Conference Proceeding
Refine
Year of publication
Document Type
- Conference Proceeding (188) (remove)
Has Fulltext
- no (188) (remove)
Keywords
- Gamification (3)
- Additive manufacturing (2)
- Digital Twin (2)
- IO-Link (2)
- L-PBF (2)
- 10BASE-T1L (1)
- 3D-printing (1)
- Adaptive Systems (1)
- Additive Manufacturing (1)
- Arduino (1)
- Assessment (1)
- Asset Administration Shell (1)
- Augmented Reality (1)
- Binder Jetting (1)
- Business Simulations (1)
- Digital Twins (1)
- Directed Energy Deposition (1)
- Error Recovery (1)
- Ethernet (1)
- Field device (1)
- Glass powder (1)
- Humidity (1)
- Industrial Communication (1)
- Industry 4.0 (1)
- Knowledge Transfer (1)
- LPBF (1)
- Laser processing (1)
- Laser-Powder Bed Fusion (1)
- Melting (1)
- Multi-agent Systems (1)
- Powder Material (1)
- Rapid-prototyping (1)
- Sensors (1)
- Serious Games (1)
- Support System (1)
- Training (1)
- additive manufactureing (1)
- glass (1)
- laser based powder fusion (1)
Institute
- Fachbereich Maschinenbau und Mechatronik (188) (remove)
Rare event simulation to optimise maintenance intervals of safety critical redundant subsystems
(2018)
Analysis of Big Data Streams to obtain Braking Reliability Information for Train Protection systems
(2017)
There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology ‘Competence Developing Game’ (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.