Human-Centered Gamification Framework for Manufacturing Systems
- While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.
Author: | Jessica UlmerORCiD, Sebastian BraunORCiD, Chi-Tsun Cheng, Steve Dowey, Jörg WollertORCiD |
---|---|
DOI: | https://doi.org/10.1016/j.procir.2020.04.076 |
ISSN: | 2212-8271 |
Parent Title (English): | Procedia CIRP |
Publisher: | Elsevier |
Place of publication: | Amsterdam |
Document Type: | Article |
Language: | English |
Year of Completion: | 2020 |
Date of the Publication (Server): | 2020/10/07 |
Volume: | 93 |
First Page: | 670 |
Last Page: | 675 |
Link: | https://doi.org/10.1016/j.procir.2020.04.076 |
Zugriffsart: | weltweit |
Institutes: | FH Aachen / Fachbereich Maschinenbau und Mechatronik |
open_access (DINI-Set): | open_access |
collections: | Verlag / Elsevier |
Open Access / Gold | |
Licence (German): | Creative Commons - Namensnennung-Nicht kommerziell-Keine Bearbeitung |