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Die potenziellen Auswirkungen der Digitalisierung auf die Lehre sind seit langem Gegenstand ausführlicher Diskussionen innerhalb der Wirtschaftsinformatik (WI) (z. B. in Auth et al. 2021, Barton et al. 2019, Klotz et al. 2019). Nicht zuletzt der in nahezu allen Wirtschaftszweigen bestehende Mangel an qualifizierten Fachkräften lenkt den Diskurs auf einen verbesserten Zugang zu Bildung und gleichen Bildungschancen. Aus dieser Vision heraus und dem Schub der Digitalisierung entstehen Bildungskonzepte wie Open Educational Resources (OER), die gesellschaftlichen Problemen, wie dem des Fachkräftemangels, entgegenwirken sollen. Im Rahmen dieses Kurzbeitrags wird das Projekt WiLMo - "Wirtschaftsinformatik Lehr- und Lernmodule" vorgestellt. WiLMo wird im Rahmen von OERContent.nrw unter Beteiligung von sechs Hochschulen entwickelt und gefördert. Alle Projektbeteiligten arbeiten gemeinsam daran, einheitliche digitale Lehr- und Lernmaterialien im OER-Format für die Kernmodule der Wirtschaftsinformatik zu entwickeln und in garantiert hoher Qualität zur Verfügung zu stellen.
The RoboCup Logistics League (RCLL) is a robotics competition in a production logistics scenario in the context of a Smart Factory. In the competition, a team of three robots needs to assemble products to fulfill various orders that are requested online during the game. This year, the Carologistics team was able to win the competition with a new approach to multi-agent coordination as well as significant changes to the robot’s perception unit and a pragmatic network setup using the cellular network instead of WiFi. In this paper, we describe the major components of our approach with a focus on the changes compared to the last physical competition in 2019.
The management of knowledge in organizations considers both established long-term processes and cooperation in agile project teams. Since knowledge can be both tacit and explicit, its transfer from the individual to the organizational knowledge base poses a challenge in organizations. This challenge increases when the fluctuation of knowledge carriers is exceptionally high. Especially in large projects in which external consultants are involved, there is a risk that critical, company-relevant knowledge generated in the project will leave the company with the external knowledge carrier and thus be lost. In this paper, we show the advantages of an early warning system for knowledge management to avoid this loss. In particular, the potential of visual analytics in the context of knowledge management systems is presented and discussed. We present a project for the development of a business-critical software system and discuss the first implementations and results.
Due to the increasing complexity of software projects, software development is becoming more and more dependent on teams. The quality of this teamwork can vary depending on the team composition, as teams are always a combination of different skills and personality types. This paper aims to answer the question of how to describe a software development team and what influence the personality of the team members has on the team dynamics. For this purpose, a systematic literature review (n=48) and a literature search with the AI research assistant Elicit (n=20) were conducted. Result: A person’s personality significantly shapes his or her thinking and actions, which in turn influences his or her behavior in software development teams. It has been shown that team performance and satisfaction can be strongly influenced by personality. The quality of communication and the likelihood of conflict can also be attributed to personality.