Conference Proceeding
Refine
Year of publication
- 2024 (6)
- 2023 (30)
- 2022 (43)
- 2021 (50)
- 2020 (55)
- 2019 (91)
- 2018 (74)
- 2017 (85)
- 2016 (71)
- 2015 (78)
- 2014 (55)
- 2013 (74)
- 2012 (81)
- 2011 (70)
- 2010 (67)
- 2009 (63)
- 2008 (48)
- 2007 (44)
- 2006 (53)
- 2005 (29)
- 2004 (25)
- 2003 (22)
- 2002 (25)
- 2001 (18)
- 2000 (14)
- 1999 (15)
- 1998 (21)
- 1997 (10)
- 1996 (7)
- 1995 (6)
- 1994 (4)
- 1993 (11)
- 1992 (6)
- 1991 (3)
- 1990 (2)
- 1989 (5)
- 1988 (3)
- 1987 (1)
- 1986 (2)
- 1985 (4)
- 1984 (3)
- 1983 (3)
- 1981 (2)
- 1980 (1)
- 1979 (1)
- 1978 (3)
- 1977 (2)
- 1975 (3)
- 1974 (1)
- 1973 (3)
Document Type
- Conference Proceeding (1393) (remove)
Has Fulltext
- no (1393) (remove)
Keywords
- Enterprise Architecture (5)
- Gamification (5)
- Energy storage (4)
- Natural language processing (4)
- Power plants (4)
- hydrogen (4)
- solar sail (4)
- Associated liquids (3)
- Concentrated solar power (3)
- Hybrid energy system (3)
- MASCOT (3)
- Out-of-plane load (3)
- Serious Game (3)
- earthquakes (3)
- Additive manufacturing (2)
- Adjacent buildings (2)
- BIM (2)
- Case Study (2)
- Clustering (2)
- Deep learning (2)
Institute
- Fachbereich Elektrotechnik und Informationstechnik (280)
- Fachbereich Energietechnik (226)
- Fachbereich Luft- und Raumfahrttechnik (192)
- Fachbereich Maschinenbau und Mechatronik (188)
- Solar-Institut Jülich (164)
- Fachbereich Medizintechnik und Technomathematik (148)
- IfB - Institut für Bioengineering (113)
- Fachbereich Bauingenieurwesen (101)
- ECSM European Center for Sustainable Mobility (57)
- Fachbereich Wirtschaftswissenschaften (53)
- MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik (44)
- INB - Institut für Nano- und Biotechnologien (41)
- Fachbereich Chemie und Biotechnologie (33)
- Nowum-Energy (22)
- Kommission für Forschung und Entwicklung (16)
- Fachbereich Architektur (13)
- ZHQ - Bereich Hochschuldidaktik und Evaluation (8)
- Fachbereich Gestaltung (3)
- IaAM - Institut für angewandte Automation und Mechatronik (3)
- Institut fuer Angewandte Polymerchemie (2)
A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived.