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Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.
Kartellrecht vs. Datenschutzrecht: Rechtsgrundlagen für die Datenverarbeitung in sozialen Netzwerken
(2023)
Optical Fibers as Dosimeter Detectors for Mixed Proton/Neutron Fields - A Biological Dosimeter
(2023)
In recent years, proton therapy has gained importance as a cancer treatment modality due to its conformality with the tumor and the sparing of healthy tissue. However, in the interaction of the protons with the beam line elements and patient tissues, potentially harmful secondary neutrons are always generated. To ensure that this neutron dose is as low as possible, treatment plans could be created to also account for and minimize the neutron dose. To monitor such a treatment plan, a compact, easy to use, and inexpensive dosimeter must be developed that not only measures the physical dose, but which can also distinguish between proton and neutron contributions. To that end, plastic optical fibers with scintillation materials (Gd₂O₂S:Tb, Gd₂O₂S:Eu, and YVO₄:Eu) were irradiated with protons and neutrons. It was confirmed that sensors with different scintillation materials have different sensitivities to protons and neutrons. A combination of these three scintillators can be used to build a detector array to create a biological dosimeter.
Anti-bias trainings are increasingly demanded and practiced in academia and industry to increase employees’ sensitivity to discrimination, racism, and diversity. Under the heading of “Diversity Management”, anti-bias trainings are mainly offered as one-off workshops intending to raise awareness of unconscious biases, create a diversity-affirming corporate culture, awake awareness of the potential of diversity, and ultimately enable the reflection of diversity in development processes. However, coming from childhood education, research and scientific articles on the sustainable effectiveness of anti-bias in adulthood, especially in academia, are very scarce. In order to fill this research gap, the paper explores how sustainable the effects of individual anti-bias trainings on the behavior of participants are. In order to investigate this, participant observation in a qualitative pre-post setting was conducted, analyzing anti-bias trainings in an academic context. Two observers actively participated in the training sessions and documented the activities and reflection processes of the participants. Overall, the results question the effectiveness of single anti-bias trainings and show that a target-group adaptive approach is mandatory due to the background of the approach in early childhood education. Therefore, it can be concluded that anti-bias work needs to be adapted to the target group’s needs and reality of life. Furthermore, the study reveals that single anti-bias trainings must be embedded in a holistic diversity management approach to stimulate sustainable reflection processes among the target group. This paper is one of the first to scientifically evaluate anti-bias training effectiveness, especially in engineering sciences and the university context.
Hydrogen peroxide (H₂O₂), a strong oxidizer, is a commonly used sterilization agent employed during aseptic food processing and medical applications. To assess the sterilization efficiency with H₂O₂, bacterial spores are common microbial systems due to their remarkable robustness against a wide variety of decontamination strategies. Despite their widespread use, there is, however, only little information about the detailed time-resolved mechanism underlying the oxidative spore death by H₂O₂. In this work, we investigate chemical and morphological changes of individual Bacillus atrophaeus spores undergoing oxidative damage using optical sensing with trapping Raman microscopy in real-time. The time-resolved experiments reveal that spore death involves two distinct phases: (i) an initial phase dominated by the fast release of dipicolinic acid (DPA), a major spore biomarker, which indicates the rupture of the spore’s core; and (ii) the oxidation of the remaining spore material resulting in the subsequent fragmentation of the spores’ coat. Simultaneous observation of the spore morphology by optical microscopy corroborates these mechanisms. The dependence of the onset of DPA release and the time constant of spore fragmentation on H₂O₂ shows that the formation of reactive oxygen species from H₂O₂ is the rate-limiting factor of oxidative spore death.
Im Verfahren gegen die Österreichische Post AG (Rs. C-300/21) befasste sich der EuGH erstmals mit dem in Art. 82 DS-GVO geregelten datenschutzrechtlichen Schadensersatzanspruch. Mit den Klarstellungen des EuGH verschieben sich die Probleme nun stärker zu den „klassischen“ Fragen des Schadensersatzrechts im Zivilprozess. Relevant sind dabei vor allem Aspekte der Darlegungs- und Beweislast und deren Besonderheiten mit Blick auf den Ersatz immaterieller Schäden. Der Beitrag fokussiert sich auf die Voraussetzungen und den dabei zu führenden Tatsachenbeweis bei der Klage des Betroffenen gegen den Verantwortlichen auf Ersatz immaterieller Schäden.
Melting probes are a proven tool for the exploration of thick ice layers and clean sampling of subglacial water on Earth. Their compact size and ease of operation also make them a key technology for the future exploration of icy moons in our Solar System, most prominently Europa and Enceladus. For both mission planning and hardware engineering, metrics such as efficiency and expected performance in terms of achievable speed, power requirements, and necessary heating power have to be known.
Theoretical studies aim at describing thermal losses on the one hand, while laboratory experiments and field tests allow an empirical investigation of the true performance on the other hand. To investigate the practical value of a performance model for the operational performance in extraterrestrial environments, we first contrast measured data from terrestrial field tests on temperate and polythermal glaciers with results from basic heat loss models and a melt trajectory model. For this purpose, we propose conventions for the determination of two different efficiencies that can be applied to both measured data and models. One definition of efficiency is related to the melting head only, while the other definition considers the melting probe as a whole. We also present methods to combine several sources of heat loss for probes with a circular cross-section, and to translate the geometry of probes with a non-circular cross-section to analyse them in the same way. The models were selected in a way that minimizes the need to make assumptions about unknown parameters of the probe or the ice environment.
The results indicate that currently used models do not yet reliably reproduce the performance of a probe under realistic conditions. Melting velocities and efficiencies are constantly overestimated by 15 to 50 % in the models, but qualitatively agree with the field test data. Hence, losses are observed, that are not yet covered and quantified by the available loss models. We find that the deviation increases with decreasing ice temperature. We suspect that this mismatch is mainly due to the too restrictive idealization of the probe model and the fact that the probe was not operated in an efficiency-optimized manner during the field tests. With respect to space mission engineering, we find that performance and efficiency models must be used with caution in unknown ice environments, as various ice parameters have a significant effect on the melting process. Some of these are difficult to estimate from afar.
We present the production of 58mCo on a small, 13 MeV medical cyclotron utilizing a siphon style liquid target system. Different concentrated iron(III)-nitrate solutions of natural isotopic distribution were irradiated at varying initial pressures and subsequently separated by solid phase extraction chromatography. The radio cobalt (58m/gCo and 56Co) was successfully produced with saturation activities of (0.35 ± 0.03) MBq μA−1 for 58mCo with a separation recovery of (75 ± 2) % of cobalt after one separation step utilizing LN-resin.
Die potenziellen Auswirkungen der Digitalisierung auf die Lehre sind seit langem Gegenstand ausführlicher Diskussionen innerhalb der Wirtschaftsinformatik (WI) (z. B. in Auth et al. 2021, Barton et al. 2019, Klotz et al. 2019). Nicht zuletzt der in nahezu allen Wirtschaftszweigen bestehende Mangel an qualifizierten Fachkräften lenkt den Diskurs auf einen verbesserten Zugang zu Bildung und gleichen Bildungschancen. Aus dieser Vision heraus und dem Schub der Digitalisierung entstehen Bildungskonzepte wie Open Educational Resources (OER), die gesellschaftlichen Problemen, wie dem des Fachkräftemangels, entgegenwirken sollen. Im Rahmen dieses Kurzbeitrags wird das Projekt WiLMo - "Wirtschaftsinformatik Lehr- und Lernmodule" vorgestellt. WiLMo wird im Rahmen von OERContent.nrw unter Beteiligung von sechs Hochschulen entwickelt und gefördert. Alle Projektbeteiligten arbeiten gemeinsam daran, einheitliche digitale Lehr- und Lernmaterialien im OER-Format für die Kernmodule der Wirtschaftsinformatik zu entwickeln und in garantiert hoher Qualität zur Verfügung zu stellen.
Like all preceding transformations of the manufacturing industry, the large-scale usage of production data will reshape the role of humans within the sociotechnical production ecosystem. To ensure that this transformation creates work systems in which employees are empowered, productive, healthy, and motivated, the transformation must be guided by principles of and research on human-centered work design. Specifically, measures must be taken at all levels of work design, ranging from (1) the work tasks to (2) the working conditions to (3) the organizational level and (4) the supra-organizational level. We present selected research across all four levels that showcase the opportunities and requirements that surface when striving for human-centered work design for the Internet of Production (IoP). (1) On the work task level, we illustrate the user-centered design of human-robot collaboration (HRC) and process planning in the composite industry as well as user-centered design factors for cognitive assistance systems. (2) On the working conditions level, we present a newly developed framework for the classification of HRC workplaces. (3) Moving to the organizational level, we show how corporate data can be used to facilitate best practice sharing in production networks, and we discuss the implications of the IoP for new leadership models. Finally, (4) on the supra-organizational level, we examine overarching ethical dimensions, investigating, e.g., how the new work contexts affect our understanding of responsibility and normative values such as autonomy and privacy. Overall, these interdisciplinary research perspectives highlight the importance and necessary scope of considering the human factor in the IoP.
Achieving the 17 Sustainable Development Goals (SDGs) set by the United Nations (UN) in 2015 requires global collaboration between different stakeholders. Industry, and in particular engineers who shape industrial developments, have a special role to play as they are confronted with the responsibility to holistically reflect sustainability in industrial processes. This means that, in addition to the technical specifications, engineers must also question the effects of their own actions on an ecological, economic and social level in order to ensure sustainable action and contribute to the achievement of the SDGs. However, this requires competencies that enable engineers to apply all three pillars of sustainability to their own field of activity and to understand the global impact of industrial processes. In this context, it is relevant to understand how industry already reflects sustainability and to identify competences needed for sustainable development.
The management of knowledge in organizations considers both established long-term processes and cooperation in agile project teams. Since knowledge can be both tacit and explicit, its transfer from the individual to the organizational knowledge base poses a challenge in organizations. This challenge increases when the fluctuation of knowledge carriers is exceptionally high. Especially in large projects in which external consultants are involved, there is a risk that critical, company-relevant knowledge generated in the project will leave the company with the external knowledge carrier and thus be lost. In this paper, we show the advantages of an early warning system for knowledge management to avoid this loss. In particular, the potential of visual analytics in the context of knowledge management systems is presented and discussed. We present a project for the development of a business-critical software system and discuss the first implementations and results.
Ein neues tragendes, lagenweise aufgebautes Holzbau-Wandsystem und seine ökonomische und statische Entwicklung werden vorgestellt. Randbedingungen wie Nachhaltigkeit, Ressourceneffizienz und eine beanspruchungsadaptive Konstruktionsweise sind für diese innovative Bauteilentwicklung von zentraler Bedeutung. Eine wesentliche Herausforderung ist die Herstellung der Verbindung der Lagen untereinander zu einem bauphysikalisch und statisch leistungsfähigen Wandsystem. Die Tragfähigkeit und Steifigkeit verschiedener Verbindungsvarianten wurden ebenso wie die Eigenschaften der Wandelemente analytisch, numerisch und experimentell untersucht.
Im Zentrum von Wien befindet sich in einem ehemaligen Flakturm aus dem 2. Weltkrieg, das Haus des Meeres. Auf ca 5000m2 beherbergen sie ca. 10.000 Tiere. Der Fokus liegt dabei auf die Unterwasserwelt und bietet einen ausgiebigen Einblick in die Welt der Meere. Das neue Erscheinungsbild positioniert die private und gemeinnützige Einrichtung sowohl als Ort des Zusammenkommens als auch der Wissensvermittlung. Dabei soll das Designkonzept vor dem Betreten des Zoos seine besondere Baukonstruktion aufzeigen und von Anfang an die Tiefe sowie Tiefenzonen der Meere einbeziehen. Damit distanzieren sie sich entscheidend von ähnlichen Institutionen. Inspiriert von der Teilung zwischen der Oberfläche und dem Meer, entstand eine feine abstrakte Skala. Diese visualisiert den Meeresspiegel mit seiner Tiefe und dient medienübergreifend als Orientierungshilfe.
Wir werden alle eines Tages sterben. Obwohl – oder gerade weil – der Tod ein unausweichlicher Teil unseres Lebens ist, schreckt uns die Konversation über ihn und all seine Facetten ab, und die Furcht vor unserem eventuellen Ende bleibt bestehen. Jene Ehrfurcht hindert uns daran, das Ableben als mehr als nur den deprimierenden finalen Abschnitt unseres Seins zu betrachten. In ""Death & Decay"" wird sich mit den weniger bekannten Seiten des Todes auseinandergesetzt, denn das Ende unserer Existenz ist nicht gleich das Ende unserer Geschichte. Von kultureller Symbolik bis zu Tod unter unüblichen Umständen – ""Death & Decay"" nimmt Sie mit die Seiten des Todes kennenzulernen, die den meisten verborgen bleiben oder mit denen wir nie rechnen würden.
Die Bachelorarbeit beschäftigte sich mit der Integration von künstlicher Intelligenz (KI) in softwarebasierte Lösungen und hatte das Ziel, ein prototypisches Lösungsmodell zu entwickeln. Dabei wurde das User-Experience-Designverfahren angewendet, um eine neue innovative Arbeitsweise zu schaffen, die KI-gestützte Produktentwicklungsprozesse umfasst.