Human-Centered Gamification Framework for Manufacturing Systems
- While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.
Verfasserangaben: | Jessica UlmerORCiD, Sebastian BraunORCiD, Chi-Tsun Cheng, Steve Dowey, Jörg WollertORCiD |
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DOI: | https://doi.org/10.1016/j.procir.2020.04.076 |
ISSN: | 2212-8271 |
Titel des übergeordneten Werkes (Englisch): | Procedia CIRP |
Verlag: | Elsevier |
Verlagsort: | Amsterdam |
Dokumentart: | Wissenschaftlicher Artikel |
Sprache: | Englisch |
Erscheinungsjahr: | 2020 |
Datum der Publikation (Server): | 07.10.2020 |
Jahrgang: | 93 |
Erste Seite: | 670 |
Letzte Seite: | 675 |
Link: | https://doi.org/10.1016/j.procir.2020.04.076 |
Zugriffsart: | weltweit |
Fachbereiche und Einrichtungen: | FH Aachen / Fachbereich Maschinenbau und Mechatronik |
open_access (DINI-Set): | open_access |
collections: | Verlag / Elsevier |
Open Access / Gold | |
Lizenz (Deutsch): | Creative Commons - Namensnennung-Nicht kommerziell-Keine Bearbeitung |