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Gamified Virtual Reality Training Environment for the Manufacturing Industry

  • Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users’ pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs.

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Metadaten
Author:Jessica UlmerORCiD, Sebastian BraunORCiD, Chi-Tsun Cheng, Steve Dowey, Jörg WollertORCiD
DOI:https://doi.org/10.1109/ME49197.2020.9286661
Parent Title (English):Proceedings of the 2020 19th International Conference on Mechatronics – Mechatronika (ME)
Publisher:IEEE
Place of publication:New York, NY
Document Type:Conference Proceeding
Language:German
Year of Completion:2020
Date of the Publication (Server):2021/01/06
First Page:1
Last Page:6
Note:
2020 19th International Conference on Mechatronics – Mechatronika (ME), Prague, Czech Republic, December 2–4, 2020
Link:https://doi.org/10.1109/ME49197.2020.9286661
Zugriffsart:campus
Institutes:FH Aachen / Fachbereich Maschinenbau und Mechatronik
FH Aachen / IaAM - Institut für angewandte Automation und Mechatronik
FH Aachen / MASKOR Institut für Mobile Autonome Systeme und Kognitive Robotik
collections:Verlag / IEEE