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We present a robotic tool that autonomously follows a conversation to enable remote presence in video conferencing. When humans participate in a meeting with the help of video conferencing tools, it is crucial that they are able to follow the conversation both with acoustic and visual input. To this end, we design and implement a video conferencing tool robot that uses binaural sound source localization as its main source to autonomously orient towards the currently talking speaker. To increase robustness of the acoustic cue against noise we supplement the sound localization with a source detection stage. Also, we include a simple onset detector to retain fast response times. Since we only use two microphones, we are confronted with ambiguities on whether a source is in front or behind the device. We resolve these ambiguities with the help of face detection and additional moves. We tailor the system to our target scenarios in experiments with a four minute scripted conversation. In these experiments we evaluate the influence of different system settings on the responsiveness and accuracy of the device.
Rugged terrain robot designs are important for field robotics missions. A number of commercial platforms are available, however, at an impressive price. In this paper, we describe the hardware and software component of a low-cost wheeled rugged-terrain robot. The robot is based on an electric children quad bike and is modified to be driven by wire. In terms of climbing properties, operation time and payload it can compete with some of the commercially available platforms, but at a far lower price.
Information and communication technology for integrated mobility concepts such as E-carsharing
(2015)
During the past decade attitude towards sharing things has changed extremely. Not just personal data is shared (e.g. in social networks) but also mobility. Together with the increased ecological awareness of the recent years, new mobility concepts have evolved. E-carsharing has become a symbol for these changes of attitude. The management of a shared car fleet, the energy management of electric mobility and the management of various carsharing users with individual likes and dislikes are just some of the major challenges of e-carsharing. Weaving it into integrated mobility concepts, this raises complexity even further. These challenges can only be overcome by an appropriate amount of well-shaped information available at the right place and time. In order to gather, process and share the required information, fleet cars have to be equipped with modern information and communication technology (ICT) and become so-called fully connected cars. Ensuring the usability of these ICT systems is another challenge that is often neglected, even though it is usability that makes carsharing comfortable, attractive and supports users’ new attitudes. By means of an integrated and consistent concept for human-machine interaction (HMI), the usability of such systems can be raised tremendously.
For a wide acceptance of E-Mobility, a well-developed charging infrastructure is needed. Conductive charging stations, which are today’s state of the art, are of limited suitability for urbanised areas, since they cause a significant diversification in townscape. Furthermore, they might be destroyed by vandalism. Besides for those urbanistic reasons, inductive charging stations are a much more comfortable alternative, especially in urbanised areas. The usage of conductive charging stations requires more or less bulky charging cables. The handling of those standardised charging cables, especially during poor weather conditions, might cause inconvenience, such as dirty clothing etc. Wireless charging does not require visible and vandalism vulnerable charge sticks. No wired connection between charging station and vehicle is needed, which enable the placement below the surface of parking spaces or other points of interest. Inductive charging seems to be the optimal alternative for E-Mobility, as a high power transfer can be realised with a manageable technical and financial effort. For a well-accepted and working public charging infrastructure in urbanised areas it is essential that the infrastructure fits the vehicles’ needs. Hence, a well-adjusted standardisation of the charging infrastructure is essential. This is carried out by several IEC (International Electrotechnical Commission) and national standardisation committees. To ensure an optimised technical solution for future’s inductive charging infrastructures, several field tests had been carried out and are planned in near future.
Absatzkanäle kaum verknüpft
(2011)
Mikrowellentechnik
(2014)
Tool supported requirements analysis for the user centered development of mobile enterprise software
(2008)
A user centered development method has proved satisfactory for the development of mobile enterprise software. To make use of this method, detailed information about the user and the place where the user interacts with his mobile device is required. This article describes how both can be modeled by a stereotypical and conceptual extended UML extension. Finally, a software tool is presented that supports the developed UML extension.
Die Marktübersicht „Unterschiedliche Entwicklungsansätze von Multiplattform-Anwendungen“ richtet sich an IT-Dienstleister, Entwickler und IT-Abteilungen von Unternehmen, die Multiplattform Anwendungen entwickeln. In dieser Marktübersicht werden verschiedene Entwicklungsansätze beschrieben und ihre jeweiligen Vor- und Nachteile aufgezeigt.
Mobile Anwendungen nehmen mit der Verbreitung von Smartphones zu. Die Akzeptanz der Nutzer bestimmt den Erfolg solcher mobiler Applikationen dabei maßgeblich. Um diese Anerkennung zu schaffen, ist eine möglichst hohe Gebrauchstauglichkeit, auch Usability genannt, notwendig. Die Informationsbroschüre „Prototyping zur Verbesserung der Benutzerfreundlichkeit mobiler Software“ richtet sich an Personen, die an der Gestaltung und entwicklung von (mobiler) Software beteiligt sind. In dieser Broschüre werden mögliche Potenziale im Bereich einer effizienten und benutzerzentrierten Software-Entwicklung aufgezeigt.
Die Informationsbroschüre „3D-Druck – Prozessmanagement für individualisierte Massenprodukte“ richtet sich an 3D-Druckdienstleister, die additive Fertigungsverfahren (Additive Manufacturing) nutzen, sowie an IT-Dienstleister, die eine Plattform für den Datenaustausch und die Individualisierung anbieten.
Mit der additiven 3D-Drucktechnologie erfolgt die Fertigung von Produkten durch einen schichtweisen Aufbau. In dieser Broschüre werden mögliche Potenziale im Bereich der Herstellung mittels additiver Fertigungsverfahren aufgezeigt.
Die Informationsbroschüre „Elektromobilität in einer vernetzten Welt“ richtet sich an IT-Dienstleister. In dieser Broschüre werden mögliche Potenziale im Bereich der Elektromobilität aufgezeigt. Die Mobilität der Zukunft ist eine interdisziplinäre Angelegenheit und kein reines Automotive-Thema mehr. Beispiele wie Mobilitätsmanagement, eCommerce und Individualisierung sind im Mobilitätsbereich für die IT-Branche relevant.
Die Informationsbroschüre "Konzept für einen spielerischen Ansatz zur multimodalen Mobilitätsplanung“ richtet sich an Spiele- und System-Designer sowie Entwickler. In dieser Broschüre werden mögliche Potenziale im Bereich des allgemeinen Mobilitätsmanagements aufgezeigt, Automobilhersteller vernetzten sich zunehmend mit Technologie-Unternehmen.
Die Informationsbroschüre „Anforderungen an die Gestaltung multimodaler Mobilitätsanwendungen“ richtet sich an IT-Dienstleister. In dieser Broschüre werden mögliche Potenziale im Bereich des allgemeinen Mobilitätsmanagements aufgezeigt. Automobilhersteller vernetzten sich zunehmend mit Technologie-Unternehmen. Es geht nicht nur um die besondere Entwicklung von spezieller Elektronik- und Softwarelösungen für Navigations- und Entertainmentsysteme oder auch Fahrassistenz-Systemen in modernen PKW, sondern um einen übergreifenden Design- und Interaktionsansatz für miteinander vernetzte Geräte.
RGB-D sensors such as the Microsoft Kinect or the Asus Xtion are inexpensive 3D sensors. A depth image is computed by calculating the distortion of a known infrared light (IR) pattern which is projected into the scene. While these sensors are great devices they have some limitations. The distance they can measure is limited and they suffer from reflection problems on transparent, shiny, or very matte and absorbing objects. If more than one RGB-D camera is used the IR patterns interfere with each other. This results in a massive loss of depth information. In this paper, we present a simple and powerful method to overcome these problems. We propose a stereo RGB-D camera system which uses the pros of RGB-D cameras and combine them with the pros of stereo camera systems. The idea is to utilize the IR images of each two sensors as a stereo pair to generate a depth map. The IR patterns emitted by IR projectors are exploited here to enhance the dense stereo matching even if the observed objects or surfaces are texture-less or transparent. The resulting disparity map is then fused with the depth map offered by the RGB-D sensor to fill the regions and the holes that appear because of interference, or due to transparent or reflective objects. Our results show that the density of depth information is increased especially for transparent, shiny or matte objects.