Cybersecurity awareness training provided by the competence developing game GHOST
- This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game
Author: | Johannes Alexander König, Martin R. WolfORCiD |
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ISBN: | 978-1-61208-616-3 |
Parent Title (English): | ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions |
Document Type: | Conference Proceeding |
Language: | English |
Year of Completion: | 2018 |
Date of the Publication (Server): | 2022/06/02 |
Tag: | Awareness; CDG; Serious Game; business simulation; tablet game |
First Page: | 81 |
Last Page: | 87 |
Note: | Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. |
Institutes: | FH Aachen / Fachbereich Elektrotechnik und Informationstechnik |