Conference Proceeding
Refine
Year of publication
Institute
- Fachbereich Elektrotechnik und Informationstechnik (234)
- Fachbereich Medizintechnik und Technomathematik (210)
- Fachbereich Luft- und Raumfahrttechnik (183)
- Fachbereich Energietechnik (177)
- IfB - Institut für Bioengineering (148)
- Solar-Institut Jülich (110)
- Fachbereich Maschinenbau und Mechatronik (107)
- Fachbereich Bauingenieurwesen (75)
- ECSM European Center for Sustainable Mobility (52)
- Fachbereich Wirtschaftswissenschaften (51)
Language
- English (1162) (remove)
Document Type
- Conference Proceeding (1162) (remove)
Keywords
- Biosensor (25)
- CAD (7)
- Finite-Elemente-Methode (7)
- civil engineering (7)
- Bauingenieurwesen (6)
- Blitzschutz (6)
- Enterprise Architecture (5)
- Clusterion (4)
- Energy storage (4)
- Gamification (4)
This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game