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Digitalisierung macht’s möglich: mittlerweile beziehen sich Designer:innen in ihrer Konzeptentwicklung immer häufiger auf Referenzdesigns. Sie picken sich die Eigenschaften aus ihnen heraus, von denen sie sich die größte Marktfähigkeit versprechen, und basteln sie zu einem neuen Produkt zusammen. Voilà.
Doch wie unkonventionell kann Design noch sein? Wie viel Luft bleibt der Kreativität unter dem immer enger geschnürten Korsett der Marktfähigkeit?
Alexej Kaspor eröffnet die Diskussion mit einem provokanten Projekt, das einen kritischen Blick in die Zukunft des Industriedesigns wirft.
Dazu fasst er gängige Designprogramme in einer Software zusammen und verbindet sie mit einer künstlichen Intelligenz, die die aktuelle Entwicklung digital rationalisieren und auf die Spitze treiben soll.
Diese führt Meta-Analysen über das Nutzungsverhalten durch und prüft damit Frameworks von Referenzdesigns auf ihre Vermarktbarkeit. Aus diesen entwickelt sie dann Gestaltungsvorschläge, ohne beim Seiltanz zwischen Trendhörigkeit und Scheinindividualismus aus dem Gleichgewicht zu kommen. Innerhalb von Sekunden werden den Designer:innen perfekte Vorschläge übers Metaverse simuliert. Auf dem Silbertablett serviert, übersichtlich und gefährlich einfach. Bereit, kombiniert und in Produktion gebracht zu werden.
Auch mit dem Tracking der KI kann niemand mithalten: um immer am Puls der Zeit zu bleiben, benachrichtigt sie die Designer:innen in Echtzeit über die neuesten Innovationen und Trends.
Ressourcenraubendes Herumprobieren in CAD-Programmen gehört also der Vergangenheit an. Das Programm schafft Abhilfe, und verspricht dabei auch noch die höchste Effizienz, konkret: garantiertes Kapital.
Schlagende Argumente, die die Schwächen der Konsumgesellschaft und Kommerzialisierung gezielt ausgenutzen. Es entsteht die perfekte Marketingmaßnahme, ein genialer Treiber für den Turbokapitalismus. Kram, den niemand braucht und zynische Statussymbole inklusive.
Der Stolz der geltungsbedürftigen Designer:innen wird dabei selbstverständlich nicht untergraben. Sie sollen mitziehen. Mit zahlreichen Notches wird der Erfolg und die Konkurrenzfähigkeit des Produkts prognostiziert und ihnen Honig ums Maul geschmiert.
Die beklemmende Vorahnung wird sich bestätigen. Schritt für Schritt enteignet die KI den Designer:innen ihre Kreativität, bis sie nicht mehr sind als die Kurator:innen berechenbarer Produktkonzepte. Der Spätkapitalismus hat sie in der Mangel.
Versprochen: diese Arbeit lässt niemanden kalt.
Die Facetten Hamburgs
(2022)
Im Rahmen dieser Masterarbeit entsteht ein neues Erscheinungsbild für die "Stiftung Historische Museen Hamburg". Dabei wurde ein medienübergreifendes Gestaltungskonzept entwickelt, welches dazu dienen soll, die Stiftung und deren musealen Einrichtungen modern, aussagekräftig und repräsentativ neu aufleben zu lassen, als auch das Interesse unserer Gesellschaft für Kunst, Kultur und Geschichte zu wecken und damit die Zielgruppe zu erweitern. Hierzu wurde das Corporate Design neu entwickelt, minimalisiert und modernisiert. Durch den aufgeräumten und organisierten digitalen Auftritt gelangen Interessenten schneller und gezielter zu Informationen über die Stiftung, die einzelnen Museen und deren Programm und Ausstellungen. Zusätzlich dienen als weiterführende Informationsquellen neu getslatete analoge Medien in Form von Plakaten, Flyern, Broschüren und Eintrittskarten. Weitestgehend wurde das Corporate Design in den urbanen Lebensraum der Stadt Hamburg integriert und neu interpretiert. Aus dem Gestaltungskonzept lässt sich ebenfalls ein neues Leitsystem zur besseren Orientierung in den Museen ableiten. Das Designkonzept zieht sich wie ein roter Faden durch alle Medien, um eine Einheit und einen Wiedererkennungswert zu schaffen und seriös und informativ zu wirken. Das Projekt ist rein fiktiv.
Eine Applikation für die soziale Interaktion zwischen Teams und Arbeitnehmern eines Unternehmens, welche Remote und/oder Hybrid arbeiten.
Wissen teilen, Weiterbilden, Wohlfühlen
In den letzten zwei Jahren kam es auf Grund der Corona-Pandemie, trotz der vielen Kommunikationsmöglichkeiten, im Privat-, sowie Arbeitsleben zu erheblichen sozialen Einschränkungen.
Genau hier setzt die Applikation „Companion“ an, um dem Arbeitnehmer das In-Office-Gefühl auch Remote übersetzen zu können. Der Arbeitnehmer kann mit seinen Kollegen sozialisieren, diese besser kennenlernen und wird zusätzlich durch Events und Workshops professionell weitergebildet.
Kleidung umgibt den menschlichen Körper seit etwa 75.000 Jahren. Seitdem dient sie dabei längst mehr nur als Schutz, sondern ist zu einem wichtigen Kommunikationsmittel geworden. Vor allem Identität spielte schon immer eine wichtige Rolle in ihrer Funktion. Im 15. Jahrhundert entstand die erste Uniform, die durch identische Kleidung Zusammengehörigkeit vermitteln sollte. Dieses Konzept findet heute in der Corporate Fashion, Berufskleidung und zivilen Kontexten Verwendung und vermittelt nebenher Visionen und Philosophien der Corporate Identities. In dieser Arbeit wurde eine tiefgehende Recherche über die Geschichte, Funktion und Wirkung von Uniformen betrieben und Kategorien untersucht, in die sich diese einteilen lassen. Anschließend wurden die Ergebnisse in einem ausgewählten Layout als Buch zusammengefasst und mit Portraits uniformtragender Menschen unterstützt. Abschließend folgt ein Leitfaden, der eine gezielte Gestaltung von Uniformen ermöglicht.
Self Made Man
(2022)
Selbst in unserer heutigen, modernen Gesellschaft gehört das Thema ‚Transgender‘ noch für einige Menschen zu den Tabuthemen. Transgender sind Menschen, bei denen die gefühlte, geschlechtliche Identität nicht mit dem bei der Geburt zugewiesenem, körperlichem Geschlecht übereinstimmt. Dabei definiert sich die Geschlechterrolle nicht nur durch die Sexualität, sondern durch die ganze Persönlichkeit eines Menschen. Trans* Personen wollen in erster Linie von der Gesellschaft als Menschen akzeptiert werden. Eine erfolgte oder angestrebte Geschlechtsumwandlung ist damit nicht zwingend verbunden. Das Projekt soll zeigen, dass Trans*Personen Menschen sind wie jeder andere auch. Es geht nicht um die Sexualität sondern um den Menschen und seine Geschichte. Mithilfe des Bildbandes soll man die Person “Jay Moch“ ohne Vorurteile gegenüber dem Thema “Transgeschlechtlichkeit“ kennenlernen. Am Anfang lernt man einen jungen Mann kennen, der gerne ins Fitnessstudio geht und Shisha raucht. Je tiefer man das Buch durchblättert und hinschaut, desto mehr erfährt man über seine inspirierende Lebensgeschichte und die Umwandlung zum Mann.
Die Geschichte des Designs ist gesäumt von Auseinandersetzungen. Debattiert wird unter Berufsgenossen, in Interessensverbänden, zwischen Wettbewerbern und nicht zuletzt an Hochschulen; als Foren dienen zum Beispiel Zeitungen, Konferenzen oder Gerichtssäle. Doch welche Gründe gibt es für Streit über Design? Die Kontroversen beschränken sich keineswegs auf die Ästhetik von Artefakten. Auch haben wir es trotz der Vielfalt an Streitfällen nicht mit einem unüberschaubaren Feld von zusammenhanglosen Einzelereignissen zu tun. Wie das vorliegende Buch anhand historischer Kontroversen zeigt, lassen sich im Bereich der Gestaltung Streitkategorien identifizieren. Die Diskursanalyse verrät, dass sich die Konfliktursachen im Verlauf der Designhistorie kaum verändern. So haben die angeführten Dispute erstaunliche Ähnlichkeit mit aktuellen Debatten im Fach. Sie sind Lehrstücke und können dazu anregen, eine Streitkultur im Design zu etablieren, die sich davon distanziert, den Meinungsgegner in ein politisches Lager zu ›verräumen‹.
Die Arbeit „Modularität im Caravaning“ befasst sich mit der konzeptionellen und gestalterischen Ausarbeitung eines Interior-Systems nach dem Vorbild modularer Bauweise für die Anwendung in mobilen Reisewägen.
Das Projekt steht im Kontext einer Diskrepanz zwischen den unflexiblen Ausstattungen gängiger Reisewägen und den Nutzeranforderungen nach einer anpassungsfähigen Einrichtung.
Die Lebenszeit eines Wohnwagens liegt im Durchschnitt zwischen 25-30 Jahren. In dieser Zeitspanne durchlaufen die Nutzer unterschiedliche Lebensphasen, aus denen sich neue Nutzungsszenarien ergeben können. Die festverklebten und verschraubten Einrichtungen bestehender Caravankonzepte stehen einer flexiblen Umgestaltung des Innenraumes nach den Bedürfnissen der Nutzer jedoch entgegen und erschweren darüber hinaus Reparaturen und das Recycling am Produktlebensende.
Die Covid-19 Pandemie hat den Caravan-Trend weiterhin verstärkt. Die Digitalisierung und eine ortsungebundene Arbeit schafft neue Nutzungsszenarien in dem der Caravan als Office-Camper zum Einsatz kommt.
Das Interior-system „CAMO“ ermöglicht es Nutzern Veränderungen des Innenraumes vorzunehmen, indem Modulkörper gemäß einer Rasterung in dem Innenraum an Boden- und Wandschienen flexibel angeordnet und befestigt werden können.
Die Nutzer gewinnen mehr Autonomie in der Mitgestaltung des Umfeldes, indem er das Interior nach seinen Bedürfnissen anpassen kann. Die trennbaren Modulbaukörper aus recycelfähigen Materialien ermöglichen überdies eine verbesserte Reparierbarkeit und erleichtern die Zurückführung in den Stoffkreislauf am Produktlebensende.
Das modulare Interior-System „CAMO“ beantwortet das Bedürfnis nach einer flexiblen Inneneinrichtung, die sich an die wandelnden Nutzungsszenarien anpasst.
Garderobe- ist ein Möbelstück, dessen Nutzungsbedingungen alleine von den Jahreszeiten und dem Wetter bestimmt werden. Mit dem Wechsel der Saison verändert sich auch unsere Garderobe. Garderobe ist auch erstes Erscheinungsbild eines Zuhauses, welches vieles über deren Bewohner verrät. Goodays ist eine erweiterungsfähige und nach dem Wetter/Zweck veränderbare Station. Es gibt Feuchtigkeit und Schmutz orientierte Flächen und lüftungsfähige Räume, um Gerüche zu vermeiden. Die Dimensionen sind flexibel, was nicht viel Platz und Lichtfang wegnimmt. Die Tiefe des Möbelstückes entspricht den notwendigen Kleidern und Schuhmaßen. Verschiede Bestandteile der Kollektion unterstützen bei der Forderung zur Ruhe und verringern den visuellen Lärm. Geschlossene Stauräume sorgen für mehr Ordnung und Neutralität. Die Station bietet Komfort in der Form von Sitzfläche und ausreichender Ablagefläche.
Upcoming gasoline engines should run with a larger number of fuels beginning from petrol over methanol up to gas by a wide range of compression ratios and a homogeneous charge. In this article, the microwave (MW) spark plug, based on a high-speed frequency hopping system, is introduced as a solution, which can support a nitrogen compression ratio up to 1:39 in a chamber and more. First, an overview of the high-speed frequency hopping MW ignition and operation system as well as the large number of applications are presented. Both gives an understanding of this new base technology for MW plasma generation. Focus of the theoretical part is the explanation of the internal construction of the spark plug, on the achievable of the high voltage generation as well as the high efficiency to hold the plasma. In detail, the development process starting with circuit simulations and ending with the numerical multiphysics field simulations is described. The concept is evaluated with a reference prototype covering the frequency range between 2.40 and 2.48 GHz and working over a large power range from 20 to 200 W. A larger number of different measurements starting by vector hot-S11 measurements and ending by combined working scenarios out of hot temperature, high pressure and charge motion are winding up the article. The limits for the successful pressure tests were given by the pressure chamber. Pressures ranged from 1 to 39 bar and charge motion up to 25 m/s as well as temperatures from 30◦ to 125◦.
Eye movement modelling examples (EMME) are instructional videos that display a
teacher’s eye movements as “gaze cursor” (e.g. a moving dot) superimposed on the
learning task. This study investigated if previous findings on the beneficial effects of EMME would extend to online lecture videos and compared the effects of displaying the teacher’s gaze cursor with displaying the more traditional mouse cursor as a tool to guide learners’ attention. Novices (N = 124) studied a pre-recorded video lecture on how to model business processes in a 2 (mouse cursor absent/present) × 2 (gaze cursor absent/present) between-subjects design. Unexpectedly, we did not find significant effects of the presence of gaze or mouse cursors on mental effort and learning. However, participants who watched videos with the gaze cursor found it easier to follow the teacher. Overall, participants responded positively to the gaze cursor, especially when the mouse cursor was not displayed in the video.
Wettbewerbsregeln (§§ 24-27)
(2022)
Following the recent successful landings and occasional re-awakenings of PHILAE, the lander carried aboard ROSETTA to comet 67P/Churyumov-Gerasimenko, and the launch of the Mobile Asteroid Surface Scout, MASCOT, aboard the HAYABUSA2 space probe to asteroid (162173) Ryugu we present an overview of the characteristics and peculiarities of small spacecraft missions to small solar system bodies (SSSB). Their main purpose is planetary science which is transitioning from a ‘pure’ science of observation of the distant to one also supporting in-situ applications relevant for life on Earth. Here we focus on missions at the interface of SSSB science and planetary defence applications. We provide a brief overview of small spacecraft SSSB missions and on this background present recent missions, projects and related studies at the German Aerospace Center, DLR, that contribute to the worldwide planetary defence community. These range from Earth orbit technology demonstrators to active science missions in interplanetary space. We provide a summary of experience from recently flown missions with DLR participation as well as a number of studies. These include PHILAE, the lander of ESA’s ROSETTA comet rendezvous mission now on the surface of comet 67P/Churyumov-Gerasimenko, and the Mobile Asteroid Surface Scout, MASCOT, now in cruise to the ~1 km diameter C-type near-Earth asteroid (162173) Ryugu aboard the Japanese sample-return probe HAYABUSA2. We introduce the differences between the conventional methods employed in the design, integration and testing of large spacecraft and the new approaches developed by small spacecraft projects. We expect that the practical experience that can be gained from projects on extremely compressed timelines or with high-intensity operation phases on a newly explored small solar system body can contribute significantly to the study, preparation and realization of future planetary defence related missions. One is AIDA (Asteroid Impact & Deflection Assessment), a joint effort of ESA, JHU/APL, NASA, OCA and DLR, combining JHU/APL’s DART (Double Asteroid Redirection Test) and ESA’s AIM (Asteroid Impact Monitor) spacecraft in a mission towards near-Earth binary asteroid system (65803) Didymos. DLR is currently applying MASCOT heritage and lessons learned to the design of MASCOT2, a lander for the AIM mission to support a bistatic low frequency radar experiment with PHILAE/ROSETTA CONSERT heritage to explore the inner structure of Didymoon which is the designated impact target for DART.
We present the novel concept of a combined drilling and melting probe for subsurface ice research. This probe, named “IceMole”, is currently developed, built, and tested at the FH Aachen University of Applied Sciences’ Astronautical Laboratory. Here, we describe its first prototype design and report the results of its field tests on the Swiss Morteratsch glacier. Although the IceMole design is currently adapted to terrestrial glaciers and ice shields, it may later be modified for the subsurface in-situ investigation of extraterrestrial ice, e.g., on Mars, Europa, and Enceladus. If life exists on those bodies, it may be present in the ice (as life can also be found in the deep ice of Earth).
Interplanetary trajectories for low-thrust spacecraft are often characterized by multiple revolutions around the sun. Unfortunately, the convergence of traditional trajectory optimizers that are based on numerical optimal control methods depends strongly on an adequate initial guess for the control function (if a direct method is used) or for the starting values of the adjoint vector (if an indirect method is used). Especially when many revolutions around the sun are re-
quired, trajectory optimization becomes a very difficult and time-consuming task that involves a lot of experience and expert knowledge in astrodynamics and optimal control theory, because an adequate initial guess is extremely hard to find. Evolutionary neurocontrol (ENC) was proposed as a smart method for low-thrust trajectory optimization that fuses artificial neural networks and evolutionary algorithms to so-called evolutionary neurocontrollers (ENCs) [1]. Inspired by natural archetypes, ENC attacks the trajectoryoptimization problem from the perspective of artificial intelligence and machine learning, a perspective that is quite different from that of optimal control theory. Within the context of ENC, a trajectory is regarded as the result of a spacecraft steering strategy that maps permanently the actual spacecraft state and the actual target state onto the actual spacecraft control vector. This way, the problem of searching the optimal spacecraft trajectory is equivalent to the problem of searching (or "learning") the optimal spacecraft steering strategy. An artificial neural network is used to implement such a spacecraft steering strategy. It can be regarded as a parameterized function (the network function) that is defined by the internal network parameters. Therefore, each distinct set of network parameters defines a different network function and thus a different steering strategy. The problem of searching the optimal steering strategy is now equivalent to the problem of searching the optimal set of network parameters. Evolutionary algorithms that work on a population of (artificial) chromosomes are used to find the optimal network parameters, because the parameters can be easily mapped onto a chromosome. The trajectory optimization problem is solved when the optimal chromosome is found. A comparison of solar sail trajectories that have been published by others [2, 3, 4, 5] with ENC-trajectories has shown that ENCs can be successfully applied for near-globally optimal spacecraft control [1, 6] and that they are able to find trajectories that are closer to the (unknown) global optimum, because they explore the trajectory search space more exhaustively than a human expert can do. The obtained trajectories are fairly accurate with respect to the terminal constraint. If a more accurate trajectory is required, the ENC-solution can be used as an initial guess for a local trajectory optimization method. Using ENC, low-thrust trajectories can be optimized without an initial guess and without expert attendance.
Here, new results for nuclear electric spacecraft and for solar sail spacecraft are presented and it will be shown that ENCs find very good trajectories even for very difficult problems. Trajectory optimization results are presented for 1. NASA's Solar Polar Imager Mission, a mission to attain a highly inclined close solar orbit with a solar sail [7] 2. a mission to de ect asteroid Apophis with a solar sail from a retrograde orbit with a very-high velocity impact [8, 9] 3. JPL's \2nd Global Trajectory Optimization Competition", a grand tour to visit four asteroids from different classes with a NEP spacecraft
his report summarizes the results of a workshop on Groupware related task design which took place at the International Conference on Supporting Group Work Group'99, Arizona, from 14 th to 17 th November 1999.
The workshop was addressed to people from different
viewpoints, backgrounds, and domains:
- Researchers dealing with questions of task analysis
and task modeling for Groupware application from an
academic point of view. They may contribute modelbased design
approaches or theoretically oriented
work
- Practitioners with experience in the design and
everyday use of groupware systems. They might refer
to the practical side of the topic: "real" tasks, "real"
problems, "real" users, etc.
Digital start-ups are perceived as an engine for innovation and job promotor. While success factors for non-IT start-ups have already been extensively researched, this study sheds light on digital entrepreneurs, whose business model relies primarily on services based on digital technologies. Applying the Grounded Theory method, we identify relevant environmental success factors for digital entrepreneurs. The study’s research contribution is threefold. First, we provide 16 relevant and less relevant environmental success factors, which enables a comparison with prior identified factors. We found out that several prior environmental success factors, such as accessibility to transportation or the availability of land and facilities are less relevant for a digital entrepreneur. Second, we derive and discuss hypotheses for the influence of these factors on digital start-up success. Third, we present a theoretical model that lays the foundation for explaining the environmental influence on digital
entrepreneurship success.
A laser-enhanced solar sail is a solar sail that is not solely propelled by solar radiation but additionally by a laser beam that illuminates the sail. This way, the propulsive acceleration of the sail results from the combined action of the solar and the laser radiation pressure onto the sail. The potential source of the laser beam is a laser satellite that coverts solar power (in the inner solar system) or nuclear power (in the outer solar system) into laser power. Such a laser satellite (or many of them) can orbit anywhere in the solar system and its optimal orbit (or their optimal orbits) for a given mission is a subject for future research. This contribution provides the model for an ideal laser-enhanced solar sail and investigates how a laser can enhance the thrusting capability of such a sail. The term ”ideal” means that the solar sail is assumed to be perfectly reflecting and that the laser beam is assumed to have a constant areal power density over the whole sail area. Since a laser beam has a limited divergence, it can provide radiation pressure at much larger solar distances and increase the radiation pressure force into the desired direction. Therefore, laser-enhanced solar sails may make missions feasible, that would otherwise have prohibitively long flight times, e.g. rendezvous missions in the outer solar system. This contribution will also analyze exemplary mission scenarios and present optimial trajectories without laying too much emphasis on the design and operations of the laser satellites. If the mission studies conclude that laser-enhanced solar sails would have advantages with respect to ”traditional” solar sails, a detailed study of the laser satellites and the whole system architecture would be the second next step
Physical interaction with small solar system bodies (SSSB) is key for in-situ resource utilization (ISRU). The design of mining missions requires good understanding of SSSB properties, including composition, surface and interior structure, and thermal environment. But as the saying goes "If you've seen one asteroid, you've seen one Asteroid": Although some patterns may begin to appear, a stable and reliable scheme of SSSB classification still has to be evolved. Identified commonalities would enable generic ISRU technology and spacecraft design approaches with a high degree of re-use. Strategic approaches require much broader in-depth characterization of the SSSB populations of interest to the ISRU community. The DLR-ESTEC GOSSAMER Roadmap Science Working Groups identified target-flexible Multiple Near-Earth asteroid (NEA) Rendezvous (MNR) as one of the missions only feasible with solar sail propulsion, showed the ability to access any inclination and a wide range of heliocentric distances as well as continuous operation close to Earth's orbit where low delta-v objects reside.
The search for life on Mars and in the Solar System - strategies, logistics and infrastructures
(2018)
The question "Are we alone in the Universe?" is perhaps the most fundamental one that affects mankind. How can we address the search for life in our Solar System? Mars, Enceladus and Europa are the focus of the search for life outside the terrestrial biosphere. While it is more likely to find remnants of life (fossils of extinct life) on Mars because of its past short time window of the surface habitability, it is probably more likely to find traces of extant life on the icy moons and ocean worlds of Jupiter and Saturn. Nevertheless, even on Mars there could still be a chance to find extant life in niches near to the surface or in just discovered subglacial lakes beneath the South Pole ice cap. Here, the different approaches for the detection of traces of life in the form of biosignatures including pre-biotic molecules will be presented. We will outline the required infrastructure for this enterprise and give examples of future mission concepts to investigate the presence of life on other planets and moons. Finally, we will provide suggestions on methods, techniques, operations and strategies for preparation and realization of future life detection missions.
For now, the Planetary Defense Conference Exercise 2021's incoming fictitious(!), asteroid, 2021 PDC, seems headed for impact on October 20th, 2021, exactly 6 months after its discovery. Today (April 26th, 2021), the impact probability is 5%, in a steep rise from 1 in 2500 upon discovery six days ago. We all know how these things end. Or do we? Unless somebody kicked off another headline-grabbing media scare or wants to keep civil defense very idle very soon, chances are that it will hit (note: this is an exercise!). Taking stock, it is barely 6 months to impact, a steadily rising likelihood that it will actually happen, and a huge uncertainty of possible impact energies: First estimates range from 1.2 MtTNT to 13 GtTNT, and this is not even the worst-worst case: a 700 m diameter massive NiFe asteroid (covered by a thin veneer of Ryugu-black rubble to match size and brightness), would come in at 70 GtTNT. In down to Earth terms, this could be all between smashing fireworks over some remote area of the globe and a 7.5 km crater downtown somewhere. Considering the deliberate and sedate ways of development of interplanetary missions it seems we can only stand and stare until we know well enough where to tell people to pack up all that can be moved at all and save themselves. But then, it could just as well be a smaller bright rock. The best estimate is 120 m diameter from optical observation alone, by 13% standard albedo. NASA's upcoming DART mission to binary asteroid (65803) Didymos is designed to hit such a small target, its moonlet Dimorphos. The Deep Impact mission's impactor in 2005 successfully guided itself to the brightest spot on comet 9P/Tempel 1, a relatively small feature on the 6 km nucleus. And 'space' has changed: By the end of this decade, one satellite communication network plans to have launched over 11000 satellites at a pace of 60 per launch every other week. This level of series production is comparable in numbers to the most prolific commercial airliners. Launch vehicle production has not simply increased correspondingly – they can be reused, although in a trade for performance. Optical and radio astronomy as well as planetary radar have made great strides in the past decade, and so has the design and production capability for everyday 'high-tech' products. 60 years ago, spaceflight was invented from scratch within two years, and there are recent examples of fast-paced space projects as well as a drive towards 'responsive space'. It seems it is not quite yet time to abandon all hope. We present what could be done and what is too close to call once thinking is shoved out of the box by a clear and present danger, to show where a little more preparedness or routine would come in handy – or become decisive. And if we fail, let's stand and stare safely and well instrumented anywhere on Earth together in the greatest adventure of science.
Low-thrust space propulsion systems enable flexible high-energy deep space missions, but the design and optimization of the interplanetary transfer trajectory is usually difficult. It involves much experience and expert knowledge because the convergence behavior of traditional local trajectory optimization methods depends strongly on an adequate initial guess. Within this extended abstract, evolutionary neurocontrol, a method that fuses artificial neural networks and evolutionary algorithms, is proposed as a smart global method for low-thrust trajectory optimization. It does not require an initial guess. The implementation of evolutionary neurocontrol is detailed and its performance is shown for an exemplary mission.
Innovative interplanetary deep space missions, like a main belt asteroid sample
return mission, require ever larger velocity increments (∆V s) and thus ever
more demanding propulsion capabilities. Providing much larger exhaust velocities than chemical high-thrust systems, electric low-thrust space-propulsion
systems can significantly enhance or even enable such high-energy missions. In
1995, a European-Russian Joint Study Group (JSG) presented a study report
on “Advanced Interplanetary Missions Using Nuclear-Electric Propulsion”
(NEP). One of the investigated reference missions was a sample return (SR)
from the main belt asteroid (19) Fortuna. The envisaged nuclear power plant,
Topaz-25, however, could not be realized and also the worldwide developments
in space reactor hardware stalled. In this paper, we investigate, whether such
a mission is also feasible using a solar electric propulsion (SEP) system and
compare our SEP results to corresponding NEP results.
Es ist nachweislich gesünder und häufig günstiger selber zu kochen und es gibt dem Menschen mehr Kontrolle über seine Ernährung.
Bis dato wird keine Küchenmaschine angeboten, die von blinden Menschen bedient werden kann, obwohl gerade solche Produkte den Alltag dieser Gruppe enorm vereinfachen könnten. „Clu.“ ist ein modulares Küchensystem, welches von einer App unterstützt wird. Die Basis besteht aus einer Küchenmaschine, die über Sprache und haptische Bedienelemente gesteuert wird. Durch die Anwendung des Mehr-Sinne-Prinzip, der Simplifizierung von Funktionen und der Einbindung von Smart Home Komponenten werden nicht nur Menschen mit Sehbeeinträchtigungen profitieren. Beispielsweise funktioniert das Kochen nach Rezept nun ähnlich wie das Hören eines Hörbuches und die User können sich dem in ihrem favorisierten Tempo annehmen. „Clu.“ ist ein Ansatz für eine neue Kategorie von Produkten, die zeigen, wie attraktiv inklusivere Produktlösungen aussehen können.
bulk : Konzeption und Gestaltung einer mobilen Anwendung eines nachhaltigen Unverpackt-Lieferservice
(2022)
Die Welt wird wortwörtlich von Plastik überschwemmt- und trotzdem ist kein Ende des trivialen Verpackungsmaterials in Sicht. Die, die sich den Konsequenzen ihres Konsumverhaltens bewusst sind, haben immer noch keinen flächendeckenden Zugang zu Unverpacktläden und es mangelt schlicht an praktischen Alternativen.
Hier knüpft die App „bulk“ an und schlägt ausschließlich unverpackte Lebensmittel vor – bequem bis zur Haustür geliefert. Das Angebot ist qualitativ hochwertig und meist regional. Für ein positives Kauferlebnis veranschaulicht „bulk“, wie viel Plastik mit den Produkten im Vergleich zu einem konventionellen Wocheneinkauf eingespart werden kann. Das gibt Nutzer:Innen eine Grundlage, ihre Entscheidungen kritisch zu hinterfragen und schult den Blick für den Impact sich summierender Kleinigkeiten.
Ländliche Regionen sind häufig infrastrukturell schlechter versorgt als urbane Räume, was sich insbesondere auf die Versorgung mit Gütern des täglichen Bedarfs niederschlägt. Menschen außerhalb städtischer Ballungsgebiete müssen deswegen oft lange Anfahrten zu Supermärkten in Kauf nehmen. Hierbei sind sie vor allem auf das Auto angewiesen.
In dieser Arbeit ist „ILSE“ entstanden. Eine Verkaufsbox, die Menschen in ländlichen Raumstrukturen besser mit Waren versorgt, indem sie dort aufgestellt wird, wo sie auch wirklich benötigt wird.
Dank digitaler Verkaufstechnologien ist „ILSE“ durchgehend geöffnet, auch, wenn andere Supermärkte längst geschlossen sind. Mit einer App wird der Kundschaft der Zugang zum Verkaufsraum und das Bezahlen ermöglicht.
In dieser Arbeit wurde sich mit der Frage auseinandergesetzt, wie sich der Nahrungsmittelanbau im urbanen Raum entwickeln könnte. Eine spannende Alternative zu traditionellen Anbaumethoden ist die Hydroponik, der Anbau von Pflanzen ohne Erde. Basierend auf dieser Technologie wurde in diesem Projekt ein Indoor-Garden-System gestaltet, welches den Nahrungsmittelanbau zurück zur Verbraucher:In bringt und zu einem bewussteren Umgang mit Lebensmitteln anregen soll.
Denn mit „INGA“ kann frisches, pestizidfreies Blattgemüse ganz einfach zu Hause selbst angebaut werden. Das hydroponische System schafft mithilfe einer Nährstofflösung und künstlichem Licht optimale Wachstumsbedingungen für die Pflanzen – ganz unabhängig von örtlichen Gegebenheiten. Mithilfe seiner Modularität können Nutzer:Innen „INGA“ nach Belieben konfigurieren. Damit wird es einer breiten Zielgruppe mit unterschiedlichen Bedürfnissen gerecht und ermöglicht pestizidfreie Nahrung – auch in den Städten.
This paper describes the results and methods used during the 8th Global Trajectory Optimization Competition (GTOC) of the DLR team. Trajectory optimization is crucial for most of the space missions and usually can be formulated as a global optimization problem. A lot of research has been done to different type of mission problems. The most demanding ones are low thrust transfers with e.g. gravity assist sequences. In that case the optimal control problem is combined with an integer problem. In most of the GTOCs we apply a filtering of the problem based on domain knowledge.
Unterhaltungsgegenstände und ihre Add-Ons stellen für viele Menschen ein wichtiger Bestandteil eines ausgewogenen Lebens dar und sind somit nicht mehr aus klassischen Haushalten wegzudenken. Doch nicht jeder Menschen hat überhaupt Zugang zu ihnen, weil die Systeme meistens auf Durchschnittsbürger:Innen abgestimmt sind. Davon betroffen sind beispielsweise Menschen mit Blindheit und Seheinschränkung. Um das Angebot individueller zu gestalten, wurde diesem Projekt ein Home-Entertainment-System entwickelt, das eben genau auf die Bedürfnisse dieser Gruppe zugeschnitten ist. Für die bedienungsfreundliche Gestaltung wurde im gesamten Prozess besonders viel Wert auf die konkrete Lebensrealität von Blinden und Menschen mit Seheinschränkungen gelegt. Hier sollen mögliche Einschränkungen überwunden werden und sich möglichst den tatsächlichen Anforderungen in der Praxis anpassen.
Dazu musste zunächst ein umfassendes Verständnis des Krankheitsbildes geschult werden. Außerdem wurde ein Blick in den Alltag dieser Menschen geworfen. Welche Home-Entertainmentgeräte finden bereits im Wohnzimmer Platz und welche Komplikationen gibt es mit ihnen? Die breite Palette an Produkten gibt einen Eindruck davon, welche Funktionen ersetzt und welche Systeme gegebenenfalls miteinander verknüpft werden können.
Auf der Basis umfassender Recherche ist eine Fernbedienung entstanden, die sowohl per Sprachsteuerung als auch über physische Steuerung steuerbar ist. Zahlreiche taktile Elemente geben Orientierung bei der Nutzung und gewährleisten ein reibungsloses und handliches Nutzungserlebnis. Die Arbeit öffnet den Blick für andere Lebenswelten und plädiert für den Abbau von Barrieren für ein selbstbestimmteres Leben.
Mobilität stellt oftmals ein Problem in Städten dar. Es sind Staus, Abgase, Platzmangel, die sich negativ auf die urbane Lebensqualität auswirken. Dies sind externe Auswirkungen der von Autos dominierten Mobilität.
Ziel von „Faces“ war es, eine effiziente und vor allem attraktive Alternative zum Automobil zu bieten. Dafür denkt das Projekt die Straßenbahn neu. Durch kompaktes Design und die Verwendung autonomer Systeme wird eine höhere Taktung ermöglicht. Zudem werden die Bahnen flexibler und können den Einsatz am Mobilitätsbedarf anpassen.
Um den Bedürfnissen der Fahrgäste gerecht zu werden, lässt sich das modulare Interior an die Reisedistanz anpassen.
Hier wird ein Mobilitätskonzept gezeichnet, das einem mit einem hoffnungsvollen Blick auf das Leben in den Städten der Zukunft zurücklässt.
Der Onlinehandel boomt und die Anzahl an Paketsendungen wächst stetig. Aktuelle Zustellmethoden sind jedoch nicht nachhaltig und stören den ohnehin schon überlasteten innerstädtischen Verkehr. Hier möchte „TRABIC“ Abhilfe schaffen. „TRABIC“ ist ein nachhaltiges und zukunftsfähiges Liefersystem für den urbanen Raum. Die Kombination von innerstädtischen Microhubs mit einem neuen Lieferfahrzeug schafft die Basis des Systems. Die den Lieferprozess begleitende KI ermöglicht einen effizient aufeinander abgestimmten Lieferprozess.
Das Lieferfahrzeug bildet das Herz des Konzeptes und wurde auf der Basis eines Lastenrads entwickelt. Um eine effiziente Zustellung zu gewährleisten, wurde es an die Bedürfnisse des Lieferprozesses und der Paketzusteller/innen angepasst. Damit ermöglicht „TRABIC“ die Nutzung alternativer Verkehrswege, ist emissionsfrei und bietet somit eine attraktive Alternative zu verrufenen Zustellmethoden.
Physikalische Chemie kompakt
(2022)
Cybersecurity of Industrial Control Systems (ICS) is an important issue, as ICS incidents may have a direct impact on safety of people or the environment. At the same time the awareness and knowledge about cybersecurity, particularly in the context of ICS, is alarmingly low. Industrial honeypots offer a cheap and easy to implement way to raise cybersecurity awareness and to educate ICS staff about typical attack patterns. When integrated in a productive network, industrial honeypots may not only reveal attackers early but may also distract them from the actual important systems of the network. Implementing multiple honeypots as a honeynet, the systems can be used to emulate or simulate a whole Industrial Control System. This paper describes a network of honeypots emulating HTTP, SNMP, S7communication and the Modbus protocol using Conpot, IMUNES and SNAP7. The nodes mimic SIMATIC S7 programmable logic controllers (PLCs) which are widely used across the globe. The deployed honeypots' features will be compared with the features of real SIMATIC S7 PLCs. Furthermore, the honeynet has been made publicly available for ten days and occurring cyberattacks have been analyzed
Daten und Informationen sind die wichtigsten Ressourcen vieler Unternehmen und müssen daher entsprechend geschützt werden. Getrieben durch die erhöhte Vernetzung von Informationstechnologie, die höhere Offenheit infolge datengetriebener Dienstleistungen und eine starke Zunahme an Datenquellen, rücken die Gefahren von Informationsdiebstahl, -manipulation und -verlust in den Fokus von produzierenden Unternehmen. Auf dem Weg zum lern- und wandlungsfähigen Unternehmen kann dies zu einem großen Hindernis werden, da einerseits zu hohe Sicherheitsanforderungen neue Entwicklungen beschränken, andererseits wegen des Mangels an ausreichenden Informationssicherheitskonzepten Unternehmen weniger Innovationen wagen. Deshalb bedarf es individuell angepasster Konzepte für die Bereiche IT-Security, IT-Safety und Datenschutz für vernetzte Produkte, Produktion und Arbeitsplätze. Bei der Entwicklung und Durchsetzung dieser Konzepte steht der Faktor Mensch im Zentrum aller Überlegungen.
In diesem Kapitel wird dargestellt, wie der Faktor Mensch bei der Erstellung von Informationssicherheitskonzepten in verschiedenen Phasen zu beachten ist. Beginnend mit der Integration von Informationssystemen und damit verbundenen Sicherheitsmaßnahmen, über die Administration, bis hin zur Anwendung durch den Endnutzer, werden Methoden beschrieben, die den Menschen, verbunden mit seinem Mehrwert wie auch den Risiken, einschließen. Dabei werden sowohl Grundlagen aufgezeigt als auch Konzepte vorgestellt, mit denen Entscheider in der Unternehmens-IT Leitlinien für die Informationssicherheit festlegen können.
Recently, in his vision for space exploration, US president Bush announced to extend human presence across the solar system, starting with a human return to the Moon as early as 2015 in preparation for human exploration of Mars and other destinations. In Europe, an exploration program, termed AURORA, was established by ESA in 2001 – funded on a voluntary basis by ESA member states – with a clear focus on Mars and the ultimate goal of landing humans on Mars around 2030 in international cooperation. In 2003, a Human Spaceflight Vision Group was appointed by ESA with the task to develop a vision for the role of human spaceflight during the next quarter of the century. The resulting vision focused on a European-led lunar exploration initiative as part of a multi-decade, international effort to strengthen European identity and economy. After a review of the situation in Europe concerning space exploration, the paper outlines an approach for a consistent positioning of exploration within the existing European space programs, identifies destinations, and develops corresponding scenarios for an integrated strategy, starting with robotic missions to the Moon, Mars, and near-Earth asteroids. The interests of the European planetary in-situ science community, which recently met at DLR Cologne, are considered. Potential robotic lunar missions comprise polar landings to search for frozen volatiles and a sample return. For Mars, the implementation of a modest robotic landing mission in 2009 to demonstrate the capability for landing and prepare more ambitious and complex missions is discussed. For near-Earth asteroid exploration, a low-cost in-situ technology demonstration mission could yield important results. All proposed scenarios offer excellent science and could therefore create synergies between ESA’s mandatory and optional programs in the area of planetary science and exploration. The paper intents to stimulate the European discussion on space exploration and reflects the personal view of the authors.
Under DLR-contract, Giessen University and DLR Cologne are studying solar-electric propulsion missions (SEP) to the outer regions of the solar system. The most challenging reference mission concerns the transport of a 1.35-tons chemical lander spacecraft into an 80-RJ circular orbit around Jupiter, which would enable to place a 375 kg lander with 50 kg of scientific instruments on the surface of the icy moon "Europa". Thorough analyses show that the best solution in terms of SEP launch mass times thrusting time would be a two-stage EP module and a triple-junction solar array with concentrators which would be deployed step by step. Mission performance optimizations suggest to propel the spacecraft in the first EP stage by 6 gridded ion thrusters, running at 4.0 kV of beam voltage, which would save launch mass, and in the second stage by 4 thrusters with 1.25 to 1.5 kV of positive high voltage saving thrusting time. In this way, the launch mass of the spacecraft would be kept within 5.3 tons. Without a launcher's C3 and interplanetary gravity assists, Jupiter might be reached within about 4 yrs. The spiraling-down into the parking orbit would need another 1.8 yrs. This "large mission" can be scaled down to a smaller one, e.g., by halving all masses, the solar array power, and the number of thrusters. Due to their reliability, long lifetime and easy control, RIT-22 engines have been chosen for mission analysis. Based on precise tests, the thruster performance has been modeled.
Physical interaction with small solar system bodies (SSSB) is the next step in planetary science, planetary in-situ resource utilization (ISRU), and planetary defense (PD). It requires a broader understanding of the surface properties of the target objects, with particular interest focused on those near Earth. Knowledge of composition, multi-scale surface structure, thermal response, and interior structure is required to design, validate and operate missions addressing these three fields. The current level of understanding is occasionally simplified into the phrase, ”If you’ve seen one asteroid, you’ve seen one asteroid”, meaning that the in-situ characterization of SSSBs has yet to cross the threshold towards a robust and stable scheme of classification. This would enable generic features in spacecraft design, particularly for ISRU and science missions. Currently, it is necessary to characterize any potential target object sufficiently by a dedicated pre-cursor mission to design the mission which then interacts with the object in a complex fashion. To open up strategic approaches, much broader in-depth characterization of potential target objects would be highly desirable. In SSSB science missions, MASCOT-like nano-landers and instrument carriers which integrate at the instrument level to their mothership have met interest. By its size, MASCOT is compatible with small interplanetary missions. The DLR-ESTEC Gossamer Roadmap Science Working Groups‘ studies identified Multiple Near-Earth asteroid (NEA) Rendezvous (MNR) as one of the space science missions only feasible with solar sail propulsion. The Solar Polar Orbiter (SPO) study showed the ability to access any inclination, theDisplaced-L1 (DL1) mission operates close to Earth, where objects of interest to PD and for ISRU reside. Other studies outline the unique capability of solar sails to provide access to all SSSB, at least within the orbit of Jupiter, and significant progress has been made to explore the performance envelope of near-term solar sails for MNR. However, it is difficult for
sailcraft to interact physically with a SSSB. We expand and extend the philosophy of the recently qualified DLR Gossamer solar sail deployment technology using efficient multiple sub-spacecraft integration to also include landers for one-way in-situ investigations and sample-return missions by synergetic integration and operation of sail and lander. The MASCOT design concept and its characteristic features have created an ideal counterpart for thisand has already been adapted to the needs of the AIM spacecraft, former part of the NASA-ESA AIDA missionDesigning the 69th International Astronautical Congress (IAC), Bremen, Germany, 1-5 October 2018. IAC-18-F1.2.3 Page 2 of 17 combined spacecraft for piggy-back launch accommodation enables low-cost massively parallel access to the NEA population.
Leider zieht es nicht nur uns in die Städte. Weil das Wachstum urbaner Gebiete immer tiefer in ihre natürlichen Lebensräume einschneidet, sind viele Tiere und Pflanzen gezwungen, sich den Raum mit dem Menschen zu teilen. Und die, die dort den rauen Bedingungen nicht standhalten können, laufen Gefahr, auszusterben. Das Verhalten der Gesellschaft trägt somit zunehmend mehr Verantwortung für den Erhalt der Artenvielfalt, und die Entwicklung von Stadtlandschaften ist längst zu einer ökologischen Herausforderung geworden. Je größer die Stadt, desto mehr Menschen. Je mehr Menschen, desto schneller auch die evolutionären Prozesse, die die Zukunft formen. Diese Masterarbeit möchte das Bewusstsein über die Konsequenzen und Chancen unserer Entscheidungen schulen. Der edukative Nährwert der Erlebnis-App "Natura Urbis" wird über über zahlreiche informative Beiträge und interaktive Stationen geschaffen. Letztere zeigen spielerisch die faszinierende Schönheit und Harmonie der Natur auf und sind so konzipiert, dass sie auch im Ausstellungskontext Verwendung finden könnten. Denn um Leben zu retten, müssen Städte endlich grüner gestaltet werden.
Die Runen wurden in einem Zeitraum vom 2. Jahrhundert bis ins späte Mittelalter und darüber hinaus von den Germanen genutzt, um Sprache in Schrift zu fixieren. Heute bilden die epigraphisch überlieferten Schriftzeichen eine unverzichtbare Informationsquelle für die Entwicklung der germanischen Sprachen. Sie stellen die Grundlage immer umfangreicherer wissenschaftlicher Studien dar.
Die digitale Schriftsippe „Runica“ ist als Universalrunenschrift für das wissenschaftliche Publizieren konzipiert. Im Rahmen dieser Masterarbeit wurde die erste Schriftfamilie der Runica zur Darstellung der Zeichen der älteren Runenreihe (Futhark) sowie eine begleitende Publikation als Ergebnis einer umfangreichen Recherche entwickelt. Ihr umfangreiches Zeicheninventar und die Einbindung einer Vielzahl alternativer Zeichenformen soll künftig die typografische Wiedergabe komplexer historischer Runeninschriften vereinfachen.
Konzeption und Gestaltung einer mobilen Anwendung eines nachhaltigen Unverpackt-Lieferservice
(2022)
Die Welt wird wortwörtlich von Plastik überschwemmt - und trotzdem ist kein Ende des trivialen Verpackungsmaterials in Sicht. Die, die sich den Konsequenzen ihres Konsumverhaltens bewusst sind, haben immer noch keinen flächendeckenden Zugang zu Unverpacktläden und es mangelt schlicht an praktischen Alternativen.
Hier knüpft die App „bulk“ an und schlägt ausschließlich unverpackte Lebensmittel vor – bequem bis zur Haustür geliefert. Das Angebot ist qualitativ hochwertig und meist regional. Für ein positives Kauferlebnis veranschaulicht „bulk“, wie viel Plastik mit den Produkten im Vergleich zu einem konventionellen Wocheneinkauf eingespart werden kann. Das gibt Nutzer:Innen eine Grundlage, ihre Entscheidungen kritisch zu hinterfragen und schult den Blick für den Impact sich summierender Kleinigkeiten.
Die Graphic Novel „Traumspiel“ erzählt eine kindgerechte Fantasiegeschichte zum Thema Traum. Ansatz des Projektes war die Frage, wie wohl eine Welt aussähe, in der Träume eine greifbare Entität darstellen. Ziel war es, diese Welt und eine dort spielende Geschichte zu erschaffen und beides visuell in einer Graphic Novel zum Leben zu erwecken.
In „Traumspiel“ werden Menschen unwissentlich nachts in ein Traumland entführt, wo ihnen die Träume als Marionettentheater vorgespielt werden. Erzählt wird die Geschichte eines Kindes, das auf diese Weise je einen Traum und Albtraum erlebt.
Die Illustrationen sind mit Tusche gemalt. Durch die Beschränkung auf drei Farben werden verschiedene Aspekte der Geschichte visuell unterschieden.
Entstanden ist eine Graphic Novel, in der alle konzeptionellen und gestalterischen Entscheidungen aufeinander aufbauen, um eine spannende Geschichte zu erzählen.
Das Thema „Bio“ ist auf dem Markt längst zu einem Mainstream geworden und vor allem bei jüngeren Zielgruppen sehr gefragt. Umso wichtiger ist es für Bio-Marken wie ALNATURA, sich zu definieren, um neben innovativen, nachhaltigen Start-up-Marken noch aufzufallen. Aktuell ist ALNATURA vorwiegend aufgrund der hochwertigen Produkte sowie einer transparenten Kommunikation bekannt. Jedoch fehlt es den Produkten an einheitlichem Design mit Wiedererkennungswert. Diese Arbeit zeigt einen Ansatz für ein neues, zeitgemäßes Gestaltungskonzept. Im Zuge dessen wurde das Unternehmenslogo modifiziert sowie Farben, Schrift und Gestaltungsraster neu definiert. Um das neue Image der Marke bekannt zu machen, wurde zudem eine Plakatkampagne entwickelt. Das Projekt zeigt, wie sich eine Bio-Marke weg vom Öko-Image und hin zu einer modernen Lifestyle-Marke mit Relevanz entwickeln kann.
Asteroid mining has the potential to greatly reduce the cost of in-space manufacturing, production of propellant for space transportation and consumables for crewed spacecraft, compared to launching the required resources from Earth’s deep gravity well. This paper discusses the top-level mission architecture and trajectory design for these resource-return missions, comparing high-thrust trajectories with continuous low-thrust solar-sail trajectories. This work focuses on maximizing the economic Net Present Value, which takes the time-cost of finance into account and therefore balances the returned resource mass and mission duration. The different propulsion methods will then be compared in terms of maximum economic return, sets of attainable target asteroids, and mission flexibility. This paper provides one more step towards making commercial asteroid mining an economically viable reality by integrating trajectory design, propulsion technology and economic modelling.
Near-Earth asteroid 99942 Apophis provides a typical example for the evolution of asteroid orbits that lead to Earth-impacts after a close Earth-encounter that results in a resonant return. Apophis will have a close Earth-encounter in 2029 with potential very close subsequent Earth-encounters (or even an impact) in 2036 or later, depending on whether it passes through one of several so-called gravitational keyholes during its 2029-encounter. Several pre-2029-deflection scenarios to prevent Apophis from doing this have been investigated so far. Because the keyholes are less than 1 km in size, a pre-2029 kinetic impact is clearly the best option because it requires only a small change in Apophis' orbit to nudge it out of a keyhole. A single solar sail Kinetic Energy Impactor (KEI) spacecraft that impacts Apophis from a retrograde trajectory with a very high relative velocity (75-80 km/s) during one of its perihelion passages at about 0.75 AU would be a feasible option to do this. The spacecraft consists of a 160 m x 160 m, 168 kg solar sail assembly and a 150 kg impactor. Although conventional spacecraft can also achieve the required minimum deflection of 1 km for this approx. 320 m-sized object from a prograde trajectory, our solar sail KEI concept also allows the deflection of larger objects. In this paper, we also show that, even after Apophis has flown through one of the gravitational keyholes in 2029, solar sail Kinetic Energy Impactor (KEI) spacecraft are still a feasible option to prevent Apophis from impacting the Earth, but many KEIs would be required for consecutive impacts to increase the total Earth-miss distance to a safe value. In this paper, we elaborate potential pre- and post-2029 KEI impact scenarios for a launch in 2020, and investigate tradeoffs between different mission parameters.
Hugo Junkers ist Pionier der frühen nationalen und internationalen Luftfahrt. Seit 2002 sticht das Technikmuseum Hugo Junkers inhaltlich hervor mit einer Fülle einzigartiger Ausstellungsstücke wie restaurierte Flugzeuge und originalgetreue Nachbauten. Geleitet wird das Privatmuseum von ehrenamtlichen Mitgliedern, die teils selbst vom Fach sind und mit ihrer Arbeit im Museum für stetigen Wandel sorgen. Doch leider ist von dieser Qualität im jetzigem Corporate Design noch nichts wiederzuerkennen.
Die Arbeit nimmt sich dieser an und greift das für die Junkers Flugzeuge typische Wellblech auf. So wird ein signifikantes Unterscheidungsmerkmal zu anderen Technikmuseen dieser Art geschaffen. Durch die Kombination eines streng geordneten Liniensystems und einer sehr freien Anordnung der Bilder wird ein spannendes visuelles Auftreten geschaffen. Damit wird das Museum attraktiver für Besucher:Innen gestaltet und somit endlich der hochwertigen Arbeit gerecht, die die Mitglieder des Technikmuseums leisten.