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Plasma-Spritzen
(1991)
Thematisch widmet sich das Projekt Coolplan- AIR der Fortentwicklung und Feldvalidierung eines Berechnungs- und Auslegungstools zur energieeffizienten Kühlung von Gebäuden mit luftgestützten Systemen. Neben dem Aufbau und der Weiterentwicklung von Simulationsmodellen erfolgen Vermessungen der Gesamtsysteme anhand von Praxisanlagen im Feld. Der Schwerpunkt des Projekts liegt auf der Vermessung, Simulation und Integration rein luftgestützter Kühltechnologien. Im Bereich der Kälteerzeugung wurden Luft‐ Luft‐ Wärmepumpen, Anlagen zur adiabaten Kühlung bzw. offene Kühltürme und VRF‐ Multisplit‐ Systeme (Variable Refrigerant Flow) im Feld bzw. auf dem Teststand der HSD vermessen. Die Komponentenmodelle werden in die Matlab/Simulink‐ Toolbox CARNOT integriert und anschließend auf Basis der zuvor erhaltenen Messdaten validiert.
Einerseits erlauben die Messungen das Betriebsverhalten von Anlagenkomponenten zu analysieren. Andererseits soll mit der Vermessung im Feld geprüft werden, inwieweit die Simulationsmodelle, welche im Vorgängerprojekt aus Prüfstandmessungen entwickelt wurden, auch für größere Geräteleistungen Gültigkeit besitzen. Die entwickelten und implementierten Systeme, bestehend aus verschiedensten Anlagenmodellen und Regelungskomponenten, werden geprüft und dahingehend qualifiziert, dass sie in Standard- Auslegungstools zuverlässig verwendet werden können.
Zusätzlich wird ein energetisches Monitoring eines Hörsaalgebäudes am Campus Jülich durchgeführt, das u. a. zur Validierung der Kühllastberechnungen in gängigen Simulationsmodelle genutzt werden kann.
New coupled finite-infinite element approach for wave propagation simulation of unbounded soil media
(2014)
Digital start-ups are perceived as an engine for innovation and job promotor. While success factors for non-IT start-ups have already been extensively researched, this study sheds light on digital entrepreneurs, whose business model relies primarily on services based on digital technologies. Applying the Grounded Theory method, we identify relevant environmental success factors for digital entrepreneurs. The study’s research contribution is threefold. First, we provide 16 relevant and less relevant environmental success factors, which enables a comparison with prior identified factors. We found out that several prior environmental success factors, such as accessibility to transportation or the availability of land and facilities are less relevant for a digital entrepreneur. Second, we derive and discuss hypotheses for the influence of these factors on digital start-up success. Third, we present a theoretical model that lays the foundation for explaining the environmental influence on digital
entrepreneurship success.
Process mining gets more and more attention even outside large enterprises and can be a major benefit for small and medium sized enterprises (SMEs) to gain competitive advantages. Applying process mining is challenging, particularly for SMEs because they have less resources and process maturity. So far, IS researchers analyzed process mining challenges with a focus on larger companies. This paper investigates the application of process mining by means of a case study and sheds light into the particular challenges of an IT SME. The results reveal 13 SME process mining challenges and seven guidelines to address them. In this way, the paper contributes to the understanding of process mining application in SME and shows similarities and differences to larger companies.
Gamification and gamified information systems (GIS) apply video game elements to encourage the work on boring and everyday tasks. Meanwhile, several research works provide evidence that gamification increases efficiency and effectivity of such tasks. The paper at hand investigates the health care sector, which is challenged with cost pressure and suffers in process efficiency. We hypothesize that GIS may improve the efficiency and quality of care processes. By applying an interview-based content analysis, the paper at hand evaluates gamification elements in an assisted living environment and provides three research contributions. First, insights into relevant GIS affordances and application examples for assisted living facilities are given. Second, assisted living experts evaluate GIS design guidelines. Both the relevant affordances and design principles comprise a basis for the development of a GIS for social workers in assisted living facilities. Third, potential adoption barriers and design guidelines for GIS in assisted living are presented.
A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived.
Generating synthetic LiDAR point cloud data for object detection using the Unreal Game Engine
(2024)
Object detection based on artificial intelligence is ubiquitous in today’s computer vision research and application. The training of the neural networks for object detection requires large and high-quality datasets. Besides datasets based on image data, datasets derived from point clouds offer several advantages. However, training datasets are sparse and their generation requires a lot of effort, especially in industrial domains. A solution to this issue offers the generation of synthetic point cloud data. Based on the design science research method, the work at hand proposes an approach and its instantiation for generating synthetic point cloud data based on the Unreal Engine. The point cloud quality is evaluated by comparing the synthetic cloud to a real-world point cloud. Within a practical example the applicability of the Unreal Game engine for synthetic point cloud generation could be successfully demonstrated.
Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived.
The popularity of social media and particularly Instagram grows steadily. People use the different platforms to share pictures as well as videos and to communicate with friends. The potential of social media platforms is also being used for marketing purposes and for selling products. While for Facebook and other online social media platforms the purchase decision factors are investigated several times, Instagram stores remain mainly unattended so far. The present research work closes this gap and sheds light into decisive factors for purchasing products offered in Instagram stores. A theoretical research model, which contains selected constructs that are assumed to have a significant influence on Instagram user´s purchase intention, is developed. The hypotheses are evaluated by applying structural equation modelling on survey data containing 127 relevant participants. The results of the study reveal that ‘trust’, ‘personal recommendation’, and ‘usability’ significantly influences user’s buying intention in Instagram stores.