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- Fachbereich Elektrotechnik und Informationstechnik (1116) (remove)
To maximize the travel distances of battery electric vehicles such as cars or buses for a given amount of stored energy, their powertrains are optimized energetically. One key part within optimization models for electric powertrains is the efficiency map of the electric motor. The underlying function is usually highly nonlinear and nonconvex and leads to major challenges within a global optimization process. To enable faster solution times, one possibility is the usage of piecewise linearization techniques to approximate the nonlinear efficiency map with linear constraints. Therefore, we evaluate the influence of different piecewise linearization modeling techniques on the overall solution process and compare the solution time and accuracy for methods with and without explicitly used binary variables.
One central challenge for self-driving cars is a proper path-planning. Once a trajectory has been found, the next challenge is to accurately and safely follow the precalculated path. The model-predictive controller (MPC) is a common approach for the lateral control of autonomous vehicles. The MPC uses a vehicle dynamics model to predict the future states of the vehicle for a given prediction horizon. However, in order to achieve real-time path control, the computational load is usually large, which leads to short prediction horizons. To deal with the computational load, the control algorithm can be parallelized on the graphics processing unit (GPU). In contrast to the widely used stochastic methods, in this paper we propose a deterministic approach based on grid search. Our approach focuses on systematically discovering the search area with different levels of granularity. To achieve this, we split the optimization algorithm into multiple iterations. The best sequence of each iteration is then used as an initial solution to the next iteration. The granularity increases, resulting in smooth and predictable steering angle sequences. We present a novel GPU-based algorithm and show its accuracy and realtime abilities with a number of real-world experiments.
Communication via serial bus systems, like CAN, plays an important role for all kinds of embedded electronic and mechatronic systems. To cope up with the requirements for functional safety of safety-critical applications, there is a need to enhance the safety features of the communication systems. One measure to achieve a more robust communication is to add redundant data transmission path to the applications. In general, the communication of real-time embedded systems like automotive applications is tethered, and the redundant data transmission lines are also tethered, increasing the size of the wiring harness and the weight of the system. A radio link is preferred as a redundant transmission line as it uses a complementary transmission medium compared to the wired solution and in addition reduces wiring harness size and weight. Standard wireless links like Wi-Fi or Bluetooth cannot meet the requirements for real-time capability with regard to bus communication. Using the new dual-mode radio enables a redundant transmission line meeting all requirements with regard to real-time capability, robustness and transparency for the data bus. In addition, it provides a complementary transmission medium with regard to commonly used tethered links. A CAN bus system is used to demonstrate the redundant data transfer via tethered and wireless CAN.
This paper introduces a new maritime search and rescue system based on S-band illumination harmonic radar (HR). Passive and active tags have been developed and tested while attached to life jackets and a small boat. In this demonstration test carried out on the Baltic Sea, the system was able to detect and range the active tags up to a distance of 5800 m using an illumination signal transmit-power of 100 W. Special attention is given to the development, performance, and conceptual differences between passive and active tags used in the system. Guidelines for achieving a high HR dynamic range, including a system components description, are given and a comparison with other HR systems is performed. System integration with a commercial maritime X-band navigation radar is shown to demonstrate a solution for rapid search and rescue response and quick localization.
Im Projekt wurden mit Hilfe zeitaufgeloester optischer Messtechniken Relaxations-Dynamiken von optisch angeregten Ladungstraegern und Hochfrequenzeigenschaften von Hochtemperatursupraleitern untersucht. Oberhalb der Sprungtemperatur wurden die Elektron-Phonon-Kopplungskonstanten fuer YBCO und BSCCO bestimmt. Dabei wurde erstmalig ein direkter Zusammenhang zwischen der Sprungtemperatur und der Kopplungstaerke gefunden. Der Kopplungsmechanismus enthaelt sowohl phononische als auch elektronische (spindynamische) Anteile. Unterhalb von T_c wird die Dynamik durch Aufbrechen und Rekombination von Cooper-Paaren bestimmt. Bei den Arbeiten zu den kohaerenten Phononen wurde ein Modell entwickelt, das das 'Anwerfen' der Phononen und das Amplitudenverhalten unterhalb der Sprungtemperatur erklaert. Als begleitende Untersuchungen wurden breitbandige Hochfrequenz-Messungen vorgenommen. Die Methode erlaubt die Untersuchung von Ladungstraegerdichten und von Streumechanismen. Erstmalig wurde in verspannten YBCO-Duennfilmen eine starke temperaturabhaengige Resonanz-Absorption beobachtet, die als Josephson-Plasmaresonanz an intrinsischen Kontakten identifiziert werden konnte. Die Nutzbarkeit dieser Kontakte fuer Bauelemente wurde durch einen Mikrowellendetektor demonstriert. Durch den Nachweis von emittierter gepulster Strahlung aus einer stromdurchflossenen supraleitenden Bruecke nach optischer Anregung wurde erstmals die Einsatzmoeglichkeit von HTSL fuer schnelle optische Schalter demonstriert. Es wurde gezeigt, dass die Schaltgeschwindigkeit eine direkte Folge der Ladungstraegerdynamik ist.
Game-based learning is a promising approach to anti-phishing education, as it fosters motivation and can help reduce the perceived difficulty of the educational material. Over the years, several prototypes for game-based applications have been proposed, that follow different approaches in content selection, presentation, and game mechanics. In this paper, a literature and product review of existing learning games is presented. Based on research papers and accessible applications, an in-depth analysis was conducted, encompassing target groups, educational contexts, learning goals based on Bloom’s Revised Taxonomy, and learning content. As a result of this review, we created the publications on games (POG) data set for the domain of anti-phishing education. While there are games that can convey factual and conceptual knowledge, we find that most games are either unavailable, fail to convey procedural knowledge or lack technical depth. Thus, we identify potential areas of improvement for games suitable for end-users in informal learning contexts.