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Cybersecurity awareness training provided by the competence developing game GHOST

  • This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game

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Metadaten
Verfasserangaben:Johannes Alexander König, Martin WolfORCiD
ISBN:978-1-61208-616-3
Titel des übergeordneten Werkes (Englisch):ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions
Dokumentart:Konferenzveröffentlichung
Sprache:Englisch
Erscheinungsjahr:2018
Datum der Publikation (Server):02.06.2022
Freies Schlagwort / Tag:Awareness; CDG; Serious Game; business simulation; tablet game
Erste Seite:81
Letzte Seite:87
Bemerkung:
Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy.
Fachbereiche und Einrichtungen:FH Aachen / Fachbereich Elektrotechnik und Informationstechnik