Through a mirror darkly – On the obscurity of teaching goals in game-based learning in IT security
- Teachers and instructors use very specific language communicating teaching goals. The most widely used frameworks of common reference are the Bloom’s Taxonomy and the Revised Bloom’s Taxonomy. The latter provides distinction of 209 different teaching goals which are connected to methods. In Competence Developing Games (CDGs - serious games to convey knowledge) and in IT security education, a two- or three level typology exists, reducing possible learning outcomes to awareness, training, and education. This study explores whether this much simpler framework succeeds in achieving the same range of learning outcomes. Method wise a keyword analysis was conducted. The results were threefold: 1. The words used to describe teaching goals in CDGs on IT security education do not reflect the whole range of learning outcomes. 2. The word choice is nevertheless different from common language, indicating an intentional use of language. 3. IT security CDGs use different sets of terms to describe learning outcomes, depending on whether they are awareness, training, or education games. The interpretation of the findings is that the reduction to just three types of CDGs reduces the capacity to communicate and think about learning outcomes and consequently reduces the outcomes that are intentionally achieved.
Verfasserangaben: | Klemens KöhlerORCiD, René Röpke, Martin R. WolfORCiD |
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DOI: | https://doi.org/10.1007/978-3-030-72132-9_6 |
Titel des übergeordneten Werkes (Deutsch): | ISAGA 2019: Simulation Gaming Through Times and Disciplines |
Verlag: | Springer |
Verlagsort: | Cham |
Dokumentart: | Wissenschaftlicher Artikel |
Sprache: | Englisch |
Erscheinungsjahr: | 2021 |
Datum der Publikation (Server): | 09.03.2020 |
Freies Schlagwort / Tag: | Bloom’s Taxonomy; Competence Developing Games; Game-based learning; IT security education; Keyword analysis |
Erste Seite: | 61 |
Letzte Seite: | 73 |
Bemerkung: | ISAGA 2019 - International Simulation and Gaming Association Conference. 26-30 August 2019. Warsaw, Poland. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11988) |
Link: | https://doi.org/10.1007/978-3-030-72132-9_6 |
Zugriffsart: | bezahl |
Fachbereiche und Einrichtungen: | FH Aachen / Fachbereich Elektrotechnik und Informationstechnik |
collections: | Verlag / Springer |