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Unternehmenskultur
(1993)
Inhaltsverzeichnis:
I. Lern- und Arbeitstechniken im 1. und im 10. Semester
II. Lern- und Arbeitstechniken als persönliches Selbstmanagement
III. Diskussionsfragen und -thesen
IV. Was heißt: Eigenverantwortung im Studium?
V. Eigenverantwortung als gelebte Freiheit von Studierenden
VI. Warum es unmöglich ist, Verantwortung an Studierende zu delegieren VII. Erziehungsauftrag: Studierende in ihrer Eigenverantwortung belassen VIII. Folgerungen für Lehrende IX. Folgerungen für Studierende
Von Daniel Düsentrieb zu Dagobert Duck. Trinationale Master Class in High-Tech Entrepreneurship
(2009)
Explorer CEOs: The effect of CEO career variety on large firms’ relative exploration orientation
(2018)
Prior studies demonstrate that firms need to make smart trade-off decisions between exploration and exploitation activities in order to increase performance. Chief executive officers (CEOs) are principal decision makers of a firm’s strategic posture. In this study, we theorize and empirically examine how relative exploration orientation of large publicly listed firms varies based on the career variety of their CEOs – that is, how diverse the professional experiences of executives were prior to them becoming CEOs. We further argue that the heterogeneity and structure of the top management team moderates the impact of CEO career variety on firms’ relative exploration orientation. Based on multisource secondary data for 318 S&P 500 firms from 2005 to 2015, we find that CEO career variety is positively associated with relative exploration orientation.
Interestingly, CEOs with high career varieties appear to be less effective in pursuing exploration, when they work with highly heterogeneous and structurally interdependent top management teams.
Many of today’s factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution.
This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance.