner Nutzungsperiode stetig an neue Einrichtungsstyles und Veränderungen anpassen. Als Verwandlungskünstler bereichert VEKSLE jeden Wohnraum. Die gesamte Serie ist unter Berücksichtigung der schnelllebigen und sich wandelnden Welt entworfen worden und beschreibt ein Konzept, bei dem sich alle Einzelteile kontinuierlich wechseln, pflegen und reparieren lassen. Die Kollektion ist den flexiblen Anforderungen des Menschen gewachsen, birgt für jeden die richtige Lösung und hinterlässt durch die Verwendung von natürlichen und recyclebaren Materialien nachhaltig Eindruck.